Easily Migrate from Unity's Multiplay to Edgegap's Game Server Hosting

Easily Migrate from Unity's Mutiplay to Edgegap's Game Server Hosting
Easily Migrate from Unity's Mutiplay to Edgegap's Game Server Hosting
Easily Migrate from Unity's Mutiplay to Edgegap's Game Server Hosting

Key Insights

Key Insights

Key Insights

Announced December 4th, 2025, Unity will cease to support their game server hosting platform, Multiplay on March 31st 2026.

Fortunately, Edgegap's game server hosting is easy to migrate to. Thanks to Edgegap's dedicated plugin for Unity and Unreal, it takes only minutes to migrate.

Edgegap's platform itself also helps you with:

  1. Instant distribution worldwide to 615+ locations worldwide, which helps us reduce latency in your multiplayer by 58% on average.

  2. A single price worldwide, alongside pay-per-use pricing and just-in-time deployments which lowers your hosting costs by 30-50% on average versus Multiplay (and any traditional fleet-based orchestration) with 100% usage compute.

Discover why games like Ghosts of Tabor, the #1 extraction shooter on VR, migrated to Edgegap from Multiplay.

Switch From Multiplay to Edgegap

If you are looking to switch from using Unity Multiplay to Edgegap, the following simple steps will get you running in no time.

Make sure to refer to our documentation for the latest updates to this process.

Getting Started

The first step is to create an application using Edgegap's dedicated plugin for Unity (or Unreal) is extremely simple and takes 5-10 minutes. This will have your game server hosted on Edgegap's orchestration platform.

Here's the documentation, and the video tutorial for Unity (here for Unreal Engine):

Replace Features

Review and identify services and features you currently use in Multiplay, to be replaced with:

Multiplay - Feature

Edgegap - Feature

Authentication

Optionally, add fine-grained access controls:

Hosting SDK (Unity, Unreal Engine)

No SDK required! ServerConfig replaced by Apps and Versions.

Create a Build

Try our quickstart tools - Unity / Unreal Engine.

Build Configuration

Fully Automated. Optionally expose additional ports or variables.

Server Query Protocol

Fleet

Private Fleets with Persistence and Cloud Overflow. Optionally add later on, or default to Match-Bound cloud.

Test Allocation

With dashboard web GUI, Editor Plugins, or Deploy API.

Lobby

Group Up for Matchmaking or Reserve Seat in Server Browser.

Matchmaking

No-code matchmaker, test for free, integrate with lightweight SDKs.

A/B testing

Configurable Profiles (Queues) and ⏩ Rolling Updates.

Cloud Save

Persistence with Managed Clusters.

Server Analytics

Deployment Analytics and Matchmaking Analytics.

(Optional) Setting up Fleets

Edgegap also offers an optional feature similar to Multiplay's fleets, if that is something from before you switched to Edgegap that you would like to keep using. Contact us to access it.

Written by

the Edgegap Team

Get your Game Online Easily & in Minutes

Get your Game Online Easily & in Minutes

Get your Game Online Easily & in Minutes