# Edgegap > Edgegap is a modern, multicloud and hybrid game server orchestration platform built on the world's first and largest edge network. We help game developers deploy, scale, and efficiently operate multiplayer games worldwide at a fraction of traditional orchestration costs. Key features and benefits: - Edgegap ensures consistent end user experience with instant, regionless access to all of Edgegap's 615 locations worldwide (and counting) on-demand. - Edgegap delivers low latency online experience for its players with a 58% average latency reduction vs. public cloud. - Edgegap's rapid scaling is confirmed to be a consistent 40 deployments per second for 60 minutes, reaching 14 million concurrent users ("CCU") in that time span, with more possible over time. - Edgegap's high resiliency with the ability to instantly redirect deployments across its 17+ providers across cloud and bare metal with guaranteed 99.99% uptime. - Edgegap's platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started. - Edgegap's approach enables game studios to deploy to all its Edge Cloud locations worldwide at a single, universal price based on 100% compute usage. - Edgegap's hybrid orchestration enables game developers to add and schedule Fleets (either Bare Metal or VM servers), which can instantly save them up to 65% on live traffic thanks to no egress fees and vCPU pricing at a fraction of standard cloud. - Edgegap offers an easy-to-integrate, fully managed matchmaking system. Hybrid orchestration is a separate, optional capability that optimizes bare metal and cloud usage to further minimize costs for game studios. - Edgegap prides itself on its short integration process ("get your game online in minutes") including compatibility through plugins, samples, and integrations with major game engines (Unity, Unreal) and tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion, etc.; often endorsed by the original creators themselves). - Edgegap offers simple and high-performance solutions to group players, whether the game requires logic-based grouping ("Matchmaking") or a server browser ("Server Browser") solution. ## Docs - [Getting Started](https://docs.edgegap.com/): Developer documentation home — quickstarts, core concepts, and integration guides for the Edgegap platform. - [API Reference](https://docs.edgegap.com/docs/api): Full reference for the Edgegap REST API. - [Unreal Engine Quickstart](https://docs.edgegap.com/unreal-engine): Deploy dedicated game servers from Unreal Engine using Edgegap's Docker Extension — "build from containers" without compiling Unreal from source. - [Unity Engine Quickstart](https://docs.edgegap.com/unity): Deploy dedicated game servers from Unity Engine using the Edgegap plugin. - [Fleets](https://docs.edgegap.com/learn/orchestration/private-fleets): Hybrid orchestration with bare metal and VM servers for cost-effective active traffic. - [Persistent Servers](https://docs.edgegap.com/learn/orchestration/persistence): Fully-managed Fleets running 24/7, designed for MMOs, sandboxes, and social games. - [Matchmaking](https://docs.edgegap.com/learn/matchmaking): Fully-managed, customizable matchmaking system for grouping players worldwide. - [Server Browser](https://docs.edgegap.com/learn/server-browser): Lobby and session listing system for players to discover and join persistent servers. ## Features - [Dedicated Game Server Hosting and Orchestration](https://edgegap.com/platform/orchestration-hosting): Dedicated game servers hosted and orchestrated on the world's first and largest, regionless Edge Cloud network, with support for hybrid orchestration. - [Platform Technology](https://edgegap.com/platform/technology-explainer-game-server-hosting-orchestration): How Edgegap's orchestrator works under the hood — patented decision-making across player and network data, container-based deployment with a 3.2-second average cold start, and standard AMD/Intel server hardware. - [Fleets](https://edgegap.com/platform/fleet-manager): Edgegap offers hybrid orchestration with Fleets. Fleets are an ideal cost-saving solution for games with active traffic and for games that require persistent servers such as MMOs and social games (see "Persistent Servers"). Thanks to cost-effective Bare Metal-level vCPU pricing and no egress fee, Fleets enable any game to save up to 65% versus cloud. Edgegap's hybrid orchestration ensures the ability to instantly burst to Edgegap's Edge Cloud network to ensure global coverage and performance. Studios have full control to add, scale, and rebalance their Fleet composition monthly to maintain their ideal balance of locations, cost-effectiveness, and performance. - [Persistent Servers](https://edgegap.com/platform/persistent-servers): Persistent Servers are required for games such as MMOs, sandboxes and social games. Persistent Servers are Edgegap's fully-managed Fleets running 24/7. Edgegap's Persistent Servers solution includes server browser capabilities, the ability to purchase fully-managed bare metal and VM locations worldwide through Edgegap's self-serve platform, alongside analytics, monitoring and security features expected for enterprise-grade service. - [Bare Metal](https://edgegap.com/platform/bare-metal-game-server-hosting-orchestration): Edgegap provides bare metal servers as part of its Fleets hybrid