Edgegap vs Rocket Science Group's Multiplay: Game Server Hosting & Orchestration comparison

Edgegap and Multiplay (operated by Rocket Science Group) both offer dedicated game server hosting orchestration.

What sets them apart?

Comparison - At a Glance Table



Edgegap

Multiplay (Rocket Science Group)

Orchestration

Just-in-time & on-demand, instance-based

Fleets with per-region scaling

Infrastructure

Placement

Pricing

No pricing published on its website (as of Q4 2026)

Scalability

Integration

Matchmaking & lobbies

Built-in managed matchmaker and server browser, from $22/month, plus third-party matchmaker integrations

Support

24/7 for clients, free. Available on Discord, Slack, email

Latency

58% average reduction vs. public cloud (Edgegap case study)

Uptime

99.99% SLA commitment; 99.999% measured over the trailing 90 days (as of October 21, 2026)

No uptime SLA published on multiplay.com (as of Q4 2026)

Security

Automatic DDoS protection

Security page (last updated May 1, 2024) cites SOC 2 framework criteria; its platform page does not mention DDoS protection (as of November 2026)

Track record

Comparison - Insights Summary

Edgegap

  • Edgegap offers a modern, highly optimized, multicloud game server orchestration on a distributed network of 615+ locations, which enables multiplayer game developers to:

  • Edgegap’s platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.

  • Edgegap’s approach enables game studios to deploy to its cloud locations worldwide at a single, universal price based on 100% compute usage.

  • Edgegap also offers an easy-to-integrate, fully managed matchmaking system.

  • Edgegap integrates where game developers build, starting with AI development workflows: its MCP server and agent skills let AI coding assistants such as Claude Code, Cursor, VS Code or Codex containerize, deploy and debug game servers on Edgegap, and add matchmaking. Edgegap also offers plugins for major game engines (Unity, Unreal, Godot) and integrations with the tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion; often endorsed by their original creators). Edgegap’s game server SDK is optional; studios can integrate directly through Edgegap’s API.

  • Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixing.

Rocket Science Group's Multiplay


Methodology

This comparison uses only information published by each company on its own website, documentation, and pricing pages, linked inline. Where a figure is Edgegap's own measurement, it is labeled as such.

Comparison - Deep Dive

Initial Setup & Integration

Edgegap

Edgegap is built to be integrated from an AI development workflow. Its MCP server and agent skills let AI coding assistants such as Claude Code, Cursor, VS Code or Codex containerize a game server, deploy and debug it on Edgegap, and add matchmaking (MCP documentation). For developers who prefer to integrate by hand, Edgegap's documentation and videos cover each step.

Edgegap provides integration processes for Unity Engine, Unreal Engine, and Godot Engine. For Unity and Godot, it offers a dedicated servers quickstart plugin (Unity, Godot) that containerizes and deploys a game server directly from the editor. Edgegap's "build from container" integration process for Unreal Engine does not require building Unreal Engine from source, the typical dedicated game server integration process for this engine.

Edgegap's integrations page lists samples and integration guides across major netcodes, including Mirror Networking, Unity's Netcode for GameObjects (NGO), Photon Fusion, Fish-Networking ("FishNet"), PurrNet and netfox, and game services and backends such as Heroic Labs' Nakama, Microsoft's PlayFab, Epic Games' Epic Online Services, Unity Gaming Services (UGS) Matchmaking, Colyseus, Steam Lobbies, Pragma Engine, and Beamable.

Edgegap lets game developers choose their container registry, including Edgegap's own container registry and external solutions such as Docker Hub, GitLab, Google Cloud's Registry, and Amazon Elastic Container Registry (ECR).

Once a game server is deployed, every user can oversee its deployments on the dashboard. Edgegap's Analytics dashboard shows live server count per version, CPU and memory usage, and networking insights to detect inefficient networking patterns and optimize netcode performance.

