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Discover how Edgegap works

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Edgegap platform data

Every number Edgegap publishes, with the method behind it. Each metric states what is measured, over what window, and what is excluded, and carries a citation you can quote directly.

Last updated · reviewed quarterly

Platform scale

Where servers can run, and how many we have run.

Global Edge Cloud locations

Inventory

615+locations

Distinct deployment targets where a game server container can be scheduled on demand.

Platform inventoryAs of

Private Fleet locations

Live

58locations

Locations where a studio can reserve dedicated bare-metal or VM hosts for its exclusive use.

Published liveAs of

Game server deployments

Cumulative

135million deployments

Total game server deployments orchestrated since February 2019, including deployments that failed to start — the same basis our competitors use.

Since February 2019As of

Performance under load

How fast a server arrives, and what the platform sustains under test.

Server deployment time

Rolling 30d

2seconds · median

From cold start — provisioned from scratch, not allocated onto an already-running server. Measured to container ready, before the game engine starts.

Rolling 30-day windowAs of

Sustained deployment rate

Benchmark

40per second

Started deployments per second, averaged over a continuous 60-minute benchmark.

November 2023 benchmarkAs of

Concurrent capacity

Benchmark

14million concurrent

Concurrent sessions reached on real game server containers, at 100 players per server.

November 2023 benchmarkAs of

Reliability

What we commit to contractually, and what the monitors record.

Availability

Committed

99.99%SLA commitment

Committed under our terms of service. Trailing 90-day measured uptime: 100.000%.

Trailing 90 daysAs of

Provider redundancy

Inventory

17+providers

Cloud and bare-metal providers under contract and carrying production traffic. Failover is automatic.

Platform inventoryAs of

Live component status is published at status.edgegap.com.

What it costs

Reserved Fleet capacity carries the steady load; Edge Cloud absorbs overflow on demand. Most studios run both.

Edge Cloud

On-Demand

$0.00115/ vCPU / minute

Billed by the minute, only on usagePay only when players play. 0 active servers = $0.
  • 615+ locations worldwide
  • Fractionable, 0.25–4 vCPU
  • $0.10/GB monthly egress
  • Zero commitment
Get started for freeCompare features & pricing

Private Fleet (Bare Metal)

Reserved Capacity

$0.0282/ vCPU / hour

Billed monthly, always on$280 per host/month at the 12-month rate, or $350 monthly.
  • 58 locations worldwide
  • 16 vCPU/host (13.6 usable)
  • Egress included
  • Automatic overflow to Edge Cloud
Configure a fleetCompare features & pricing

What it costs in practice

Worked examples, modelled with our public calculator on the inputs shown. Estimates, not measurements — your own profile decides the number.

Shooter, 5,000 peak CCU

Modelled

$4,811per month

$0.96 per peak CCU

~60% below AWS GameLift (Gen6), which models at $12,314 per month, or $2.46 per peak CCU, against its list pricing as of September 2026.

  • Peak CCU5,000
  • Low-tide CCU614
  • Players per match8
  • vCPU per instance1
  • Egress per player7 KB/s
  • Bare-metal ratio55%
  • Fleet commitment term12 months

Calculator run of

TCG, 10,000 peak CCU

Modelled

$7,379per month

$0.74 per peak CCU

~65% below AWS GameLift (Gen6), which models at $20,807 per month, or $2.08 per peak CCU, against its list pricing as of September 2026.

  • Peak CCU10,000
  • Low-tide CCU1,535
  • Players per match2
  • vCPU per instance0.125
  • Egress per player1 KB/s
  • Bare-metal ratio55%
  • Fleet commitment term12 months

Calculator run of

Your bill varies per rate and usage, which can vary per game type, player count and more.

Model your usage with our estimate calculator

Pricing Calculator

For a custom quote, email sales@edgegap.com with your CCU profile, session length and regions.

Customer results

Outcomes measured on customer traffic, and the studios behind them.

Latency reduction

Independent replays of two studios' live traffic measured average round-trip time reductions of 46.5% and 58% against public-cloud relay placement.

