

Easily Migrate from Unity's Multiplay to Edgegap's Game Server Hosting
Announced December 4th, 2025, Unity will cease to support their game server hosting platform, Multiplay on March 31st 2026.
Fortunately, Edgegap's game server hosting is easy to migrate to. Thanks to Edgegap's dedicated plugin for Unity and Unreal, it takes only minutes to migrate.
Edgegap's platform itself also helps you with:
Instant distribution worldwide to 615+ locations worldwide, which helps us reduce latency in your multiplayer by 58% on average.
A single price worldwide, alongside pay-per-use pricing and just-in-time deployments which lowers your hosting costs by 30-50% on average versus Multiplay (and any traditional fleet-based orchestration) with 100% usage compute.
Discover why games like Ghosts of Tabor, the #1 extraction shooter on VR, migrated to Edgegap from Multiplay.
Switch From Multiplay to Edgegap
If you are looking to switch from using Unity Multiplay to Edgegap, the following simple steps will get you running in no time.
Make sure to refer to our documentation for the latest updates to this process.
Getting Started
The first step is to create an application using Edgegap's dedicated plugin for Unity (or Unreal) is extremely simple and takes 5-10 minutes. This will have your game server hosted on Edgegap's orchestration platform.
Here's the documentation, and the video tutorial for Unity (here for Unreal Engine):
Replace Features
Review and identify services and features you currently use in Multiplay, to be replaced with:
Multiplay - Feature | Edgegap - Feature |
|---|---|
Authentication | Optionally, add fine-grained access controls: |
Hosting SDK (Unity, Unreal Engine) | No SDK required! ServerConfig replaced by Apps and Versions. |
Create a Build | Try our quickstart tools - Unity / Unreal Engine. |
Build Configuration | Fully Automated. Optionally expose additional ports or variables. |
Server Query Protocol |
|
Fleet | Private Fleets with Persistence and Cloud Overflow. Optionally add later on, or default to Match-Bound cloud. |
Test Allocation | With dashboard web GUI, Editor Plugins, or Deploy API. |
Lobby | |
Matchmaking | No-code matchmaker, test for free, integrate with lightweight SDKs. |
A/B testing | Configurable Profiles (Queues) and ⏩ Rolling Updates. |
Cloud Save | Persistence with Managed Clusters. |
Server Analytics |
(Optional) Setting up Fleets
Edgegap also offers an optional feature similar to Multiplay's fleets, if that is something from before you switched to Edgegap that you would like to keep using. Contact us to access it.
Written by
the Edgegap Team








