
This comparison covers the Multiplay platform as relaunched by Rocket Science Group, based on its public website and documentation as of July 2026.
On December 4th, 2025, Unity announced the end of direct support for its game server hosting platform, Multiplay; per Unity's own documentation, that direct support concluded March 31, 2026. Unity licensed the Multiplay software to Rocket Science Group, a company founded by veterans of the original Multiplay engineering team, and Rocket Science publicly relaunched Multiplay on July 14, 2026. The platform now operates independently under Rocket Science Group.
For studios evaluating where to host after the Unity transition, Edgegap's platform is straightforward to migrate to. Thanks to Edgegap's dedicated plugin for Unity, it takes only minutes. Read our migration documentation to make the switch.
Edgegap | Rocket Science Group's Multiplay | |
|---|---|---|
Orchestration | Regionless on-demand deployments nearest to players, plus hybrid orchestration with Fleets; for persistent servers and egress-free hosting. | Fleet-based, per-region selection and scaling. Hybrid owned bare metal plus multi-cloud. |
Infrastructure | Owned bare metal plus multi-cloud across six regions. No public uptime SLA figure as of July 2026. DDoS-protection specifics not detailed publicly. | |
Regions | 615+ Edge Cloud locations worldwide, 58 Fleet locations globally | 30+ locations across six regions. Capacity selected and scaled per region per fleet. |
Pricing | $0.069/hr on-demand compute per vCPU (fractionable), $250/month for 16 vCPU Private Host | Not disclosed. |
Scalability | 14M CCU with real world testing, 110M sessions lifetime | Fleet autoscaler (pre-warmed proactive plus reactive burst). No public benchmark data as of July 2026. |
Integration | Fleet-based multi-step (build, build config, server density, fleet, allocation). SDK or direct API. Onboarding is guided/sales-led. | |
Support | Contract-based. | |
Latency | No data published | |
Track Records | Relaunched under Rocket Science Group July 2026 |
Edgegap
Edgegap offers a modern, highly optimized and hybrid, multicloud game server orchestration on the world's largest edge network, which enables multiplayer game developers to:
Ensure consistent end user experience with instant, regionless access to all of Edgegap's 615 locations worldwide (and counting) on-demand;
Edgegap's Private Fleet provides the option to use hybrid orchestration which optimizes bare metal and cloud usage to further optimize costs for game studios while keeping end-user performance ideal;
Deliver low latency online experience for its players with a 58% average reduction vs. public cloud;
Rapid scaling with a confirmed, consistent 40 deployments per second for 60 minutes reaching 14 million concurrent users ("CCU") in that time span, with more possible over time;
High resiliency with the ability to instantly redirect deployments across its 17+ providers (cloud and bare metal) with guaranteed 99.99% uptime.
Edgegap's platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.
Edgegap's approach enables game studios to deploy to all its cloud locations worldwide at a single, universal price based on 100% compute usage, or the full flexibility to orchestrate on its private fleet for persistent servers and cost optimization.
Edgegap also offers an easy-to-integrate, fully managed matchmaking system and server browser (lobbies).
Edgegap prides itself on its easy and short integration process ("get your game online in minutes") including its compatibility through easy-to-use plugins, samples, and integrations with major game engines (Unity, Unreal) and tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion, etc.), including matchmaker services such as Unity Gaming Services' matchmaker, for an even easier integration process. These integrations are often endorsed by the original creators themselves.
Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixes.
Multiplay (Rocket Science Group)
Multiplay is a managed, hybrid game server hosting and orchestration platform operated by Rocket Science Group, relaunched publicly on July 14, 2026.
Multiplay orchestrates owned bare metal and multi-cloud as a single system behind one API, a hybrid model Multiplay launched in the 2010s.
Multiplay reports more than 30 locations across six regions as of July 2026, a footprint of owned bare metal plus multi-cloud.
Multiplay uses a fleet-based orchestration model in which developers create builds, build configurations, and fleets, and select and scale capacity per region.
Multiplay has SDKs for Unity and Unreal Engine (the Unreal SDK shipped in April 2026), a command-line tool, and a direct allocation API; per Rocket Science, the SDK is optional.
Multiplay's positioning centers on a hands-on, managed customer experience: a named engineer, 24/7 support, and two engagement tiers (Assisted Integration, or Fully Managed via its sister studio Terminal Velocity).
Onboarding is sales-led: access begins with a contact conversation, and no self-serve signup or free trial is published as of July 2026. Multiplay also does not publish pricing on its website as of July 2026.
Note: Rocket Science describes the transition as an acquisition completed at the end of 2025, while Unity's documentation described it as a software license.
