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One-Hit-Kill : Game Design Meets Tech To Improve The Player Experience

When the creators of Die by the Blade set off to create an immersive sword fighting gaming experience, the player experience was their main priority. They wanted to build a true-to-life feeling for their players, where a single well-timed sword strike would mean instant death. Working in Unreal Engine 4, their client-server architecture validates every match with …

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