We have been working with the well-known gaming studio Ubisoft, here in Montreal, on measuring by how much our solution can improve player’s experience. After a few months of work, the results are finally in, and they are beyond expectations!
We were able to reduce the average round trip time by 58%. We improved results 95% of the time during the test. We’ve increased the percentage of players within the group of “great latency” by a wide margin. This means that without Edgegap’s solution, only 14% of the player had below 50ms, while Edgegap would have allowed 78% of them to get under this threshold.
Huge thanks to the team at Ubisoft for helping us and providing the right feedback throughout the process!
The full report can be found here: