Edgegap appoints Jeff Tremblay as Director of Business Development

Edgegap is pleased to announce today the appointment of Jean-François “Jeff” Tremblay as Sales Director. Jeff brings over 20 years of experience in the gaming and entertainment industry, including leadership roles leading to rapid growths in the Quebec ecosystem with companies such as Sarbakan, Frima Studios and agency work at Valtec World Group. He will be applying his vast knowledge of the gaming industry to

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AWS Gamelift to be deprecated in favor of containerization

For the past few years, AWS Gamelift has been a dominant solution for game studios looking for a reliable and highly scalable infrastructure for their game servers. However, containerization has now made it possible for studios to easily replicate and improve on what Gamelift was previously touting as their competitive advantage. AWS Gamelift was there

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DevOps is dead, but what will replace it?

I’m going to make a bold claim today and say that DevOps is dead; the amount of time spent doing DevOps will be reduced to less than 20% of what it is today within the next five years. And all this while the use of cloud and edge computing continues to grow exponentially. How can

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Load Tests in Game Hosting, Part 2

And we’re back with Philip Cote who is with us again to talk about load testing for game server hosting. If you just got here, be sure to check Part 1 where we introduce the reasons game studios should do load testing before launching their game. Now let’s get right into it! Is there anything

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Load Tests in Game Hosting, Part 1

In a recent chat with Edgegap’s CTO, Philip Cote sheds some light on one of the less talked about aspects of game hosting. He reveals how Edgegap helps game studios prepare their game for launch by using a variety of load testing methods. Our first question is quite straightforward – what’s a load test? It’s

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Edgegap for Indie Games

Intro: This is not clickbait, we really are the most indie-friendly game hosting provider out there! If you had the chance to read the past 2 articles about our tech (containers and edge computing) you already know how our technologies can benefit indies. On one side, we offer worldwide coverage for game hosting accessible on

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5G and Gaming: benefits and constraints

Even though it has been slowed down by the current pandemic, 5G is making headway into the mainstream. But what are the implications for the gaming market? Can game studios leverage the technology to bring about new experiences? The economic question First, we have to talk a bit about the deployment of 5G worldwide. There’s

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Deploying game servers anywhere in the world within 7 seconds

As you may know, we’re working on pretty cool stuff here at Edgegap. Today we’d like to share some data on scaling and deployment times using our different solutions. Launching a new online multiplayer game is a daunting task. You need to make sure the experience within these first few hours of online services can.

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How to explain containers in simple terms

Hey there! Welcome to part 2 of our series of articles where we explain in simple terms the awesome tech that runs behind the scenes at Edgegap. If you’ve followed part 1 about edge computing, we can now all agree that having your workplace at the corner of your street is the best way to

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One-Hit-Kill : Game Design Meets Tech To Improve The Player Experience

When the creators of Die by the Blade set off to create an immersive sword fighting gaming experience, the player experience was their main priority. They wanted to build a true-to-life feeling for their players, where a single well-timed sword strike would mean instant death. Working in Unreal Engine 4, their client-server architecture validates every match with

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