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Edgegap containerizes your game server, and then automatically caches it to our regionless network - the world's largest that we specifically built for multiplayer games.
The platform then deploys, on-demand, your game server worldwide to 615+ locations across 17+ providers.
The online experience of multiplayer games suffer when game server deployment before a match is slow, or when an orchestrator struggles to add server capacity.
Once cached, our orchestrator instantly deploys on-demand within an avg. of 3.2 seconds.
This data comes from 500,000 deployments made in one day.
This is just an average. Top speeds, such as the ones from Rivals of Aether II’s launch, clock in faster than the engine’s ability to load your map. Resulting in a smooth-as-butter online experience for your players.
Edgegap’s orchestration performance makes the difference when you need it most - a consistent 40 deployments per second sustained for 60 minutes.
This means Edgegap is able to scale to 14 million concurrent users (“CCUs”) in 60 minutes for a 100-player Battle Royale.
As the underlying hardware is abstracted away by the virtualization layer provided by containers,
for almost all game genres except MMOs, it doesn’t matter what exact hardware is being used.
This is why over 79,000 companies of world’s biggest companies now use containers to deploy their applications. This standardization makes it easier to deploy at scale.
As Edgegap orchestrates multiple infrastructure providers, we use standard server hardware which is primarily dedicated compute from AMD and Intel with CPU speeds ranging from 2.4 GHz to 3.2 GHz, to host game servers on our public pool.
Edgegap’s orchestration allows you to optimize the performance of your game server - down to 1/4 vCPU!
Fraction of CPU (e.g., 1/4, 1/2) result in fraction of price.
For example, 1/4 vCPU = 25% * $0.00115 = $0.0002875/min.
Bare Metal
Optimize your infrastructure costs with Edgegap’s
hybrid game server orchestration.
Bare metal servers, with dedicated hardware and no virtualization overhead, are perfect for managing predictable, low-concurrent user (CCU) loads at a lower cost.
By using bare metal during these steady periods, studios benefit from stable, reduced pricing. With straightforward per-machine rates, ongoing usage costs are easy to predict.
When traffic surges, Edgegap’s rapid-scaling orchestration quickly adjusts to meet player demand, ensuring a seamless gameplay experience.
Usage-Based Pricing
Edgegap only charges you for deployments. That's it.
You only pay for game server hosting when players play online matches.
No commitments, no upfront costs, no fixed monthly fees for servers rentals. There are no hidden costs masked by timed trials or free credits.
Our platform scales in sync with player demand, which makes expensive, unused capacity a thing of the past.
