Edgegap vs Hathora: Game Server Hosting & Orchestration comparison

Edgegap offers container-based, dedicated game server hosting orchestration. This page is for studios migrating from Hathora, whose game server hosting shut down on May 5, 2026 (GamesBeat, PCWorld).

What sets them apart?

Comparison - At a Glance Table

Edgegap

Hathora

Migration

Hathora migration guide and step-by-step documentation

Game server hosting shut down on May 5, 2026 (GamesBeat)

Orchestration

Just-in-time & on-demand, instance-based

Game server hosting shut down on May 5, 2026, after Hathora "has been acquired by Fireworks AI" (GamesBeat, March 4, 2026)

Infrastructure

No longer offered (GamesBeat, PCWorld)

Placement

No longer offered (GamesBeat, PCWorld)

Pricing

No longer offered (GamesBeat, PCWorld)

Scalability

No longer offered (GamesBeat, PCWorld)

Integration

No longer offered (GamesBeat, PCWorld)

Matchmaking & lobbies

Built-in managed matchmaker and server browser, from $22/month, plus third-party matchmaker integrations

No longer offered (GamesBeat, PCWorld)

Support

24/7 for clients, free. Available on Discord, Slack, email

  • GamesBeat: "for gaming customers, Hathora support will continue through May 5" (GamesBeat)

  • support has since ended

Latency

58% average reduction vs. public cloud (Edgegap case study)

No longer offered (GamesBeat, PCWorld)

Uptime

99.99% SLA commitment; 99.999% measured over the trailing 90 days (as of October 21, 2026)

No longer offered (GamesBeat, PCWorld)

Track record

Comparison - Insights Summary

Edgegap

  • Edgegap offers a modern, highly optimized, multicloud game server orchestration on a distributed network of 615+ locations, which enables multiplayer game developers to:

  • Edgegap’s platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.

  • Edgegap’s approach enables game studios to deploy to its cloud locations worldwide at a single, universal price based on 100% compute usage.

  • Edgegap also offers an easy-to-integrate, fully managed matchmaking system.

  • Edgegap integrates where game developers build, starting with AI development workflows: its MCP server and agent skills let AI coding assistants such as Claude Code, Cursor, VS Code or Codex containerize, deploy and debug game servers on Edgegap, and add matchmaking. Edgegap also offers plugins for major game engines (Unity, Unreal, Godot) and integrations with the tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion; often endorsed by their original creators). Edgegap’s game server SDK is optional; studios can integrate directly through Edgegap’s API.

  • Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixing.

Hathora

  • GamesBeat reported on March 4, 2026 that Hathora “has been acquired by Fireworks AI” and that “Under the deal, Hathora’s team will work on AI inference” (GamesBeat).

  • The same GamesBeat report states that “for gaming customers, Hathora support will continue through May 5” (GamesBeat).

  • PCWorld reported on April 2, 2026: “According to GamesBeat, it’s planning to shut down the game service aspect of its company completely” (PCWorld).

  • Nitrado announced on March 4, 2026 that it was working with Hathora “to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations” (GamesBeat).

  • For studios migrating from Hathora, Edgegap publishes a Hathora migration guide, a step-by-step documentation guide and a migration overview; the migration guide is linked at the end of this page.

Methodology

This comparison uses only information published by each company on its own website, documentation, and pricing pages, linked inline. Where a figure is Edgegap's own measurement, it is labeled as such.

Comparison - Deep Dive

Initial Setup & Integration

Edgegap

Edgegap is built to be integrated from an AI development workflow. Its MCP server and agent skills let AI coding assistants such as Claude Code, Cursor, VS Code or Codex containerize a game server, deploy and debug it on Edgegap, and add matchmaking (MCP documentation). For developers who prefer to integrate by hand, Edgegap's documentation and videos cover each step.

Edgegap provides integration processes for Unity Engine, Unreal Engine, and Godot Engine. For Unity and Godot, it offers a dedicated servers quickstart plugin (Unity, Godot) that containerizes and deploys a game server directly from the editor. Edgegap's "build from container" integration process for Unreal Engine does not require building Unreal Engine from source, the typical dedicated game server integration process for this engine.

Edgegap's integrations page lists samples and integration guides across major netcodes, including Mirror Networking, Unity's Netcode for GameObjects (NGO), Photon Fusion, Fish-Networking ("FishNet"), PurrNet and netfox, and game services and backends such as Heroic Labs' Nakama, Microsoft's PlayFab, Epic Games' Epic Online Services, Unity Gaming Services (UGS) Matchmaking, Colyseus, Steam Lobbies, Pragma Engine, and Beamable.

Edgegap lets game developers choose their container registry, including Edgegap's own container registry and external solutions such as Docker Hub, GitLab, Google Cloud's Registry, and Amazon Elastic Container Registry (ECR).

Once a game server is deployed, every user can oversee its deployments on the dashboard. Edgegap's Analytics dashboard shows live server count per version, CPU and memory usage, and networking insights to detect inefficient networking patterns and optimize netcode performance.

