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How the best games and applications grow

Peter Adamondy, Studio Director @Triple Hill Interactive

We’re building a one-hit-kill fighting game, so having a stable and low latency solution for our multiplayer was our biggest concern. We were relieved when we learned about Edgegap. On top of being the best latency solution on the market, integration was a breeze. The cloud provider we were using was substantially more complicated to set up. The time it took from uploading a new build, to having a running an instance was around 1-2 hours. With Edgegap, it takes around 10-15 min, which means it’s much faster to test a new build in a live environment.

Peter Adamondy has been the Studio Director at Triple Hill Interactive since 2015. Along with their publisher Grindstone, they ran a successful Kickstarter campaign for their one-hit-kill fighting game combining sword-fighting and cyberpunk aesthetics.


Matthew Cassels, CEO & Founder, @Alderon Games

“Edgegap’s service lets us deploy game servers for players with ease within a matter of seconds. Their talented team lets us focus on what we love most, making games.”


Nikola Mitic, CEO @Cofa Games

Edgegap was a real help for us with Awakening of Heroes. Our player base is spread all over the world which caused long matchmaking queues and latency issues with our cloud provider. With their distributed network that’s not an issue anymore. Matchmaking queues are faster and our players don’t complain about latency anymore. On top of that, since everything is on demand, we’re saving on costs compared to our previous solution.

Nikola is a veteran game developer based in Serbia. On top of being the CEO at Cofa Games, he also co-founded the Serbian Games Association and is a General Advisor to Playstudios Europe.


Adrian Cho, Founder, Syncspace Live

“Edgegap’s platform gives us the network reach and the elasticity to easily provide on-demand service across the globe. This means we can leverage class-leading infrastructure while focusing on our business. The Edgegap team is a pleasure to work with – super responsive and always raising the bar!”


Hunter Wu, CEO & Founder, Matrioshka Games

“Our team at Matrioshka Games uses Edgegap because of their indie-friendly methods and their quick tech support for our unique needs.”


Robert Hubert, Development Director @AGOG Entertainment

Edgegap has been a real time saver for us at AGOG. They allowed us, an indie games studio, to run 12 hours competitive tournaments across continents without a hitch. It was incredible how easy it was to setup and how stable our servers were. Now we can concentrate on making the game fun and appealing to players, without worrying about the infrastructure. We know that as our player base grows, Edgegap will be there to scale right with us.

Robert Hubert has been developing and managing interactive projects for more than two decades. Starting out as a specialist in UX and UI design, he has become an all-rounder in application creation with hands in market research, social media, QA testing and development lifecycle management.

Case Study

Download Edgegap’s Case Study with Ubisoft that shows:

Results of a proof of concept with live game data

  • 600,000 transactions
  • Reduction from 116 milliseconds to a drastic 48 milliseconds

78% of the transactions had a latency below 50 milliseconds, compared to only 14% without Edgegap

Download the case study now


Check out our Case study completed with a major AAA game. With this 1 versus 1 game.

  • Improved latency for 91% of the players
  • Average RTT per player reduced by 46.5%
  • Average RTT per match reduced by 36%
  • Fairness improved from 46.5 to 33ms
  • 25% of players below 50ms with Edgegap, vs 2% with the cloud
  • 69% of players below 100ms with Edgegap, vs 33% with the cloud
Download 1vs1 case study
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