Easy integration with our REST API to globally scale your game servers
Optimize your centralized infrastructure by leveraging the distributed edge
YOur
competitive
edge
Maximize revenue
Spend less on costly resources required to manage your network, invest more into revenue-generating projects. Plus, once your game generates tons of player interest, we can help you scale up at a moment’s notice without breaking the bank.
On-demand delivery
Stop overpaying
You shouldn’t pay for hosting if your players are not using your game. Why pay for a single moment of server time if you’re not even online? Edgegap offers a number of fair, transparent, pay-by-the-minute pricing packages, so you never have to go out of pocket for idling.
Global reach
Seamless scalability
You never know when your game is going to go viral overnight – especially if you’re an indie studio. Whether your growth is steady or explosive, our platform can scale to support any number of players, no matter how fast they join.
Ask an expert
Brands that are already
giving gamers their best
Peter Adamondy has been the Studio Director at Triple Hill Interactive since 2015. Along with their publisher Grindstone, they ran a successful Kickstarter campaign for their one-hit-kill fighting game combining sword-fighting and cyberpunk aesthetics."


Peter Adamondy has been the Studio Director at Triple Hill Interactive since 2015. Along with their publisher Grindstone, they ran a successful Kickstarter campaign for their one-hit-kill fighting game combining sword-fighting and cyberpunk aesthetics."


Case studies
UBISOFT
Results of a proof of concept with live game data- 600,000 transactions
- Reduction from 116 milliseconds to a drastic 48 milliseconds
78% of the transactions had a latency below 50 milliseconds, compared to only 14% without Edgegap

Major AAA studio
Check out our Case study completed with a major AAA game. With this 1 versus 1 game.- Improved latency for 91% of the players
- Average RTT per player reduced by 46.5%
- Average RTT per match reduced by 36%
- Fairness improved from 46.5 to 33ms
- 25% of players below 50ms with Edgegap, vs 2% with the cloud
- 69% of players below 100ms with Edgegap, vs 33% with the cloud

UBISOFT
Results of a proof of concept with live game data- 600,000 transactions
- Reduction from 116 milliseconds to a drastic 48 milliseconds
78% of the transactions had a latency below 50 milliseconds, compared to only 14% without Edgegap

Major AAA studio
Check out our Case study completed with a major AAA game. With this 1 versus 1 game.- Improved latency for 91% of the players
- Average RTT per player reduced by 46.5%
- Average RTT per match reduced by 36%
- Fairness improved from 46.5 to 33ms
- 25% of players below 50ms with Edgegap, vs 2% with the cloud
- 69% of players below 100ms with Edgegap, vs 33% with the cloud