Rocket Science Group's Multiplay

Multiplay's help center lists five getting-started steps: "Integrate your game server," "Create a build," "Create a build configuration," "Create a fleet," and "Create a test allocation." Builds can be created "With an Amazon S3 bucket" or "With a Google Cloud Storage bucket," and the fleet setup covers "the fleet details," "the fleet scaling settings," and "the fleet server density" (Multiplay help center).

Multiplay's homepage states: "Multiplay is engine-agnostic: Unity, Unreal Engine and custom engines, via SDKs, a CLI and the allocation API" (Multiplay). Rocket Science Group publishes a Unity SDK and an Unreal Engine SDK on GitHub. Per its platform page, "You integrate against one API with three calls": Allocate, Allocations (which returns the IP and port), and Deallocate.

Multiplay's approach page describes onboarding phases, including "Technical discovery of your build, matchmaker, and expected scale," "End-to-end validation in a dev environment," and "Launch planning and capacity sizing," and invites studios to "START THE CONVERSATION." As of November 2026, Multiplay's website lists no self-serve signup or free trial; its "GET STARTED" and "TEST IT OUT" buttons link to its contact page, and its navigation links a "LOG IN" to the Multiplay dashboard.

Products

Edgegap

Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:

  • Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.

  • Server Browser: A lobby-like system that lets players discover, browse, and join available game servers directly.

  • Extensible Relays: A relay running on a dedicated server, such as LightNet, that can be extended with game logic into a multi-room server. It hides player IP addresses, avoids most NAT issues, and keeps the route, locations and code under the studio's control (guide to game server types).

  • Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.

  • Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap's fully managed clusters including managed Kubernetes, managed databases and storage, and real-time CDN.

  • Container Registry: Edgegap's registry includes 10 GB, with external registry integration available.

  • Analytics: Generate insights to optimize your game server, usage and orchestration experience.

  • Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.

  • China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.

  • Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.

  • Fleets: Edgegap's Fleets enable game developers to both 1. add persistent servers without Egress that help developers optimize costs at each of the selection locations and 2. add 24/7 persistent servers which are useful games as MMOs, social, survival, etc.

Edgegap offers a fully managed matchmaking system as part of its platform, alongside compatibility with matchmaking services, including UGS Matchmaking.

Rocket Science Group's Multiplay

Multiplay's platform page describes "Bare metal and cloud as one system, a single API, and everything underneath it managed for you." Its orchestration toolkit section lists backend provisioning, security, build, deployment and patching, live operations monitoring, observability, hybrid scaling, capacity planning, integration, and "Architectural support and TAM" ("A named technical account manager per tier"). The same page describes observability as "Logs, crash reporting, and tracing, tagged to every allocation, and customer-facing" and live operations monitoring as "Fleet health, drift detection, and alerting."

Multiplay offers two engagement tiers: "Assisted Integration" ("You own the build, we co-design it") and "Fully Managed" ("Terminal Velocity takes it end to end") (Multiplay).

For matchmaking, Multiplay's help center publishes a Unity Matchmaker (Cloud Code) Integration Guide and a Unity Matchmaker Backfill Integration Guide. As of November 2026, Multiplay's platform page lists no matchmaker or server browser.

Performance (Distribution, Latency Reduction, Scalability & Resilience)

Distribution

Edgegap

615+

locations

Edge Cloud locations

As of 18 September 2026

58

locations

Private Fleet locations

As of 18 September 2026

17+

providers

Cloud and bare metal providers

Failover is automatic

Distribution

Edgegap's modern, regionless orchestration platform is built from the ground up to provide a fully gated multi-tenant environment. Multiple studios can run on the same server, but each deployment is gapped in its own isolated container that cannot exceed its requested resources, so no container's usage can overlap another's on a shared server and no noisy-neighbor effect is possible. Resources are reserved per deployment, with Edgegap billing per dedicated vCPU, fractionable down to 1/4 vCPU.

This co-tenancy is an advantage. Private, traditional fleets carry wasted capacity because not every server is fully used at the same time: basic factors like location and time of day leave capacity idle, and the onus of optimizing that usage falls on each individual studio. With Edgegap's on-demand Edge Cloud, that wasted capacity and the per-location optimization workload are removed entirely. For studios that still want fleets for their specific benefits, such as persistent servers or egress-free hosting, hybrid orchestration offers the best of both, and Edgegap automatically optimizes across on-demand and fleet capacity.

