
## Page summary
Edgegap for WebGL / HTML5 adds dedicated game server hosting and orchestration to browser-based multiplayer games built with Unity WebGL / HTML5, deployed in minutes.
Capabilities: single-click dedicated-server deployment; regionless deployment across 615+ Edge Cloud locations on 17+ providers plus Private Fleets (58 locations) with burst; distributed relays (WebSocket transport) for browser networking; sample projects on GitHub for Mirror, Fish-Networking, and Unity Netcode for GameObjects; Edgegap matchmaker and server browser.
Benefits: 58% average latency reduction vs public cloud; ~3s average server boot; pay-per-minute, no fixed fees; scales from a game jam to millions of CCU.
Who it's for: Web games, WebGL, HTML5, ThreeJS multiplayer developers and studios, solo indie to AAA.
Pricing: https://edgegap.com/pricing.md · Docs: https://docs.edgegap.com/docs/sample-projects/unity-netcodes/mirror-on-edgegap-websocket · Related: https://edgegap.com/platform/distributed-relay
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