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This motivated us to discuss how tickrate doesn’t just impact player’s online experience, but also the hosting costs of operating dedicated game servers a different scale of the tick…
Discover how Abdul Alzenki used Edgegap to migrate iScoot: Scooter Sim from fleet-based hosting to on-demand, instance-based orchestration in a single day, running dedicated server…
Discover how Greg Quinn used Edgegap to solve Meltdown Interactive Media's server scaling and matchmaking during Block Trucks Multiplayer Racing's alpha, without the complexity…
Redwood Multiplayer's backend for MMO adds Edgegap for game server hosting and orchestration. The simple integration helps studios easily add both match-bound game server deployments…
AlensiaXR uses VR to teach anatomy to the next generation of medical students, letting instructors & learners explore 3D holographic structures together, in real time, from anywhere...
Michael Stallone from NetherRealm Studios and then Lead Software Engineer on the engine team detailed how NetherRealm switched the network model of Mortal Kombat…
David Aldridge, now Head of Technology at Bungie, delivered one of the most referenced gameplay networking talks in GDC history in 2011. Titled "I Shot You First,"…
Tim Ford previously Lead Gameplay Programmer on Overwatch since the game's inception in summer 2013, presented Overwatch's gameplay architecture and netcode at…
We polled our engineers on the sessions most relevant to multiplayer and backend development at GDC2026, and here are the ones that stood out. In no particular order here are the top-5…
Mathieu Duperré, founder & CE of Edgegap, will be a panelist at Japan Game Day at GDC 2026 on March 11th! He'll be speaking with developers and publishers about…
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