
Edgegap and Gameye both offer container-based, dedicated game server hosting orchestration.
What sets them apart?
Last updated
Last updated
and reviewed monthly
Edgegap
Edgegap offers a modern, highly optimized, multicloud game server orchestration on a distributed network of 615+ locations, which enables multiplayer game developers to:
Ensure consistent end user experience with instant, regionless access to Edgegap's 615 locations worldwide (and counting) on-demand;
Edgegap's Private Fleet provide the option to use hybrid orchestration which optimizes bare metal and cloud usage to further optimize costs for game studios while keeping end-user performance ideal.
Deliver low latency online experience for its players with a 58% average reduction vs. public cloud (Edgegap case study);
Rapid scaling with a confirmed, consistent 40 deployments per second for 60 minutes reaching 14 million concurrent users ("CCU") in that time span, with more possible over time;
High resiliency with the ability to instantly redirect deployments across its 17+ providers (cloud and bare metal) with a 99.99% availability commitment.
Edgegap's platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.
Edgegap's approach enables game studios to deploy to its cloud locations worldwide at a single, universal price based on 100% compute usage.
Edgegap also offers an easy-to-integrate, fully managed matchmaking system.
Edgegap prides itself on its easy and short integration process (“get your game online in minutes”) including its compatibility through easy-to-use plugins, samples, and integrations with major game engines (Unity, Unreal, Godot) and tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion, etc.; often endorsed by the original creators themselves), for an even easier integration process. Edgegap's game server SDK is optional; studios that prefer not to modify their game server binary can integrate directly via Edgegap's API.
Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixing.
Gameye
Gameye offers a "self-serve Developer Trial"; per its May 2026 platform update, self-service registration launched in May 2026. Game servers run as containers through its REST API, with "No SDK in your game server".
As of Q3 2026, Gameye's pricing page lists on-demand compute at $0.07/vCPU/hour (1:2 vCPU to RAM) and $0.10 (1:4), reserved capacity at $0.035 (1:2) and $0.042 (1:4), egress included, and a "Bring Your Own Infrastructure" tier from $2/vCPU/month. It does not publish usable vCPU per host.
Gameye's homepage states "200+ Datacenters, 6 continents" and "21 providers across EU, NA, APAC, LATAM, MEA" (Gameye). Studios select one of 9 region codes, and Gameye picks the location inside the region "based on availability."
Gameye reports a 0.5 second median "from API request to container ready," across 1.2 million allocations in Q1 2026 (Gameye platform data). Its homepage says containers "are pre-pulled on every node in the network," and its comparison page (modified October 6, 2026) says the figure applies to any container. Gameye does not publish whether sessions on warm-pool nodes are included.
Gameye's published track record ("Seven years of real launches," 130M+ session allocation requests since January 2017, a 99.99% 12-month platform SLA, and a highest production peak of 250,000 CCU in June 2021) (Gameye, platform data) predates its session-based autoscaling, which its May 2026 platform update described as "progressing toward its first production deployment."
Gameye describes itself as "Matchmaker-agnostic" and does not offer its own matchmaking system.
This comparison uses only information published by each company on its own website, documentation, and pricing pages, linked inline. Where a figure is Edgegap's own measurement, it is labeled as such.
If you notice any accidental discrepancies or errors, contact us and we will review and correct it.
Initial Setup & Integration
Edgegap's documentation and videos highlight the orchestration platform's simple integration process and demonstrate how fast it can be achieved.
Edgegap provides integration processes for Unity Engine, Unreal Engine, and Godot Engine. Specifically for Unity and Godot, it offers a dedicated servers quickstart plugin (Unity, Godot) that enables developers to containerize and deploy a game server directly from the editor. Edgegap's "build from container" integration process for Unreal Engine is faster than any other method, as it doesn't require developers to build Unreal Engine from Source which is the typical dedicated game server integration process for this engine. These integrations help developers containerize their game server for their project, and deploy it to Edgegap's platform in minutes.
Additionally, Edgegap provides samples alongside dedicated integration processes across major netcode transport including Mirror Networking, Unity's Netcode for Game Objects (NGO), Photon Fusion, Fish-Networking ("FishNet"). This also includes major game services and backend tools such as Heroic Labs' Nakama, Microsoft's PlayFab, Epic Games' Epic Online Services, Unity Gaming Services (UGS) Matchmaking, Pragma Engine, and Beamable.