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued. Studios migrating from Hathora can follow Edgegap's Hathora migration guide.

Products

Edgegap

Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:

  • Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.

  • Server Browser: A lobby-like system that lets players discover, browse, and join available game servers directly.

  • Extensible Relays: A relay running on a dedicated server, such as LightNet, that can be extended with game logic into a multi-room server. It hides player IP addresses, avoids most NAT issues, and keeps the route, locations and code under the studio's control (guide to game server types).

  • Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.

  • Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap's fully managed clusters including managed Kubernetes, managed databases and storage, and real-time CDN.

  • Container Registry: Edgegap's registry includes 10 GB, with external registry integration available.

  • Analytics: Generate insights to optimize your game server, usage and orchestration experience.

  • Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.

  • China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.

  • Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.

  • Fleets: Edgegap's Fleets enable game developers to both 1. add persistent servers without Egress that help developers optimize costs at each of the selection locations and 2. add 24/7 persistent servers which are useful games as MMOs, social, survival, etc.

Edgegap offers a fully managed matchmaking system as part of its platform, alongside compatibility with matchmaking services, including UGS Matchmaking.

Hathora

GamesBeat reported that, following its acquisition by Fireworks AI, "Hathora's team will work on AI inference" (GamesBeat, March 4, 2026). As of Q4 2026, Hathora offers no game server hosting products.

Performance (Distribution, Latency Reduction, Scalability & Resilience)

Distribution

Edgegap

615+

locations

Edge Cloud locations

As of 18 September 2026

58

locations

Private Fleet locations

As of 18 September 2026

17+

providers

Cloud and bare metal providers

Failover is automatic

Distribution

Edgegap's modern, regionless orchestration platform is built from the ground up to provide a fully gated multi-tenant environment. Multiple studios can run on the same server, but each deployment is gapped in its own isolated container that cannot exceed its requested resources, so no container's usage can overlap another's on a shared server and no noisy-neighbor effect is possible. Resources are reserved per deployment, with Edgegap billing per dedicated vCPU, fractionable down to 1/4 vCPU.

This co-tenancy is an advantage. Private, traditional fleets carry wasted capacity because not every server is fully used at the same time: basic factors like location and time of day leave capacity idle, and the onus of optimizing that usage falls on each individual studio. With Edgegap's on-demand Edge Cloud, that wasted capacity and the per-location optimization workload are removed entirely. For studios that still want fleets for their specific benefits, such as persistent servers or egress-free hosting, hybrid orchestration offers the best of both, and Edgegap automatically optimizes across on-demand and fleet capacity.

Edgegap prides itself on leveraging its patented orchestrator on a distributed network built for multiplayer game server hosting. It includes, as of Q3 2026, 615 locations worldwide across 17+ cloud and bare metal providers, available to deploy game servers on-demand.

Edgegap's platform instantly distributes multiplayer games worldwide without the need to select regions as required in traditional orchestration platforms.

Edgegap also offers Fleets, available across 58 locations (as of September 2026), which let studios run persistent, always-online servers and egress-less servers, either standalone or combined with cloud through hybrid orchestration.

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued. Per GamesBeat, Hathora's founders said the platform had spanned "14 regions, two bare metal providers and four clouds" (GamesBeat).

Latency

Edgegap

58%

avg. reduction

Latency vs. public cloud

Edgegap case study

78%

sub-50 ms

vs. 14% for public cloud

Edgegap case study

116 → 48

ms

Average latency, AAA publisher

600,000 transactions

Latency

Edgegap's platform, using its patented decision-making algorithm and its network of 615+ locations, deploys game servers closest to users. This enables game developers to deliver:

Critically, this ensures a "95% improvement of players' experience" worldwide, which helps game developers maintain consistent end-user experience including traditionally challenging markets such as Oceania and Asia.

Additionally, it helps game developers avoid static, region-locked matchmaking, which helps increase match quality for players.

In Edgegap's collaboration with a AAA publisher, using traffic from 600,000 transactions, average latency fell from 116 milliseconds to 48 milliseconds (Edgegap case study).

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued.

Scalability

Edgegap

14M

CCU

Reached in 60 minutes

Edgegap benchmark, November 2023

140M

deployments

Lifetime, since February 2019

As of November 2026

40

deployments / sec

Standard rate per game

Higher rates on request

Scalability

Edgegap's performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users (“CCU”) of players worldwide. Per Edgegap's platform data, 40 deployments per second is the standard rate for each game from confirmed studios with live traffic, and higher rates are available on request. In a load test ahead of a client's launch (October 2026), deployments peaked at 70 per second, and 99.946% of the 94,995 deployments requested succeeded. Thanks to its patented decision-making and rapid-scaling technology. Stacking two of such instances on Edgegap's platforms allow game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per seconds).

This allows game developers using Edgegap's orchestration to scale and ensure to succeed the biggest scaling challenge of orchestrators; namely meeting player's demand over a short period of time such as a midnight launch, a game's addition to a subscription service, or a “streaming sensation” overnight popularity.