Edgegap prides itself on leveraging its patented orchestrator on a distributed network built for multiplayer game server hosting. It includes, as of Q1 2026, 615 locations worldwide across 17+ cloud and bare metal providers, available to deploy game servers on-demand.

Edgegap's platform instantly distributes multiplayer games worldwide without the need to select regions as required in traditional orchestration platforms.

Edgegap also offers Fleets, available across 58 sites (as of July 2026), which let studios run persistent, always-online servers and egress-less servers, either standalone or combined with cloud through hybrid orchestration.

Rocket Science Group's Multiplay

As of November 2026, Multiplay's platform page states: "30-plus locations across six regions, on owned bare metal and multi-cloud, with redundancy at the region level." The same page itemizes locations by region:

Region

Locations listed

North America

16

Europe

9

Asia

7

LATAM

3

MEA

3

Oceania

2

Source: Multiplay platform page, as of November 2026. The itemized counts total 40 (Edgegap calculation: 16 + 9 + 7 + 3 + 3 + 2).

Multiplay's homepage states "30+ locations, six regions," displays a "30+ Global Regions" counter, and its FAQ refers to "31+ global regions"; its July 2026 announcement refers to "more than 30 locations across six regions." Rocket Science Group's site states "40+ locations six regions Five clouds and bare metal." As of Q4 2026, Multiplay does not publish which locations are bare metal and which are cloud.

Multiplay's help center states: "Regions are geographic locations in which a fleet can host servers. Each fleet can have access to one or more regions." It adds: "You can select a region and configure the scaling settings for that region when you create a fleet, or later from the Fleet scaling settings view in the Multiplay Dashboard" (Multiplay help center).

Latency

Edgegap

58%

avg. reduction

Latency vs. public cloud

Edgegap case study

78%

sub-50 ms

vs. 14% for public cloud

Edgegap case study

116 → 48

ms

Average latency, AAA publisher

600,000 transactions

Latency

Edgegap's platform, using its patented decision-making algorithm and its network of 615+ locations, deploys game servers closest to users. This enables game developers to deliver:

Critically, this ensures a "95% improvement of players' experience" worldwide, which helps game developers maintain consistent end-user experience including traditionally challenging markets such as Oceania and Asia.

Additionally, it helps game developers avoid static, region-locked matchmaking, which helps increase match quality for players.

In Edgegap's collaboration with a AAA publisher, using traffic from 600,000 transactions, average latency fell from 116 milliseconds to 48 milliseconds (Edgegap case study).

Rocket Science Group's Multiplay

Multiplay's platform page states "A sub-30ms target across major population centers." Multiplay's What's new page states that its Unreal Engine SDK, released in April 2026, "brings full QoS functionality, allowing you to provision servers closer to your players." As of Q4 2026, Multiplay does not publish latency measurements.

Scalability

Edgegap

14M

CCU

Reached in 60 minutes

Edgegap benchmark, November 2023

140M

deployments

Lifetime, since February 2019

As of November 2026

40

deployments / sec

Standard rate per game

Higher rates on request

Scalability

Edgegap's performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users (“CCU”) of players worldwide. Per Edgegap's platform data, 40 deployments per second is the standard rate for each game from confirmed studios with live traffic, and higher rates are available on request. In a load test ahead of a client's launch (October 2026), deployments peaked at 70 per second, and 99.946% of the 94,995 deployments requested succeeded. Thanks to its patented decision-making and rapid-scaling technology. Stacking two of such instances on Edgegap's platforms allow game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per seconds).

This allows game developers using Edgegap's orchestration to scale and ensure to succeed the biggest scaling challenge of orchestrators; namely meeting player's demand over a short period of time such as a midnight launch, a game's addition to a subscription service, or a “streaming sensation” overnight popularity.

As of November 2026, Edgegap has orchestrated 140M LTD deployments since February 2019, a count that includes deployments that failed to start.