Edgegap provides game developers with the flexibility to choose which container registry they want to use, including Edgegap's own container registry, but also external solutions such as Docker Hub, GitLab, Google Cloud's Registry, and Amazon Elastic Container Registry (ECR).
Once a game server is deployed, Edgegap offers a highly intuitive user experience. Every user can quickly oversee its deployment on its dashboard. For more insights, Edgegap offers an Analytics dashboard which provides details on monitoring releases with live server count per version and resource usage overview, including CPU-related and memory insights, alongside networking insights to detect inefficient networking patterns and optimize netcode performance.
Gameye offers a "self-serve Developer Trial" that issues an API key. Per its May 2026 platform update, self-service registration with a time-limited trial launched in May 2026. Its website notes that "Docker Hub or a compatible container registry may be needed for setup".
Gameye runs game servers as containers through its REST API, with "No SDK in your game server". Its FAQ lists "Unreal Engine, Unity, Godot" among supported engines, for any engine that produces a Linux dedicated server build. Gameye states that "the absence of plugins is the design, not a gap" (Gameye). Gameye's blog publishes integration walkthroughs, including a Unity sample guide and a Godot 4 dedicated server guide (June 2026).
As of Q3 2026, Gameye's Session API v1.2.1 adds scoped token delegation, session filtering (including player count, for backfill), application management through the API, and automatic log uploads to S3-compatible storage.
Products
Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:
Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.
Server Browser: A lobby-like system that lets players discover, browse, and join available game servers directly.
Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.
Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap's fully managed clusters including managed Kubernetes, managed databases and storage, and real-time CDN.
Container Registry: Edgegap's registry includes 10 GB, with external registry integration available.
Analytics: Generate insights to optimize your game server, usage and orchestration experience.
Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.
China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.
Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.
Private Fleets: Edgegap's Private Fleets enable game developers to both 1. add persistent servers without Egress that help developers optimize costs at each of the selection locations and 2. add 24/7 persistent servers which are useful games as MMOs, social, survival, etc.
Edgegap offers a fully managed matchmaking system as part of its platform, alongside compatibility with matchmaking services, including UGS Matchmaking, Heroic Labs' Nakama, PlayFab, and more.
Gameye describes itself as "Matchmaker-agnostic", working with "Nakama, Pragma, AccelByte, PlayFab, FlexMatch, or whatever you built in-house". Its comparison page states that "Pragma Engine, Nakama, FlexMatch, and Unity Matchmaker are all live integrations today" (Gameye), and Unity Matchmaker documentation launched in April 2026.
Gameye also offers a "Bring Your Own Infrastructure" tier, starting from $2/vCPU/month, for studios that run Gameye's orchestration on their own bare metal or cloud. Container metrics and dashboard improvements shipped in March 2026.
Performance (Distribution, Latency Reduction, Scalability & Resilience)
Distribution
Edgegap's modern, regionless orchestration platform is built from the ground up to provide a fully gated multi-tenant environment. Multiple studios can run on the same server, but each deployment is gapped in its own isolated container that cannot exceed its requested resources, so no container's usage can overlap another's on a shared server and no noisy-neighbor effect is possible. Resources are reserved per deployment, with Edgegap billing per dedicated vCPU, fractionable down to 1/4 vCPU.
This co-tenancy is an advantage. Private, traditional fleets carry wasted capacity because not every server is fully used at the same time: basic factors like location and time of day leave capacity idle, and the onus of optimizing that usage falls on each individual studio. With Edgegap's on-demand Edge Cloud, that wasted capacity and the per-location optimization workload are removed entirely. For studios that still want fleets for their specific benefits, such as persistent servers or egress-free hosting, hybrid orchestration offers the best of both, and Edgegap automatically optimizes across on-demand and fleet capacity.
Edgegap prides itself on leveraging its patented orchestrator on a distributed network built for multiplayer game server hosting. It includes, as of Q1 2026, 615 locations worldwide across 17+ cloud and bare metal providers, available to deploy game servers on-demand.
Edgegap's platform instantly distributes multiplayer games worldwide without the need to select regions as required in traditional orchestration platforms.
Edgegap also offers Private Fleets, available across 58 sites (as of July 2026), which let studios run persistent, always-online servers and egress-less servers, either standalone or combined with cloud through hybrid orchestration.