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Initial Setup & Integration
Edgegap's documentation and videos highlight the orchestration platform's simple integration process and demonstrate how fast it can be achieved.
Edgegap provides integration process for both Unity Engine and Unreal Engine. Specifically for Unity, it offers a plugin which enables developers to containerize and deploy a game server directly from Unity's editor. Edgegap's "build from container" integration process for Unreal Engine is faster than any other method, as it doesn't require developers to build Unreal Engine from Source which is the typical dedicated game server integration process for this engine. Both help developers containerize their game server for their project, and deploy it to Edgegap's platform in minutes.
Additionally, Edgegap provides samples alongside dedicated integration processes across major netcode transport including Mirror Networking, Unity's Netcode for Game Objects (NGO), Photon Fusion, Fish-Networking ("FishNet"). This also includes major game services and backend tools such as Heroic Labs' Nakama, Microsoft's PlayFab, Epic Games' Epic Online Services, Unity Gaming Services (UGS) Matchmaking, Pragma Engine, and Beamable.
Edgegap provides game developers with the flexibility to choose which container registry they want to use, including Edgegap's own container registry, but also external solutions such as Docker Hub, GitLab, Google Cloud's Registry, and Amazon Elastic Container Registry (ECR).
Once a game server is deployed, Edgegap offers a highly intuitive user experience. Every user can quickly oversee its deployment on its dashboard. For more insights, Edgegap offers an Analytics dashboard which provides details on monitoring releases with live server count per version and resource usage overview, including CPU-related and memory insights, alongside networking insights to detect inefficient networking patterns and optimize netcode performance.
Multiplay's integration follows a fleet-based setup documented on its help center: developers integrate their compiled game server, create a build (uploaded via an Amazon S3 or Google Cloud Storage bucket), create a build configuration and set server density, create a fleet with its scaling settings, and then create a test allocation. Integration can use the Unity SDK, the Unreal Engine SDK, a command-line tool, or the direct allocation API. At runtime, a matchmaker integrates against a three-call allocation API (allocate, return the allocation, deallocate), per Multiplay's platform documentation.
Rather than a fully self-serve flow, Rocket Science provides guided onboarding as part of its service model: a named engineer works with the studio through discovery, integration, testing, and launch. For studios that want their build taken end to end, Rocket Science's sister studio Terminal Velocity offers a fully managed integration.
Products
Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:
Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.
Server Browser: A lobby-like system that lets players discover, browse, and join available game servers directly.
Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.
Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap's fully managed clusters including managed Kubernetes, managed databases and storage, and real-time CDN.
Container Registry: Edgegap's registry includes 10 GB, with external registry integration available.
Analytics: Generate insights to optimize your game server, usage and orchestration experience.
Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.
China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.
Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.
Fleets: Edgegap's Fleets enable game developers to both 1. add persistent servers without Egress that help developers optimize costs at each of the selection locations and 2. add 24/7 persistent servers which are useful games as MMOs, social, survival, etc.
Beyond dedicated game server orchestration, Multiplay's platform bundles what Rocket Science calls an orchestration toolkit: backend provisioning; security (identity, secrets, environment-scoped authorization, patching cadence, and compliance posture); build, deployment, and patching (including mirror and CDN delivery and build promotion across environments); live operations monitoring; observability (logs, crash reporting, and tracing tagged per allocation); hybrid scaling; capacity planning; and a technical account manager per tier.
Multiplay does not provide a native matchmaking system. Its migration and integration guides route studios to Unity's Matchmaker (via Cloud Code) or another third-party matchmaker, which calls Multiplay's allocation API. Unity's Matchmaker, Relay, and Lobby services operate independently of the hosting layer and remain available to studios hosting elsewhere, including on Edgegap. In contrast, Edgegap offers a fully managed matchmaking system as part of its platform, alongside compatibility with matchmaking services, including UGS Matchmaking.
Performance (Distribution, Latency Reduction, Scalability & Resilience)
Distribution
Edgegap's modern, regionless orchestration platform is built from the ground up to provide a fully gated multi-tenant environment. Multiple studios can run on the same server, but each deployment is gapped in its own isolated container that cannot exceed its requested resources, so no container's usage can overlap another's on a shared server and no noisy-neighbor effect is possible. Resources are reserved per deployment, with Edgegap billing per dedicated vCPU, fractionable down to 1/4 vCPU.
This co-tenancy is an advantage. Private, traditional fleets carry wasted capacity because not every server is fully used at the same time: basic factors like location and time of day leave capacity idle, and the onus of optimizing that usage falls on each individual studio. With Edgegap's on-demand Edge Cloud, that wasted capacity and the per-location optimization workload are removed entirely. For studios that still want fleets for their specific benefits, such as persistent servers or egress-free hosting, hybrid orchestration offers the best of both, and Edgegap automatically optimizes across on-demand and fleet capacity.
