case study

How a New Indie Studio Did the Impossible: Shipping its first playable… as Multiplayer!

Key Highlights A team of 10 developers successfully shipped their first playable of Aeon Wars: Maschinen Crisis, namely the core loop through their multiplayer experience, played by hundreds during Steam’s Games from Quebec Sale Event.  Allowing them to prioritize their core game development and ship faster, Soliton Interactive embraced external tools, services, and platforms to …

How a New Indie Studio Did the Impossible: Shipping its first playable… as Multiplayer! Read More »

Case study: Kickin’ out netcode issues with Edgegap

The Background Describing Jonah Wallerstein, the developer of KungFu Kickball, as patient and resourceful in building a real-time multiplayer online game as a one-person show would be an understatement.  His journey in developing the online multiplayer is detailed on Game Developer as he explains the challenges he faced trying to mitigate any netcode issues and …

Case study: Kickin’ out netcode issues with Edgegap Read More »

Case Study: Lower lag & improve fairness in 1vs1 game

We’ve been busy working with a leading game studio to measure how much our solutions at Edgegap can improve the player experience by lowering latency and increasing fairness. In their 1 versus 1 game scenario, we’ve managed to prove a colossal improvement for their players:  Improved latency for 91% of the players Average RTT per …

Case Study: Lower lag & improve fairness in 1vs1 game Read More »

This site is registered on Toolset.com as a development site.