Edgegap vs Epic Online Services (EOS)
Edgegap's Distributed Relay emphasizes ease of use, global reach, latency reduction, and cost efficiency. It's designed to simplify the networking aspect of game development and is more user-friendly, especially for developers who want a ready-to-use solution without delving into the complexities of P2P connections.
Functionality: Solves P2P’s NAT issues by acting as a go-between between users for seamless connections and player experience.
Latency Reduction: Offers 46% latency reduction compared to the public cloud and ensures 10 times the number of players under 50ms.
Global Deployment: Allows deployment in 550+ locations worldwide, on-demand.
Compatibility: Compatible with major networking netcodes, including open-source Mirror networking, Unreal, etc.
Ease of Integration: Simplifies the game's networking code, allowing developers to focus on the game rather than backend complexities.
Pricing: Free during development, with flexible pay-per-minute pricing that scales with the game's success.
Additional Benefits: Provides total security against DDoS Attacks, 99.99% availability, 24/7 support, and no idle server costs.
Epic Games P2P Interface focuses on providing a secure and efficient way to handle P2P connections, with detailed control over the connection process. It's more suited for developers who need granular control over networking functionality.
Functionality: Enables games to set up and manage peer-to-peer (P2P) connections between users, typically for multiplayer gaming.
Security: Connections are secure-by-default using DTLS, ensuring authenticated and encrypted communication.
Speed: The authentication process significantly increases the speed of handling P2P connections by reducing the need for re-negotiation.
Connection Management: Offers detailed control over connection requests, acceptance, closure, and notifications.
Data Transmission: Allows sending and receiving data through established P2P connections, with options for reliability and ordering.
Integration: Requires obtaining a valid handle from the Platform Interface and involves detailed network socket management.