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Case study: How Hiber used Edgegap to eliminate guesswork out of server capacity planning

CUSTOMER Hiber is an ambitious company from Sweden building a universally accessible web-first, no-code, free-to-use metaverse platform. Their platform, HiberWorld, removes all the barriers to entry for anyone to create, play, and participate in a user-generated collaborative Metaverse world, including games and interactive experiences. HiberWorld already supports millions of interconnected virtual worlds—and it’s just getting …

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Independant survey on latency in multiplayer games and the impacts for game developers

We are proud to release our first annual Online Gaming Connectivity Report. This report draws conclusions from an independent survey done by Bryter with 2000 players in the US and the UK. You can find the detailed report using the URL below. Some key findings of this report: 97% of gamers have experienced latency issues …

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Getting Started with your Game server containers

Containers have been around for some time now, but only recently have they started to become a mainstay in IT. With Docker and other similar tools, containers are becoming more popular among developers, system administrators and even non-technical personnel. This is because they offer three key benefits: portability, lightweight and ease of use. In this …

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