
No SDK, no rewrite. Keep the engine, netcode and backend you already use, and we host and orchestrate your dedicated game servers near your players. Optionally, add Edgegap's matchmaking, a server browser, or both.
Follow the guide yourself, or hand it to your AI coding agent with our MCP and skills.
Validated by the creators
Guides reviewed by the teams behind Mirror, FishNet, PurrNet, netfox and Nakama.
Playable reference samples
Run Lyra, Boss Room or BR200 on Edgegap, then copy what you need.
Engines
Start from your Engine
Each guide containerizes your server, deploys it near players and can (optionally) add matchmaking. Or build directly with game samples.

Unreal Engine
Build your UE5 Linux server step by step, or let your AI agent do it, then deploy near players and add matchmaking.

Unity Engine
Any netcode. Follow the guide by hand, with the Edgegap plugin, or with your AI agent, then add matchmaking.

Godot Engine
Export a headless server, deploy it near players from a simple API call, and add matchmaking.

Browser Games (JavaScript)
Three.js, Phaser or Babylon.js: move your game's rules to a Node.js WebSocket server, host it near players, and add matchmaking.
Edgegap works with any engine. Bring your own, or ship your game straight to the browser.
Netcode
Built with the Creators of your Netcode
Take your networking library to dedicated servers. The people who wrote these libraries helped shape the guides.
Unity Netcodes

Mirror Networking
Take your Mirror server to dedicated hosting near players, by hand or with your AI agent, then add matchmaking.
“Mirror solves netcode, Edgegap solves low latency infrastructure. We attack on both ends.”

Mischa, creator of Mirror

Fish-Networking
Take your FishNet server to dedicated hosting near players, by hand or with your AI agent, then add matchmaking.
“With a ton of features and good pricing it's an easy choice recommending Edgegap.”

First Gear Games, creator of FishNet

Main Integration Guide
Game Samples

SpaceEdge (WebGL)

PurrNet
Add dedicated servers to any PurrNet project, by hand or with your AI agent, then add matchmaking.
“Super fast, scalable, low latency hosting for your multiplayer game.”

Bobsi, creator of PurrNet

Main Integration Guide
Game Samples

Incremental

Photon Fusion 2
Host Fusion 2 servers on Edgegap while players keep finding matches through Photon, by hand or with your AI agent.
“Photon's Fusion 2 documentation lists Edgegap as a game session hosting provider for dedicated servers.”

Photon (Exit Games), Fusion 2 docs

Netcode for GameObjects
Unity's own netcode. Host your NGO server near players, by hand or with your AI agent.

Main Integration Guide
Game Samples

Boss Room
Godot Netcodes

netfox
Add dedicated servers to Godot games built on netfox, by hand or with your AI agent, then add matchmaking.
“The platform covers pretty much anything you could need to run an online experience, at very reasonable prices.”

Tamás Gálffy, creator of netfox

Main Integration Guide
Game Samples

Forest Brawl
Relays
Host & Client Games with Relays
Not running dedicated servers? Relays connect your host and players through Edgegap. Unity only for now.
Backends
Keep your Backend, Add Servers
Keep the matchmaker or lobbies you already run. When they find a match, Edgegap starts a server near those players.

Nakama
Keep Nakama for accounts and matchmaking. When it finds a match, Edgegap starts an authoritative game server near those players.
“Nakama developers can scale smarter with Edgegap, real-time orchestration, true low latency, and unprecedented cost efficiency.”

Mo Firouz, COO & Co-Founder, Heroic Labs

Main Integration Guide
Game Samples

Fish Game
Edgegap works with your favorite tools. Our integrations with key game services speed up your development process.
SDKs & Tools
Integration SDKs & Setup Tools
Optional SDKs that speed up your integration, like matchmaking and server browsing. They live in your game client or editor: no SDK is installed on your game server.
Game Samples
Play before you Integrate
Leverage game samples and demos from major engines, backend and netcodes. All of which have been modified and tested to ensure they can deploy dedicated servers to Edgegap, alongside matchmaking. Run one as reference, then take the parts you need to your project.
Infrastructure
Your Registry, Your Logs
Edgegap includes a container registry with 10 GB by default. Already using another registry? Connect it, and send server logs to your own storage.


















































