Matchmaking & Server Browser are now available as a Unity SDK

Edgegap's Matchmaking & Server Browser are now available as a Unity SDK

Matchmaking and Server Browser are now available as a Unity SDK, and here's what that means for your game.

Until now, integrating Edgegap's Matchmaking or Server Browser into a Unity project meant working directly against our REST APIs: writing your own HTTP client, handling retries, managing error states, defining C# types for every API response, and building the full player lifecycle (ping measurement, ticket creation, polling, host assignment) yourself. That's a solid amount of boilerplate before you write a single line of game logic.

The SDK changes that. It's a single Unity Package Manager install (one git URL, a few clicks) and it gives you production-ready C# agents that handle everything: ping automation, ticket management, server instance lifecycle, seat reservations, heartbeat maintenance, conflict detection, and retry/backoff. Complete working sample scenes are included so you can see a full server + client integration running immediately, then extend it to fit your game.

The result is a dramatically shorter path from "I want matchmaking" to "matchmaking works in my build." The SDK is free, cross-platform, supports Unity 2021.3+ including Unity 6 LTS, and is designed to be customized.

Release Note (2026.05.13)

▶️ A new (major!) Matchmaking & Server Browser update (1.0.0) is available! Make sure to use this version in production.

⚠️ This includes breaking changes for Matchmaking. Review the upgrade steps.

In detail, the update includes these ✨ all-new ✨ components:

Server Browser v1.0.0

  • Find servers in your region quickly and easily with Auto-Assigned Seat Reservations.

  • Disable Scaling Policies temporarily by setting status to draft or archive.

  • Update existing Scaling Policies with a new PATCH method.

Server Browser & Matchmaking's Unity SDK v3.0.0

Here's a preview of what the updated Server Browser looks like in the Dashboard:

Additionally, we've got a lot more as part of this release:

✨ New

  • Container Registry improvements for Continuous Integrations:

    • Bulk delete tags with dashboard (up to 20 tags) or with API (up to 50 tags).

    • Request additional registry storage with dashboard ℹ️ icon.

🦾 Improvements

Server Browser v1.0.0
  • Added complete information of all slots to the GET server instance API response.

  • Added more detailed service health indications in monitoring API.

  • Various openapi specification improvements for examples and response codes.

  • Improved error messages for scaling policy builder form in dashboard.

Unity SDK v3.0.0
  • Mitigated duplicate tickets belonging to the same player by adding conflict detection.

  • Exposed more matchmaking error events for custom error handling and UI integration.

  • Improved customization and reuse by making all utilities scripts public.

  • Simplified parametrized events' filtering with unified syntax, e.g. updated [{status}].

  • Improved customization for request backoff and retry parameters.

Private Fleets
Other Improvements
  • Keep track of your releases with Analytics container count displaying up to 7 days of data.

  • Display redacted billing page to unprivileged users in dashboard. Sensitive information still requires organization Administrator or Owner privileges (ask your organization owner).

  • Deployment archive now uses a default filter unless a user-defined filter is available.

✅ Fixed

Unity SDK v3.0.0
  • Improved reliability of matchmaking queue abandonment for sudden client exit — APIs no longer apply backoff waiting period on the first (non-retry) attempt.

  • Prevented code stripping for Android and iOS builds using AlwaysLinkAssembly annotation.

Additional Fixes
  • Prevent silent fail when bulk deleting versions including a version(s) used by a Matchmaker.

  • Caching indicator will only show up once a version is saved with active caching enabled (UI fix).


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