As of Q3 2026, Gameye's homepage states "200+ Datacenters, 6 continents" and "21 providers across EU, NA, APAC, LATAM, MEA." Its comparison page lists 18 bare-metal providers and 5 burst-capacity providers (AWS, GCP, Azure, Akamai, and Tencent Cloud), and states: "Burst providers handle launch spikes and extreme concurrency peaks. Steady-state game sessions run on bare-metal infrastructure that meets our hardware qualification standard."
Studios target a Gameye region with "a single region parameter in your own matchmaker" (for example, location: "eu-west") (Gameye). Gameye's regions documentation lists 9 region codes. Gameye region codes (from Gameye's documentation):
Region code | Cities listed |
|---|---|
eu-west | London, Paris, Amsterdam, Frankfurt |
eu-east | Warsaw |
na-east | Washington DC, Ashburn, Manassas, Miami, New York |
na-central | Dallas, Chicago |
na-west | San Jose, Los Angeles, Seattle, Santa Clara |
sa-east | Sao Paulo |
asia-east | Singapore, Hong Kong |
asia-northeast | Tokyo, Seoul |
oce-east | Sydney |
Source: Gameye Regions and Locations documentation, last updated October 4, 2026.
Within a region, Gameye states: "By default, we automatically pick the best location inside a region to create your session based on availability" (Gameye docs). The same page advises studios to "speak with your account manager to check whether you have access to them all," notes that "locations can vary within a region as we constantly look for the best sites and providers," and directs studios to its support team to learn which specific locations are available; it describes no option to pin a specific city (as of Q4 2026). The region choice is reproducible from the studio's matchmaker; the city a session lands in depends on Gameye's availability at that moment. Gameye's comparison page lists "markets without Gameye coverage (India, parts of Africa)" (Gameye).
Latency
Edgegap's platform, using its patented decision-making algorithm and its network of 615+ locations, deploys game servers closest to users. This enables game developers to deliver:
Reduction of players' latency by "58% on average vs. public cloud";
"78% sub-50 milliseconds (i.e., 'real time') latency vs. 14% for public cloud," alongside "91% sub-100 ms latency (i.e. 'sweet spot' for non-eSports multiplayer) vs. 67% for public cloud."
Critically, this ensures a "95% improvement of players' experience" worldwide, which helps game developers maintain consistent end-user experience including traditionally challenging markets such as Oceania and Asia.
Additionally, it helps game developers avoid static, region-locked matchmaking, which helps increase match quality for players.
In Edgegap's collaboration with a AAA publisher, using traffic from 600,000 transactions, average latency fell from 116 milliseconds to 48 milliseconds (Edgegap case study).
Scalability
Edgegap's performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users (“CCU”) of players worldwide. Thanks to its patented decision-making and rapid-scaling technology. Stacking two of such instances on Edgegap's platforms allow game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per seconds).
This allows game developers using Edgegap's orchestration to scale and ensure to succeed the biggest scaling challenge of orchestrators; namely meeting player's demand over a short period of time such as a midnight launch, a game's addition to a subscription service, or a “streaming sensation” overnight popularity.
As of September 2026, Edgegap has orchestrated 135 million game server deployments since February 2019.
Edgegap's median server deployment time is 2 seconds from cold start, provisioned from scratch rather than allocated onto an already-running server and measured to container ready (Edgegap platform data, as of September 2026).
Per Gameye's platform data, its 130M+ figure counts session allocation requests since January 2017: "Every API call to the session API increments the session counter, whether the session started successfully or not. One session = one allocation request." The same page lists a 3M CCU internal load test as "Not a production figure," with a highest production peak of 250,000 CCU (Chivalry 2, June 2021), and a 0.5 second median allocation time measured across 1.2 million allocations in Q1 2026.
The two published figures are defined differently, so they should be compared by definition rather than side by side. Edgegap's 2 seconds is a median from cold start: the server is provisioned from scratch rather than allocated onto an already-running server, and the clock stops at container ready, before the game engine starts (rolling 30 days, as of September 18, 2026). Gameye's 0.5 seconds is a median from API request to container ready, across Q1 2026. Gameye's homepage states that "containers are pre-pulled on every node in the network", its comparison page (modified October 6, 2026) says the figure applies to any container, and its platform data does not say whether warm-pool sessions are in the sample. A studio comparing the two can ask each provider for the same three things: where the clock starts, whether a server is already running when it does, and what the sample window is.
