Game Developers Conference 2025 – Top Multiplayer-centric Conferences to Attend at GDC 2025

We’ve polled our engineers, and here are the most popular conferences specifically related to multiplayer and backend development our team is looking forward to attend.

While it seems sponsored sessions has taken over GDC, here are in no particular order the non-sponsored conferences they are most looking forward to attend.

Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU

Attendees gain insights into the server architecture that support Eggy Party's 40 million DAU, including hybrid service structures, multi-cloud strategies, edge computing deployment, non-stop maintenance technology and AI-driven dynamic scaling, also understand how these solutions achieve low latency, ensure uninterrupted service, and optimize resource utilization while controlling costs.

With Mengfei Li (Programmer, NetEase Games), Tong Sun (Senior SRE Manager, NetEase Games)

Friday, March 21, 10h00 AM PST, Room 2005, West Hall

VR Multiplayer Mayhem: Unique Solutions to Challenges

Attendees will gain a comprehensive understanding of how we went about solving the technical and design challenges presented while building multiplayer-centric VR games for the VRCave Library.

With Nathaniel Rossol  (Co-founder and CTO, VRCAVE)

Tuesday, March 18, 14h10 PM PST, Room 2002, West Hall

'TEKKEN': Staying Relevant as a 30 Year Old Franchise

Through this presentation, participants will gain insight into the philosophy and techniques behind the Japanese-origin fighting game "TEKKEN" that have led to its support from fans around the world and evolution into a beloved series for over 30 years. They will gain insights from the history of the series as well as the game design of the latest title, TEKKEN 8.

With Katsuhiro Harada (Chief Producer & Executive Game Director, Bandai Namco Studios), Kohei Ikeda  (Game Director & Development Producer, Bandai Namco Studios)

Wednesday, March 19, 17h00 PM PST, Room 2002, West Hall

Big BaaS Fishing

A crisp and clear summary of the value of various Backend-As-Service providers, why you need to do diligence on various companies as part of your strategy, and which teams would want to use which providers... and why.

With David Fox  (CEO, Double Coconut)

Monday, March 17, 15h00 PM PST, Room 2006, West Hall

Audio Adventures in a Multiplayer VR Social World

After this talk, attendees will have a better understanding of the audio development challenges and considerations inherited with a multiplayer game for VR and what sound designers and composers should anticipate to deal with.

With Daniel Perry  (Audio Director, Owlchemy Labs), Michael Kim  (Senior Audio Specialist, Owlchemy Labs)

Wednesday, March 19, 11h30 AM PST, Room 3018, West Hall

Written by

the Edgegap Team

Get your Game Online Easily & in Minutes

Get your Game Online Easily & in Minutes