Edgegap's median server deployment time is 2 seconds from cold start, provisioned from scratch rather than allocated onto an already-running server and measured to container ready (Edgegap platform data, as of September 2026).

Rocket Science Group's Multiplay

Multiplay's platform page describes its autoscaler as "Pre-warmed proactive scaling plus reactive burst" and states: "One scaling system still picks the right capacity for every session, and you see a single API on top." Its help center states that "Each region within a fleet has independent scaling settings" (Multiplay help center).

Multiplay's about page states that in 2019, "A major free-to-play title launched without prior announcement and reached tens of millions of players within weeks." As of Q4 2026, Multiplay does not publish scalability benchmark data.

Resilience

Edgegap

99.99%

Availability commitment

Live 24/7 since February 2019

Resilience

Edgegap's vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.

Edgegap's platform has been running live 24/7 since February 2019, with a 99.99% availability commitment and 99.999% measured uptime over the trailing 90 days (as of October 21, 2026).

Rocket Science Group's Multiplay

Multiplay's platform page states that its locations run "on owned bare metal and multi-cloud, with redundancy at the region level," and describes live operations monitoring as "Fleet health, drift detection, and alerting." Its homepage states: "The same engineers on the call with you, 24/7 through launch." As of Q4 2026, Multiplay does not publish an uptime SLA.

Platforms & Adoption

Edgegap

Edgegap's dedicated game server and various integrations ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality ("XR") devices including Apple's Vision headsets, and META's AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.

Edgegap is part of Nintendo's Switch developer portal alongside PlayStation's Partner Program.

Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.

In terms of games, Edgegap supports titles from AAA to indie projects alike. Games that have run on Edgegap in 2026 include two mobile publishers among the top 10 by downloads and revenue, PAYDAY 3, the 7 Days to Die franchise, The Isle (a top-100 title by concurrent players on Steam in May 2026), Loftia (Qloud Games' cozy MMO), 1047 Games, a KRAFTON title, Halfbrick Studios, Sinn Studios, and MegaBits Publishing, alongside challengers such as top-10 CrazyGames multiplayer "Drift.io" by Slipstream Games and the #1 MENA-region application "WOLF Qanawat." Case studies for certain of these games are available to read.

Rocket Science Group's Multiplay

Multiplay's homepage states that it "is engine-agnostic: Unity, Unreal Engine and custom engines." Its Unreal Engine SDK lists the following supported platforms for its QoS module: "Linux, Mac, Win64, PS4, PS5, Switch, Switch2, XboxOneGDK, XSX."

As of November 2026, Multiplay's homepage names NBA The Run (PlayByPlay), Among Us (Innersloth), Gang Beasts (Boneloaf), and Chivalry 2 (Torn Banner), and displays "600+ Games Launched" and "25+ Years" counters. Its July 2026 announcement states that "Multiplay has hosted game servers since 1997," "supporting over 600 titles," and that it "supports over 60 live clients, including a successful global, multiplatform launch."

Development

Edgegap

Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. Its CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform with strong availability. The orchestrator's production is entirely in-house from Edgegap's office in the region of Montréal by a cohesive engineering team.

Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements, and bug fixes each time. All listed in its release notes.

Rocket Science Group's Multiplay

Multiplay publishes a What's new page (marked "Direct link only" in its help center, and "Last updated 2 months ago" as of November 2026) with entries dated April 28, June 4, June 11, June 12, July 9, July 24, August 10, and August 27, 2026. The latest entry (August 27, 2026) states: "We're pleased to share that a significant set of analytics improvements is being released to the Multiplay dashboard." The April 28, 2026 entry states: "We have released our SDK for Unreal Engine."

Rocket Science Group's GitHub organization hosts the Unreal Engine SDK and the Unity SDK, which it describes as a "Unity package for integrating with Multiplay Hosting, Rocket Science's scalable game server hosting platform." Multiplay's approach page states: "If we can see it, you should see it too. A published roadmap, named engineers, and honest status."