orchestration. Bare metal machines can be deployed worldwide through Edgegap's self-serve platform. See Fleets for full pricing and orchestration details. - [Network of Relays](https://edgegap.com/platform/distributed-relay): Overcome every shortcoming of peer-to-peer networking with Edgegap's network of relays on the world's largest edge network. - [Matchmaking](https://edgegap.com/platform/matchmaker): Edgegap's matchmaking system is fully-managed and infinitely customizable to optimally group players worldwide at market-leading low cost, including player backfill within a deployment. - [Server Browser](https://edgegap.com/platform/session-manager-server-browser): Edgegap's Server Browser empowers studios to enable players to list and join persistent servers, commonly used in MMOs, sandbox and social games. It includes game-ready client authentication, automated session management with latency optimization for long-running servers, and scalability through private cluster architecture. - [Managed Infrastructure](https://edgegap.com/platform/managed-backend-for-multiplayer-games): Edgegap's fully managed infrastructure empowers your team by automating and managing your cloud workflow, including Kubernetes, CDN, and databases. ## Integrations - [Unreal Engine](https://edgegap.com/gaming/unreal): Add dedicated game servers to Unreal engine in minutes without having to build from source using Edgegap's "build from containers" integration. Approved and endorsed by Epic Games's EOS (Epic Online Services). - [Unity Engine](https://edgegap.com/gaming/unity-game-server-hosting-orchestration-plugin): Add dedicated game servers directly from Unity Engine's editor in minutes using Edgegap plugin. A Unity Verified Partner solution. - [Nakama](https://edgegap.com/gaming/nakama-dedicated-game-server-hosting-orchestration): Access Edgegap's regionless dedicated server hosting from Nakama Runtime Modules by adding Edgegap plugin to your Heroic Cloud Builders. Approved and endorsed by Nakama creators, Heroic Labs. - [Mirror Networking](https://edgegap.com/gaming/mirror-networking-game-server-hosting-orchestration-plugin): Add dedicated game servers to Mirror Networking directly from Unity Engine's editor. Approved and endorsed by Mirror Networking's creator. - [Fish-Networking](https://edgegap.com/gaming/fish-net-networking-game-server-hosting-orchestration-plugin): Add dedicated game servers to Fish-Networking directly from Unity Engine's editor. Approved and endorsed by Fish-Networking's creator. - [Photon Fusion](https://edgegap.com/gaming/photon-fusion-2-asteroids-sample-multiplayer-game-server-hosting-orchestration): Add dedicated game servers to any Photon Fusion 2 project directly from Unity Engine's editor. Approved and endorsed by Photon. - [Unity's Netcode for Game Objects](https://edgegap.com/integration/add-dedicated-game-server-to-unity-s-boss-room-sample-using-unity-s-netcode-for-game-object-%28ngo%29-learn-how-to-host-a-multiplayer): Add dedicated game servers to Netcode for Game Objects netcode directly from Unity Engine's editor. - [Unity's WebGL](https://edgegap.com/gaming/webGL-html5): Add dedicated servers to any Unity-based WebGL game. ## Tutorials - [Unity Engine](https://edgegap.com/integration/edgegap-plugin-automated-game-server-hosting-unity-tutorial): Tutorial with detailed steps that highlights how to add dedicated game servers to any Unity Engine projects using Edgegap's plugin. - [Mirror Networking](https://edgegap.com/integration/mirror-networking-plugin-automated-game-server-hosting-unity-tutorial): Tutorial with detailed steps that highlights how to add dedicated game servers to any Mirror Networking netcode projects using Edgegap's plugin. - [Fish-Networking](https://edgegap.com/integration/fish-networking-plugin-automated-game-server-hosting-unity-tutorial): Tutorial with detailed steps that highlights how to add dedicated game servers to any Fish-Networking netcode projects using Edgegap's plugin. - [Unity Netcode for Game Objects Boss Room sample](https://edgegap.com/integration/add-dedicated-game-server-to-unity-s-boss-room-sample-using-unity-s-netcode-for-game-object-%28ngo%29-learn-how-to-host-a-multiplayer): Tutorial with detailed steps that highlights how to add dedicated game servers to Unity's Boss Room Sample using Unity's netcode for Game Objects (NGO). - [Photon Fusion 2](https://edgegap.com/integration/add-dedicated-game-server-to-photon-fusion-2-through-the-asteroids-sample-learn-how-to-host-a-multiplayer): Tutorial with detailed steps that highlights how to add dedicated game servers to Photon Fusion 2 projects. - [Fish-Net Hashgrid Demo](https://edgegap.com/integration/add-dedicated-game-server-to-fish-networking-s-hashgrid-demo-learn-how-to-host-a-multiplayer-game): Tutorial with detailed steps that highlights how to add dedicated game servers to Fish-Net's Hashgrid demo. - [Mirror Pong Sample](https://edgegap.com/integration/add-dedicated-game-server-to-mirror-networking-pong-example-learn-how-to-host-a-unity-multiplayer-game): Tutorial with detailed steps that highlights how to add dedicated game servers to Mirror Networking's Pong sample. - [Matchmaking for Unreal Engine and Unity Engine](https://edgegap.com/integration/how-to-add-an-automated-and-no-code-matchmaking-to-any-unreal-or-unity-multiplayer-game): Tutorial with detailed