Edgegap prides itself on leveraging its patented orchestrator on the world's first, and largest, edge network built for multiplayer game server hosting. It includes, as of Q1 2026, 615 locations worldwide across 17+ cloud and bare metal providers, all available to deploy game servers on-demand.
Edgegap's platform instantly distributes multiplayer games worldwide without the need to select regions as required in traditional orchestration platforms.
Edgegap also offers Fleets, available across 58 sites (as of July 2026), which let studios run persistent, always-online servers and egress-less servers, either standalone or combined with cloud through hybrid orchestration.
Multiplay reports more than 30 locations across six regions (North America, Europe, Asia, LATAM, MEA, and Oceania) on owned bare metal and multi-cloud, as of July 2026.
Multiplay uses a per-region model: each fleet is granted one or more regions, and each region within a fleet has independent scaling settings. Capacity is selected and scaled per region. This differs from Edgegap's regionless, on-demand deployment across its 615 locations, where developers do not select or pre-provision regions.
Latency
Edgegap's platform, using its patented decision-making algorithm and the world's largest edge network, deploys game servers closest to users. This enables game developers to deliver:
Reduction of players' latency by "58% on average vs. public cloud";
"78% sub-50 milliseconds (i.e., 'real time') latency vs. 14% for public cloud," alongside "91% sub-100 ms latency (i.e. 'sweet spot' for non-eSports multiplayer) vs. 67% for public cloud."
Critically, this ensures a "95% improvement of players' experience" worldwide, which helps game developers maintain consistent end-user experience including traditionally challenging markets such as Oceania and Asia.
Additionally, it helps game developers avoid static, region-locked matchmaking, which helps increase match quality for players.
Multiplay states a "sub-30ms target across major population centers" and offers Quality of Service (QoS) based placement, which selects a server for each player based on QoS data. As of July 2026, the sub-30ms figure is framed as a target rather than a measured, published result, and Multiplay does not publish latency benchmark data. QoS-based placement is a recently shipped capability (the Unreal SDK's QoS functionality shipped in April 2026) with limited public production data behind it as of July 2026.
By contrast, Edgegap's latency claims are backed by a published case study: in collaboration with a AAA publisher, across 600,000 transactions, Edgegap demonstrated an average latency reduction from 116 milliseconds to 48 milliseconds.
Scalability
Edgegap's performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users ("CCU") worldwide. Stacking two of such instances on Edgegap's platform allows game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per second).
This allows game developers using Edgegap to scale and meet the biggest challenge of orchestrators: meeting player demand over a short period of time, such as a midnight launch, a game's addition to a subscription service, or an overnight streaming sensation.
As of July 2026, Edgegap has deployed over 110M sessions worldwide, reaching billions of players over the platform's lifetime (Edgegap internal, as of July 2026), up from 80M in December 2025.
Multiplay's orchestration is fleet-based. Its autoscaler combines pre-warmed proactive scaling with reactive burst, and capacity is governed by per-fleet, per-region scaling settings and server density configuration. Because a fleet-based model provisions capacity ahead of demand, studios size fleets and pre-warm capacity for launch windows rather than relying on per-session container starts. Rocket Science positions capacity planning and pre-launch ramp as part of its managed service, and cites a past free-to-play launch that scaled to tens of millions of players under the platform's earlier operation.
Traditional, fleet-based orchestration typically requires capacity to be pre-warmed to avoid boot time when a server is requested, since a game server binary must be installed on the machine first. Edgegap's just-in-time, container-based orchestration instead starts servers on demand, with an average cold-start boot time of around three seconds worldwide.
Multiplay does not publish scalability benchmark data (such as sustained deployments per second or peak CCU) as of July 2026.
Resilience
Edgegap's vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.
Edgegap's platform has been running live 24/7 for the past six years, maintaining over 99.99% availability.
As of July 2026, Rocket Science does not publish a specific uptime SLA figure on its public platform pages. Multiplay maintains a dedicated security page; its specific availability and DDoS-protection commitments were not detailed in the platform copy reviewed as of July 2026.
Multiplay describes live operations monitoring, fleet health, drift detection, and alerting, with redundancy at the region level and 24/7 live operations coverage as part of its managed service.
Platforms & Adoption
Edgegap's dedicated game server and various integrations ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality ("XR") devices including Apple's Vision headsets, and META's AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.
Edgegap is part of Nintendo's Switch developer portal alongside PlayStation's Partner Program.
Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.
