Philip Côté

Edgegap Learner Series : What is latency in gaming?

Edgegap Learner Series Developing a game is not easy; at Edgegap, we understand that better than anyone! We have created the Edgegap Learner Series to help new game developers grasp all the fundamental concepts of DevOps, hosting and technical aspects of making a multiplayer game. Where Edgegap fits in the development process and using/managing game …

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One-Hit-Kill : Game Design Meets Tech To Improve The Player Experience

When the creators of Die by the Blade set off to create an immersive sword fighting gaming experience, the player experience was their main priority. They wanted to build a true-to-life feeling for their players, where a single well-timed sword strike would mean instant death. Working in Unreal Engine 4, their client-server architecture validates every match with …

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