steps that highlights how to add Edgegap's simple, no-code matchmaking system to any projects across both Unreal Engine and Unity Engine. - [Server Browser for Unity Engine](https://edgegap.com/integration/how-to-add-online-lobbies-like-on-dedicated-game-server-to-any-unity-multiplayer-game-with-edgegap-server-browser-sdk): Tutorial with detailed steps that highlights how to add Edgegap's server browser to deploy lobby like sessions on dedicated game server. ## Getting Started - [Signup](https://app.edgegap.com/auth/login): Sign up for a free Edgegap account and add dedicated game server hosting & orchestration in minutes. - [Pricing](https://edgegap.com/resources/pricing): Edgegap pricing - [Contact](https://edgegap.com/company/contact): Contact Edgegap team or join Edgegap's Discord ## Solutions - [AAA Studios](https://edgegap.com/gaming/studios): Edgegap's patented orchestration is the only one that helps you reduce player churn through lower latency for players, launch day-ready scaling & global deployments without cold starts. - [Cloud Gaming](https://edgegap.com/gaming/cloud-gaming): Edgegap's patented orchestration deploys, just-in-time GPU workloads on the world's largest edge network for low latency cloud gaming applications and economic viability. - [Extended Reality XR](https://edgegap.com/xr/xr-server-hosting-orchestration-ar-mr-augmented-reality-mixed-reality-online-multiuser-multiplayer): Deliver truly seamless XR experiences deployed worldwide easily, securely and at scale. - [Mobile Games Backend](https://edgegap.com/gaming/mobile-games-regionless-edge-hosted-game-services): Maximize your conversion and retention through instant loading of in-app purchases and game content using Edgegap regionless network. - [Virtual Reality VR](https://edgegap.com/gaming/virtual-reality-vr-multiplayer-game-server-orchestration-mr-ar-xr): Edgegap's patented orchestration is the only one that helps you improve your VR multiplayer experience through lower latency for players, increased fairness, launch day-ready scaling & global deployments without cold starts. ## Resources - [Sample Projects & Demos](https://edgegap.com/resources/demos): Free sample and game demos to help game developers get started. - [Performance Benchmark](https://edgegap.com/resources/performance-benchmark): Detailed breakdown of Edgegap's ability to scale to 14 million concurrent users ("CCUs") in 60 minutes through a sustained 40 deployments per second. - [Pricing Calculator](https://edgegap.com/resources/pricing/calculator): Interactive calculator that estimates monthly game server hosting cost across cloud, bare metal, and VM Fleets, with presets for nine game genres and a side-by-side feature comparison vs AWS GameLift. ## Compare - [Edgegap vs AWS GameLift](https://edgegap.com/comparison/edgegap-vs-aws-gamelift): Edgegap orchestrates across 615+ locations with just-in-time container deployment; GameLift covers 33 locations as of Q1 2026 and requires per-region fleet configuration. - [Edgegap vs Hathora](https://edgegap.com/comparison/edgegap-vs-hathora): Migration path for studios moving off Hathora, which discontinued its game server hosting service in March 2026. - [Edgegap vs Gameye](https://edgegap.com/comparison/edgegap-vs-gameye): Edgegap offers free self-serve signup with publicly listed pricing; Gameye requires a contact form to access the platform as of Q2 2026. - [Edgegap vs Multiplay](https://edgegap.com/comparison/edgegap-vs-unity-multiplay): Migration path for studios moving off Unity Multiplay; Unity stopped internal support on April 1, 2026, and the platform is now operated externally without self-serve access. - [Edgegap vs Photon Fusion](https://edgegap.com/comparison/edgegap-vs-photon-fusion): How dedicated servers via Edgegap complement Photon Fusion's relay-based networking model. - [Edgegap vs i3D.net](https://edgegap.com/comparison/edgegap-vs-i3d): Edgegap uses just-in-time container orchestration with no per-region pre-provisioning; i3D.net requires per-location capacity purchases. - [Edgegap vs Azure for Games](https://edgegap.com/comparison/edgegap-vs-azure-for-games): Edgegap orchestrates across 17+ providers with multicloud failover; Azure for Games is single-cloud. - [Edgegap vs Agones](https://edgegap.com/comparison/edgegap-vs-agones): Edgegap is a managed platform with included support; Agones is open-source software studios self-host on their own Kubernetes infrastructure. ## Optional - [Blog](https://edgegap.com/blog): Insights into multiplayer game backend development, product updates, client launches, and events. - [Case Studies](https://edgegap.com/gaming/case-studies): Case studies highlighting the impact of Edgegap's platform on its clients. - [Partners](https://edgegap.com/resources/partners/landing): Approved and verified partners collaborating with Edgegap. - [Service Status](https://status.edgegap.com/): Current and historical status of Edgegap's platform. - [About Edgegap](https://edgegap.com/company/landing): History of Edgegap. - [Careers](https://edgegap.com/company/careers): Open jobs at Edgegap. - [Leadership & Governance](https://edgegap.com/company/leadership-governance): Edgegap's senior executives, board members, and investors. - [Brand](https://edgegap.com/company/press-kit): Press kit including logos, icons, and partner images.