In terms of games, Edgegap supports titles from AAA to indie projects alike. Games that have run on Edgegap in 2026 include two mobile publishers among the top 10 by downloads and revenue, PAYDAY 3, the 7 Days to Die franchise, The Isle (a top-100 title by concurrent players on Steam in May 2026), 1047 Games, a KRAFTON title, Halfbrick Studios, Sinn Studios, and MegaBits Publishing, alongside challengers such as top-10 CrazyGames multiplayer "Drift.io" by Slipstream Games and the #1 MENA-region application "WOLF Qanawat." Case studies for certain of these games are available to read.
Over 1,600 studios have used Edgegap's platform (as of Q3 2025), managing millions of players and hundreds of thousands of game servers.
Multiplay supports Unity, Unreal Engine, and custom engines, targeting PC, console, and mobile titles. Rocket Science reports that Multiplay has hosted more than 600 titles since 1997 and supports over 60 live clients as of its July 2026 relaunch, including a global, multi-platform launch. Named current titles on its site include NBA The Run (PlayByPlay), Gang Beasts (Boneloaf), Chivalry 2 (Torn Banner), and Rising Storm 2 Vietnam (Tripwire). Chivalry 2 is also a client of Gameye.
The "600+ titles" figure is an all-time count across Multiplay's history under multiple owners, while the "60+ live clients" figure reflects the platform's current book of business under Rocket Science as of July 2026.
Development
Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. Its CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform with strong availability. The orchestrator's production is entirely in-house from Edgegap's office in the region of Montréal by a cohesive engineering team.
Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements, and bug fixes each time. All listed in its release notes.
Under Rocket Science, Multiplay publishes a "What's new" changelog with active entries through mid-2026, covering performance and scaling work, tooling and reliability, logging, and bug fixes. Rocket Science shipped an Unreal Engine SDK in April 2026 (including QoS functionality), maintains a Unity SDK, and releases updates to its command-line tool. Rocket Science also states it maintains a published roadmap and named engineers as part of a stated transparency principle. As a recently relaunched platform, Rocket Science's public development history under its own operation spans months rather than years as of July 2026.
Security & Support
Security
Edgegap advertises its automated protection against hackers with instant DDoS attack protection.
Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.
Multiplay maintains a dedicated security page. As of July 2026, its specific DDoS-protection commitments were not detailed in the platform copy reviewed.
Support
Edgegap's client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.
For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, and supports clients via Slack or the ability to contact the team via email.
Edgegap also provides SLAs on a case-by-case basis.
Multiplay's support is built around a managed model, providing 24/7 support and named engineers who stay with a studio from the first call through live service, across two engagement tiers: Assisted Integration (the studio owns the build and Rocket Science co-designs it) and Fully Managed (Rocket Science's sister studio Terminal Velocity takes the engineering end to end). This managed model comes at a price premium.
Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. No credit card is required.
Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min per dedicated vCPU (which is fractionable) and $0.10/GB of monthly network egress as of Q1 2026. Edgegap's pricing is 100% for compute, unlike traditional orchestration which has wasted capacity.
Edgegap allows for vCPU fractioning, down to 1/4 vCPU. For game developers, optimizing their game server to 1/4 vCPU results in a final price of 25% * $0.00115 = $0.0002875/min.
Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.
Edgegap offers hybrid orchestration (bare metal + cloud), and its hybrid pricing calculator helps studios estimate their costs. Studios with established usage patterns that are looking to migrate to Edgegap are encouraged to contact us for a custom estimate based on their actual, historical deployment patterns.
For matchmaking and server browser, Edgegap has managed cluster tiers with clear per-hour pricing. Starting as low as $22 per month.
Multiplay does not publish pricing on its website or documentation as of July 2026.
Edgegap has detailed documentation that highlights the process to switch from Multiplayer to Edgegap. In summary, you can expect the following steps:
Remove references to Multiplay from project
The first step to switch to Edgegap Arbitrium is to remove the code that initializes the Unity Gaming Services for your server, see the template in the documentation for more details.
You should also unlink your project from the Unity dashboard under
Edit -> Project Settings -> Servicesif your game is made with Unity.
Containerize your game server
Push your container on a repository
You will have to push your container on a repository. You can use Edgegap's private repository or any other option.
Create an Application on Edgegap
Now that your container is on a repository, you will have to create an Application on Edgegap Arbitrium; This Application will represent your game sever.
You need to add the same
portas your Dockerfile to your app version, as well as link the image you just pushed on a repository in theContainersection. This is also where you can add someEnvironment Variablesspecific to your app version, much like the Configuration Variables in the Build Configurations on Multiplay.With only these settings, you can now deploy your server on demand for your players!