Gameye's homepage reports that No More Room in Hell 2 ran "Over 500,000 game server containers across a single launch weekend." On session-based autoscaling, Gameye's May 2026 platform update stated it was "progressing toward its first production deployment." As of Q3 2026, Gameye has not published a dated general-availability announcement for it.
Resilience
Edgegap's vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.
Edgegap's platform has been running live 24/7 since February 2019, with a 99.99% availability commitment and 100.000% measured uptime over the trailing 90 days (as of September 2026).
Gameye's homepage states: "If one provider goes down, sessions continue on healthy capacity automatically" and advertises a "99.99% 12-month platform SLA" (Gameye), which its pricing page describes as contractual. Gameye links a system status page from its website footer.
Platforms & Adoption
Edgegap's dedicated game server and various integrations ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality ("XR") devices including Apple's Vision headsets, and META's AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.
Edgegap is part of Nintendo's Switch developer portal alongside PlayStation's Partner Program.
Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.
In terms of games, Edgegap supports titles from AAA to indie projects alike. Games that have run on Edgegap in 2026 include two mobile publishers among the top 10 by downloads and revenue, PAYDAY 3, the 7 Days to Die franchise, The Isle (an Unreal Engine survival MMO running on Edgegap Private Fleets, with an all-time peak of 27,965 concurrent players on Steam on August 30, 2026 per SteamDB), 1047 Games, a KRAFTON title, Halfbrick Studios, Sinn Studios, and MegaBits Publishing, alongside challengers such as top-10 CrazyGames multiplayer "Drift.io" by Slipstream Games and the #1 MENA-region application "WOLF Qanawat." Case studies for certain of these games are available to read.
Edgegap publishes 44 customer case studies with named studios and outcomes (as of September 2026).
As of Q3 2026, Gameye's homepage highlights Chivalry 2 (Torn Banner Studios / Tripwire Interactive, "250K CCU at launch"), Clone Drone in the Danger Zone (Doborog, "60% cost reduction"), Slapshot: Rebound (Oddshot Games, "Sub-0.5s session starts"), and No More Room in Hell 2 ("Top 5 PS5 at launch") (Gameye). Gameye states that it still runs Chivalry 2's dedicated servers (Gameye blog, June 2026).
Development
Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. Its CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform with strong availability. The orchestrator's production is entirely in-house from Edgegap's office in the region of Montréal by a cohesive engineering team.
Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements, and bug fixes each time. All listed in its release notes.
Gameye's changelog lists entries through July 2023 and then from January 2026, and notes that "Gameye now publishes monthly platform updates on the blog." Its blog carries platform updates for January to June, August, and September 2026. The September 2026 update lists billing payment flows, subscription management, and TLS as the default for new session configurations among its next engineering priorities (announced, not shipped, as of Q3 2026).
Security & Support
Security
Edgegap advertises its automated protection against hackers with instant DDoS attack protection.
Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.
Gameye's comparison page states: "Game-aware DDoS protection is an entry requirement for every Gameye provider. No provider is added to the Gameye network without it" (Gameye).
Support
Edgegap's client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.
For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, and supports clients via Slack or the ability to contact the team via email.
Edgegap also provides SLAs on a case-by-case basis.
Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. No credit card is required.
Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min per dedicated vCPU (which is fractionable) and $0.10/GB of monthly network egress as of Q3 2026. Edgegap's pricing is 100% for compute, unlike traditional orchestration which has wasted capacity.
Edgegap allows for vCPU fractioning, down to 1/4 vCPU. For game developers, optimizing their game server to 1/4 vCPU results in a final price of 25% * $0.00115 = $0.0002875/min.
Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.
Edgegap offers hybrid orchestration (bare metal + cloud) through its Private Fleets, with two self-serve specifications: the Performance host at $280/month (16 vCPU, 32 GB RAM, 2.3 to 3.7 GHz, 6 TB egress included per host) and the Overdrive host at $320/month (3.7 to 5.1 GHz, 64 GB RAM) for CPU-intensive games, both on a 12-month commitment as of Q3 2026. Shorter terms are available at higher rates, per Edgegap's Private Fleets documentation: Performance is $323.75/month (6-month) or $350/month (month-to-month), and Overdrive is $370/month (6-month) or $400/month (month-to-month).
