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Cheaters & Peer-To-Peer Hosting: An Beginners' Guide

Takeaways Summary

  • This article covers the techniques used by cheater to either attack or abuse multiplayer video games.

  • It also goes into the alternative options, primarily the network of relays, game developers can use to solve these issues

Cheaters & Peer-To-Peer Hosting

The ever-evolving world of online multiplayer gaming has presented remarkable opportunities and notable challenges. Among these challenges, cheating remains a persistent issue, particularly in peer-to-peer (P2P) hosted games. This article aims to highlight the vulnerabilities of P2P-based multiplayer systems, the tactics cheaters employ to exploit these weaknesses, and how a network of relays can provide a potential solution.

Peer-To-Peer (P2P) Hosting: What Is It?

In contrast to a centralized server approach where a dedicated, “independent” server is authoring each player’s action, peer-to-peer hosting is a decentralized approach to game hosting. Specifically, it means one player's computer or console acts as the authoring server. Such an approach has the advantage of reduced costs, reduced latency in certain scenarios, and is primarily used by developers given its simplicity in terms of development and integration.

While shared authority can be done in P2P, it is very rare because it is much more complex, and isn’t covered in this article as such.

Vulnerabilities in P2P Hosting

The very nature of P2P hosting presents multiple security exposure to risk.

  • Lack of Central Authority: As there are no independent server  supervising all transactions, this means no built-in oversight or authority to detect anomalies or cheating. Opening the door for players to exploit the game (see topic below).

  • Easy Manipulation & Decompiling of Game Data: In a P2P setup, game data like player location, health, ammunition, etc., are often stored on individual clients. Dishonest players can manipulate this data to their advantage. Additionally, as players get the compiled code for the server, they can decode (using a decompiler) what the server does and try to modify the data to cheat.

  • Exposure of IP Addresses & IP-Based Attacks: Since players connect directly to each other, their IP addresses can be exposed, making them susceptible to various attacks or harassment. With access to other players' IP addresses, cheaters can initiate Distributed Denial of Service (DDoS) attacks, booting players from the game or severely degrading their connection quality.

Cheating Techniques in P2P Systems

Exploiting the vulnerabilities of P2P hosting, cheaters have devised various methods to gain an unfair advantage or disrupt the gaming experience for others:

  • Lag Switching: Cheaters can intentionally introduce lag to disrupt the flow of the game. By delaying their data transmission, they can 'freeze' the game momentarily and make moves without other players being able to respond in real time.

  • Data Manipulation: Since game data resides on individual clients, a cheater can modify their data to give themselves infinite health, unlimited ammunition, or even change their location instantly.

  • Ghosting: In games where players are supposed to have limited visibility of the map or other players, a cheater could gain complete visibility, giving them an unfair advantage.

Introducing the Network of Relays: A Potential Solution

A convenient and easy to integrate way to counter some of the vulnerabilities of P2P hosting is by using a network of relays.

Instead of players connecting directly to each other, they connect to these relay servers, which then handle the data transmission between players. These are much easier to integrate than authoritative server, and cheaper to run, and provide massive benefits over pure P2P hosting.

Benefits of a Network of Relays

  • Shielding of IP Addresses: Players' IP addresses are hidden from each other since they only connect to the relay server. It prevents IP-based attacks and safeguards player privacy.

  • Fairness in Connection Quality: Since everyone connects to the relay, any network advantages (like being the host in a P2P scenario) are neutralized. Everyone experiences a more consistent connection quality. As player's connectivity experience doesn't rely on unreliable direct player-to-player connection anymore. It also solves many network connectivity issues, such as players behind restrictive NATs (see below) and players from different competing ISPs that are not peered.

  • NAT: By design, relays solve P2P’s NAT well-documented connectivity issues by acting as a go-between between users for seamless connections and player experience. Specifically, it overcomes NAT traversal and firewall restrictions.

  • Potential for Cheating Detection: Relay servers can be equipped with anti-cheat algorithms that monitor game data in real time. Suspicious patterns or anomalies can be flagged, making it easier to detect and deter cheaters.

  • Lower Latency: If the relay networks uses a distributed relays with a lot of locations, with automated orchestration the relay network can deploy game server instances nearest to users which enables lower latency. Also, by handling some of the network traffic between players, the relay server can help reduce latency and improve the overall gameplay experience.

Drawbacks and Considerations

It’s essential, however, to understand that no system is entirely foolproof. While a network of relays offers many advantages, it does introduce potential challenges:

  • Increased Latency: Introducing an intermediary can potentially increase the game’s latency if the relay server is geographically distant from the players. It is therefore critical to pair it with an automated orchestration that deploys nearest to users.

  • Cost: Maintaining a network of relays requires infrastructure and upkeep costs. This expense could be transferred to players or developers.

  • Reliability: If a relay server goes down, it could disrupt the gaming experience for connected players on a single relay going down. If all relays are on a single provider, and an outage occurs, then all players will be taken offline. A such, only a multi-cloud relay network can ensure reliability.

  • Authoring: Still, relay network are not an authoritative server. Thus, it doesn't solve that aspect, which are often critical for live services games, if this is your game’s needs.

Conclusion

While P2P hosting provides cost and latency advantages in specific scenarios, its vulnerabilities can be exploited by cheaters to the detriment of the broader player base. A network of relays offers a promising solution, adding layers of security but it's not without its challenges.

Developers and players alike need to weigh the pros and cons of each system and continually adapt to the evolving landscape of online gaming.

A smart, network of relays powered by automated orchestration and deployed on a global, regionless distributed network provides

Learn more about Edgegap’s Distributed Relay directly on platform’s page, or directly from our Documentation.

Written by

the Edgegap Team