As of Q4 2026, Edgegap has orchestrated 140M LTD deployments since February 2019, a count that includes deployments that failed to start.

Edgegap's median server deployment time is 2 seconds from cold start, provisioned from scratch rather than allocated onto an already-running server and measured to container ready (Edgegap platform data, as of September 2026).

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued.

Resilience

Edgegap

99.99%

Availability commitment

Live 24/7 since February 2019

Resilience

Edgegap's vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.

Edgegap's platform has been running live 24/7 since February 2019, with a 99.99% availability commitment and 99.999% measured uptime over the trailing 90 days (as of October 21, 2026).

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued.

Platforms & Adoption

Edgegap

Edgegap's dedicated game server and various integrations ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality ("XR") devices including Apple's Vision headsets, and META's AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.

Edgegap is part of Nintendo's Switch developer portal alongside PlayStation's Partner Program.

Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.

In terms of games, Edgegap supports titles from AAA to indie projects alike. Games that have run on Edgegap in 2026 include two mobile publishers among the top 10 by downloads and revenue, PAYDAY 3, the 7 Days to Die franchise, The Isle (an Unreal Engine survival MMO running on Edgegap Private Fleets, with an all-time peak of 27,965 concurrent players on Steam on August 30, 2026 per SteamDB), Loftia (Qloud Games' cozy MMO), 1047 Games, a KRAFTON title, Halfbrick Studios, Sinn Studios, and MegaBits Publishing, alongside challengers such as top-10 CrazyGames multiplayer "Drift.io" by Slipstream Games and the #1 MENA-region application "WOLF Qanawat." Case studies for certain of these games are available to read.

Combat Waffle Studios logo
SMG Studios logo
Qloud Games logo
Halfbrick Studios logo
Snail Games logo

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued. GamesBeat quoted Hathora's co-founder: "We powered server infrastructure for live titles like Splitgate 2, Stormgate, and Predecessor" (GamesBeat). PCWorld reported that Stormgate's developer would patch the game for offline play, and that "online modes will not be available at that point" (PCWorld).

Development

Edgegap

Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. Its CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform with strong availability. The orchestrator's production is entirely in-house from Edgegap's office in the region of Montréal by a cohesive engineering team.

Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements, and bug fixes each time. All listed in its release notes.

Hathora

GamesBeat reported that "Hathora's team will work on AI inference" following the acquisition (GamesBeat, March 4, 2026).

Security & Support

Security

Edgegap

Security

Edgegap advertises its automated protection against hackers with instant DDoS attack protection.

Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued.

Support

Edgegap

Support

Edgegap's client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.

For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, and supports clients via Slack or the ability to contact the team via email.

Edgegap also provides SLAs on a case-by-case basis.

Hathora

GamesBeat reported that "for gaming customers, Hathora support will continue through May 5" (GamesBeat, March 4, 2026).

Price

Your bill varies per rate and usage, which can vary per game type, player count and more.

Model your usage with our estimate calculator →

Pricing Calculator

Edgegap

Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. No credit card is required.

Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min per dedicated vCPU (which is fractionable) and $0.10/GB of monthly network egress as of Q4 2026. Edgegap's pricing is 100% for compute, unlike traditional orchestration which has wasted capacity.

Edgegap allows for vCPU fractioning, down to 1/4 vCPU. For game developers, optimizing their game server to 1/4 vCPU results in a final price of 25% * $0.00115 = $0.0002875/min.

Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.

Edgegap offers hybrid orchestration (bare metal + cloud) through its Private Fleets, with two self-serve specifications: the Performance host at $280/month (16 vCPU, 14.7 vCPU usable, 32 GB RAM, up to 3.7 GHz, 6 TB egress included per host) and the Overdrive host at $320/month (up to 5.1 GHz, 64 GB RAM) for CPU-intensive games, both on a 12-month commitment as of Q4 2026 (equivalent to $0.0261/vCPU/hour for the Performance host). Shorter terms are available at higher rates, per Edgegap's Private Fleets documentation: Performance is $323.75/month (6-month) or $350/month (month-to-month), and Overdrive is $370/month (6-month) or $400/month (month-to-month).

Studios with established usage patterns that are looking to migrate to Edgegap are encouraged to contact us for a custom estimate based on their actual, historical deployment patterns.

For matchmaking, Edgegap has managed cluster tiers with clear "per-hour" pricing. Starting as low as $22 per month.

Hathora

As reported by GamesBeat (March 4, 2026) and PCWorld (April 2, 2026), Hathora's game server hosting has been discontinued. As of Q4 2026, Hathora offers no game server hosting pricing.

Migrating from Hathora to Edgegap

Hathora, like Edgegap, is a container-based orchestration platform, which facilitates the migration process.

Studios moving from Hathora can follow Edgegap's Hathora migration guide, which covers feature mapping, backend integration, and Private Fleets, alongside the “Switching from Hathora to Edgegap” documentation.

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