Important Notes

Presets: We strongly recommend using presets unless you have your exact server performance metrics.

Presets: We strongly recommend using presets unless you have your exact server performance metrics.

Presets: We strongly recommend using presets unless you have your exact server performance metrics.

Live Traffic: For live games, please contact us for a tailored estimate based on your traffic & geographic distribution.

Live Traffic: For live games, please contact us for a tailored estimate based on your traffic & geographic distribution.

Live Traffic: For live games, please contact us for a tailored estimate based on your traffic & geographic distribution.

Launch peaks ≠ monthly cost: Contact us for a custom estimate with retention from Month 1 to Month 2 onwards.

Launch peaks ≠ monthly cost: Contact us for a custom estimate with retention from Month 1 to Month 2 onwards.

Launch peaks ≠ monthly cost: Contact us for a custom estimate with retention from Month 1 to Month 2 onwards.

Metrics
Presets
Calculation Type
Game Genre
Estimated Monthly Matches
Custom Metrics
vCPU Usage per Instance
vCPU
Players per Match
Egress (KB/s)
KB/s
Peak CCU
Low Tide CCU
Hybrid Orch. Ratio
%
0%50%100%
Persistent Servers
Off
Cost Estimate
Edgegap
Estimated Monthly Cost
$—/month
$—/month
Estimated Savings
Cost per Peak CCU
Estimated Instances & Deployments - Weekly Breakdown
Private Fleet Host (Used Hosts)
Private Fleet Instances ("Wasted" Hosts)
Cloud Instances
Est. Deployments
Disclaimers
Each game’s resource usage is unique. The following calculator provides a ballpark estimate based on weekly historical data from our platform. It is not expected to be perfectly accurate to your game’s exact traffic.
Games vary in player base over time. Make sure to avoid estimating monthly costs based on your initial peak CCU.
For “month 1” estimates, we suggest investigating comparable games to estimate realistic retention decay in the first month after release.
Games with multiple game modes may require a combination of estimates.
How the Estimate Works
This model is built on Edgegap’s real traffic data across hundreds of games and millions of matches, used to establish what an “average week” of player activity looks like for every minute of that model week. Starting from your expected peak concurrent users, the model applies a usage curve to every minute of a full 7-day week, scaling based on historical time-of-day and day-of-week patterns.
It uses your game’s metrics (vCPU per server and players per session) to calculate how many game servers need to be running at each minute to meet demand, including both ongoing sessions and new ones spinning up. Assumptions include a fill rate of 100%, alongside dynamic active session ratio, peak users, and session duration usage variables based on historical data. It applies pricing (compute and egress) across both Cloud and Private Fleet capacity at each minute, producing the cost estimate above using a Cloud rate of $0.00115/vCPU-min, egress rate of $0.10/GB, and Private Fleet hosts at $250/month (13.6 vCPU available) with 5 TB egress included per host.
The full spreadsheet model (over 210,000 formulas across 10,080 data points) has been simplified into a JavaScript implementation for this calculator. Due to rounding in the simplification, estimates here may run ±3% than the full model. Contact us for an estimate outside these assumptions, or if you have further enquiries about how the model functions.

Comparison

Currently unavailable on mobile. Please use in Desktop mode.

Orchestration - Key Features

Edgegap

AWS Gamelift

Regionless Hosting

Yes, to all locations worldwide on-demand

No. Pay-per-region only

Locations

615+

99

Pricing - Cloud

One universal price worldwide

Variable pricing per region

Automated Rapid-Scaling

Yes, up to 14M CCU

Yes, but requires custom setup

Server Boot Time (Cold Start)

1 second avg.

Slower

Latency Reduction

None

Multi-Cloud Orchestration

Yes, 17+ providers

No

Bare Metal & Persistent Servers

No. Needs other products ($)

Availability

99.99%

99.9%

Additional Features & Benefits

Free Integration Support

No, documentation only.

24/7 Support for Live games

Yes, free (see SLA)

No. Needs additional package ($)

Matchmaking

Yes

No. Needs other products ($)

SDK for Unreal Engine & Unity

Yes

Unity & Unreal only, no other samples or plugins

Automated DevOps

Yes

No

Cross-Platform Game Servers

Yes

Yes

Managed Cluster

Yes

No. Needs other products ($)

Free Containerization Build Tool

Yes

No

Orchestration - Key Features

Edgegap

AWS Gamelift

Regionless Hosting

Yes, to all locations worldwide on-demand

No. Pay-per-region only

Locations

615+

99

Pricing - Cloud

One universal price worldwide

Variable pricing per region

Automated Rapid-Scaling

Yes, up to 14M CCU

Yes, but requires custom setup

Server Boot Time (Cold Start)

1 second avg.

Slower

Latency Reduction

None

Multi-Cloud Orchestration

Yes, 17+ providers

No

Bare Metal & Persistent Servers

No. Needs other products ($)

Availability

99.99%

99.9%

Additional Features & Benefits

Free Integration Support

No, documentation only.

24/7 Support for Live games

Yes, free (see SLA)

No. Needs additional package ($)

Matchmaking

Yes

No. Needs other products ($)

SDK for Unreal Engine & Unity

Yes

Unity & Unreal only, no other samples or plugins

Automated DevOps

Yes

No

Cross-Platform Game Servers

Yes

Yes

Managed Cluster

Yes

No. Needs other products ($)

Free Containerization Build Tool

Yes

No

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