Studios with established usage patterns that are looking to migrate to Edgegap are encouraged to contact us for a custom estimate based on their actual, historical deployment patterns.
For matchmaking, Edgegap has managed cluster tiers with clear "per-hour" pricing. Starting as low as $22 per month.
As of Q3 2026, Gameye's pricing page (updated October 4, 2026) lists:
On-demand: $0.07/vCPU/hour at 1 vCPU : 2 GB RAM, and $0.10/vCPU/hour at 1 vCPU : 4 GB RAM
Reserved: $0.035/vCPU/hour at 1:2, and $0.042/vCPU/hour at 1:4, described as capacity to "pre-allocate" for "your baseline load"
Bring Your Own Infrastructure: from $2/vCPU/month
Egress: "Egress is included in the compute price"
Billing per second, and a self-serve trial with "No commitment required"
At Gameye's reserved rates, a 16 vCPU host works out to $403.20 to $483.84 per month (Edgegap calculation: 16 vCPU at 720 hours per month). Gameye prices its capacity per advertised vCPU and does not publish how much of each host remains available to game servers after operating system and platform overhead. Edgegap publishes this figure: each Private Fleet host provides 15 of its 16 vCPU as available capacity (pricing), so the $280 per host monthly rate works out to about $18.67 per available vCPU.
Full migration guide is now available.
Corrections to Published Claims About Edgegap
Gameye's comparison page and homepage make the following statements about Edgegap. Each is listed alongside Edgegap's published information (as of October 2026).
Gameye states | Edgegap's published information |
|---|---|
Edgegap's consistent-hardware tier "has no public pricing" and "premium hardware requires enterprise quote (custom pricing)" (Gameye) | Private Fleet pricing is published: Performance (up to 3.7 GHz) and Overdrive (up to 5.1 GHz) bare-metal hosts from $280/month and $320/month on a 12-month commitment, with 6-month and month-to-month rates listed, provisioned self-serve from the dashboard (pricing, Private Fleets documentation; both hosts are also listed in the Hardware section of the bare metal, Private Fleets and persistent servers pages). |
Edgegap's documentation describes hybrid orchestration as "available only via client request due to required information necessary to propose a final pricing" (Gameye) | This wording does not appear in Edgegap's current documentation. Private Fleet hosts, including hybrid overflow to the Edge Cloud, are self-serve from the dashboard with published pricing (Private Fleets documentation) |
Edgegap is listed without bare metal (Gameye homepage) | Private Fleet hosts are bare metal (Private Fleets documentation), available at 58 locations (platform data) |
Edgegap's public pool runs "hardware ranging from 2.4 to 3.2 GHz across 17+ providers" (Gameye, modified October 15, 2026) | This range describes Edge Cloud, not the hardware a studio can reserve. Private Fleet bare-metal hosts run up to 3.7 GHz (Performance) or up to 5.1 GHz (Overdrive), self-serve in 58 locations (Private Fleets documentation, Private Fleets page). |
Edgegap's track record: "~6 years, limited public data" (Gameye) | Edgegap has deployed game servers since February 2019 and publishes 44 customer case studies (platform data) |
The "17+ providers" figure "also bundles in SDK and technology partners ... who supply no compute at all" (Gameye) | Edgegap counts its 17+ providers as "distinct infrastructure suppliers under contract and available for production deployments, counted at corporate-entity level" (platform data) |
Edgegap's 14M CCU figure comes "from a synthetic test" (Gameye) | The November 2023 benchmark deployed real game server containers at 40 instances per second for a sustained 60 minutes: over 140,000 sessions in 60 minutes, capacity for up to 14M players at 100 players per server (platform data, benchmark) |
Edgegap's placement reasoning is "not exposed" (Gameye) | Every deployment injects its location (city, country, coordinates) into the container, and the dashboard shows a deployment map (deployment documentation) |
Edgegap's "Server Score strategy requires collecting every player's public IP and passing it to the deployment API" (Gameye) | Server Score is one of several placement strategies; Geolocation (coordinates instead of IP addresses) and Region Lock are also available (deployment documentation) |
Edgegap egress is "Per-GB" (Gameye homepage) and "Usage-based" (Gameye comparison page) | Edge Cloud egress is $0.10/GB; Private Fleet hosts include 6 TB of egress per host each month (pricing) |








