Integrate easily
with our REST API
to globally scale your game servers
Optimize your centralized infrastructure by leveraging the distributed edge
YOur
competitive
edge
Cost-Efficiency
Spend less on costly resources required to manage your game servers, invest more into revenue-generating projects.ย
Edgegap offers a number of fair, transparent, pay-by-the-minute pricing packages, so you never have to go out of pocket for idling.
Embedded Security
Server protection and reliability is at the core of our mission. Thanks to our highly distributed server infrastructure, we minimizeย your blast radius, expand your outageย protection and avoid downtime onย your game.ย
Performance On-Demand
With Edgegap, youโll never need to worry about startup times, cold/warm instances, or fleet management. If you need a game delivered to your users, it will be available within a few seconds โ no exceptions.
Scale Globally
Whether your growth is steady or explosive, our platform can scale infinitely. With our highly distributed server infrastructure, your game can launch instantly anywhere in the world with unparalleled speed and unmatched reliability with our 350+ server locations across the world.
Ask an expert
Brands that are already
giving gamers their best
Peter Adamondy has been the Studio Director at Triple Hill Interactive since 2015. Along with their publisher Grindstone, they ran a successful Kickstarter campaign for their one-hit-kill fighting game combining sword-fighting and cyberpunk aesthetics."


Peter Adamondy has been the Studio Director at Triple Hill Interactive since 2015. Along with their publisher Grindstone, they ran a successful Kickstarter campaign for their one-hit-kill fighting game combining sword-fighting and cyberpunk aesthetics."


Case studies
UBISOFT
Results of a proof of concept with live game data- 600,000 transactions
- Reduction from 116 milliseconds to a drastic 48 milliseconds
78% of the transactions had a latency below 50 milliseconds, compared to only 14% without Edgegap

Major AAA studio
Check out our Case study completed with a major AAA game. With this 1 versus 1 game.- Improved latency for 91% of the players
- Average RTT per player reduced by 46.5%
- Average RTT per match reduced by 36%
- Fairness improved from 46.5 to 33ms
- 25% of players below 50ms with Edgegap, vs 2% with the cloud
- 69% of players below 100ms with Edgegap, vs 33% with the cloud

KungFu Kickball
Describing Jonah Wallerstein, the developer of KungFu Kickball, as patient and resourceful when it comes to building a real-time multiplayer online game as a one-man show would be an understatement.
UBISOFT
Results of a proof of concept with live game data- 600,000 transactions
- Reduction from 116 milliseconds to a drastic 48 milliseconds
78% of the transactions had a latency below 50 milliseconds, compared to only 14% without Edgegap

Major AAA studio
Check out our Case study completed with a major AAA game. With this 1 versus 1 game.- Improved latency for 91% of the players
- Average RTT per player reduced by 46.5%
- Average RTT per match reduced by 36%
- Fairness improved from 46.5 to 33ms
- 25% of players below 50ms with Edgegap, vs 2% with the cloud
- 69% of players below 100ms with Edgegap, vs 33% with the cloud

Brawler
Check out our Case study completed with a KungFu Kickball.- Deployment Worldwide
- Same logic on all Market
- No Idle servers
- Easy Integration with Matchmaker