Security & Support

Security

Edgegap

Security

Edgegap advertises its automated protection against hackers with instant DDoS attack protection.

Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.

Rocket Science Group's Multiplay

Multiplay's footer links to a security page (dated "Last updated: May 1 2024"), which states that its Information Security Program "follows the criteria set forth by the SOC 2 Framework" and: "We perform an independent third-party penetration at least annually to ensure that the security posture of our services is uncompromised." It also states: "Where available we have Single Sign-on (SSO), 2-factor authentication (2FA) and strong password policies to ensure access to cloud services are protected." As of November 2026, this page does not display certification badges, and Multiplay's platform page does not mention DDoS protection.

Support

Edgegap

Support

Edgegap's client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.

For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, and supports clients via Slack or the ability to contact the team via email.

Edgegap also provides SLAs on a case-by-case basis.

Rocket Science Group's Multiplay

Multiplay's approach page lists "Incident escalation and 24/7 support" and states that "the same named engineer stays with you." Its engagement tiers are "Assisted Integration" ("You own the build, we co-design it") and "Fully Managed" ("Terminal Velocity takes it end to end"). As of Q4 2026, Multiplay does not publish a support SLA.

Price

Your bill varies per rate and usage, which can vary per game type, player count and more.

Model your usage with our estimate calculator →

Pricing Calculator

Edgegap

Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. No credit card is required.

Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min per dedicated vCPU (which is fractionable) and $0.10/GB of monthly network egress as of Q4 2026. Edgegap's pricing is 100% for compute, unlike traditional orchestration which has wasted capacity.

Edgegap allows for vCPU fractioning, down to 1/4 vCPU. For game developers, optimizing their game server to 1/4 vCPU results in a final price of 25% * $0.00115 = $0.0002875/min.

Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.

Edgegap offers hybrid orchestration (bare metal + cloud) through its Private Fleets, with two self-serve specifications: the Performance host at $280/month (16 vCPU, 32 GB RAM, up to 3.7 GHz, 6 TB egress included per host) and the Overdrive host at $320/month (up to 5.1 GHz, 64 GB RAM) for CPU-intensive games, both on a 12-month commitment as of Q4 2026. Shorter terms are available at higher rates, per Edgegap's Private Fleets documentation: Performance is $323.75/month (6-month) or $350/month (month-to-month), and Overdrive is $370/month (6-month) or $400/month (month-to-month).

Studios with established usage patterns that are looking to migrate to Edgegap are encouraged to contact us for a custom estimate based on their actual, historical deployment patterns.

For matchmaking, Edgegap has managed cluster tiers with clear "per-hour" pricing. Starting as low as $22 per month.

Rocket Science Group's Multiplay

As of Q4 2026, Multiplay does not publish pricing on its website or help center. Its website directs studios to "START THE CONVERSATION" or "CONTACT US" (Multiplay), and lists no self-serve signup or free trial.

Migrating from Rocket Science Group's Multiplay to Edgegap

Edgegap has detailed documentation that highlights the process to switch from Multiplay to Edgegap. In summary, you can expect the following steps:

  1. Remove references to Multiplay from project

    • The first step to switch to Edgegap Arbitrium is to remove the code that initializes the Unity Gaming Services for your server, see the template in the documentation for more details.

    • You should also unlink your project from the Unity dashboard under Edit -> Project Settings -> Services if your game is made with Unity.

  2. Containerize your game server

    • The second step towards switching to Edgegap is to containerize your game server. You can follow the following guides: Unreal, Unity.

  3. Push your container on a repository

    • You will have to push your container on a repository. You can use Edgegap's private repository or any other option.

  4. Create an Application on Edgegap

    • Now that your container is on a repository, you will have to create an Application on Edgegap Arbitrium; This Application will represent your game sever.

    • You need to add the same port as your Dockerfile to your app version, as well as link the image you just pushed on a repository in the Container section. This is also where you can add some Environment Variables specific to your app version, much like the Configuration Variables in the Build Configurations on Multiplay.

    • With only these settings, you can now deploy your server on demand for your players!

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