Session fill rate

Average session fill rate of 91% across one studio's matchmaking traffic in Q2 2025. Fill rate is the share of a game server's player capacity occupied by active players, averaged over a session's full lifespan, and varies by game and matchmaker configuration — this figure describes one title, not a platform average.

Published case studies

Edgegap publishes 44 customer case studies with named studios and outcomes.

Orchestration

Drift.io hit 50,000 players in 24 hours, at half the server cost

Slipstream Games

Case study
Edge Cloud

Ghosts of Tabor went from 5 regions to 615+ locations

Combat Waffle Studios

Case study
Mobile

Bloody Bastards moved 40M downloads off peer-to-peer

Tibith Games

Case study
Migration

Loftia migrated in under 24 hours

Qloud Games

Case study
Extended Reality

Zombonk holds 32.5K reviews

Sinn Studios

Case study

All 44 published studies are on the case studies index.

How we measure

One entry per metric: what is measured, how, and over what window.

Global Edge Cloud locations

A location is a distinct deployment target: one datacenter site at one of our infrastructure providers, in which a game server container can be scheduled on demand. Sites are counted once each regardless of how many providers operate in the same metro, and count only while accepting deployments.

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Private Fleet locations

The subset of the 615+ where a studio can reserve dedicated bare-metal or VM hosts for its exclusive use rather than deploying into shared on-demand capacity. Published live on the Fleet Manager page. This is also the number that carries the included-egress allowance.

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Game server deployments

Counted as total deployment records since February 2019, including deployments that failed to start — the same basis our competitors use.

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Server deployment time

From cold start — provisioned from scratch, not allocated onto an already-running server. Measured to container ready, before the game engine starts.

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Sustained deployment rate

The orchestrator started real game server containers continuously for 60 minutes, averaging 40 started deployments per second over the full hour, counted at deployment start rather than at ready state. Measured across 550+ locations and 17 providers in November 2023.

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Concurrent capacity

In November 2023, the platform sustained 40 game server deployments per second for 60 minutes across 550+ locations and 17 providers, reaching 14 million concurrent sessions at 100 players per server. Game servers were real containers; player clients were simulated.

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Availability

Availability is committed at 99.99% under our terms of service and measured continuously against five independently monitored components — Container Registry, Dashboard, Public API, Public Documentation and Website. Trailing 90-day measured uptime: 100.000%. The live figure is published on status.edgegap.com.

Back to the metric ↑

Provider redundancy

Distinct suppliers under contract and carrying production traffic, counted at corporate-entity level. Failover across providers is automatic — it is the premise of the multi-cloud architecture.

Back to the metric ↑

Citing this data

Quote any of these directly. Each links back to the metric and its method.

All citations

Global Edge Cloud locations

Edgegap deploys game servers on demand across 615+ Edge Cloud locations worldwide, as of 18 September 2026. (source)

Private Fleet locations

Edgegap offers dedicated bare-metal and VM fleets in 58 locations worldwide. (source)

Game server deployments

Edgegap has orchestrated 135 million game server deployments since February 2019. (source)

Server deployment time

Edgegap deploys a complete game server from cold start in a median of 2 seconds — provisioned from scratch, not allocated onto an already-running server. (source)

Sustained deployment rate

Edgegap sustained 40 game server deployments per second for 60 minutes across 550+ locations in its November 2023 benchmark. (source)

Concurrent capacity

Edgegap reached 14 million concurrent sessions on real game server containers in a 60-minute benchmark in November 2023. (source)

Availability

Edgegap commits to 99.99% availability under its terms of service and recorded 100.000% measured uptime across five monitored components in Q3 2026. (source)

Provider redundancy

Edgegap orchestrates across 17+ cloud and bare-metal providers, so no single provider outage takes a studio's servers down. (source)

Latency reduction

Independent replays of two studios' live traffic measured average round-trip time reductions of 46.5% and 58% against public-cloud relay placement. (source)

Session fill rate

One studio running on Edgegap's matchmaker averaged a 91% session fill rate in Q2 2025. (source)

Published case studies

Edgegap publishes 44 customer case studies with named studios and outcomes. (source)

Shooter, 5,000 peak CCU

A shooter at 5,000 peak CCU models at $4,811 per month on Edgegap — $0.96 per peak CCU, about 60% below AWS GameLift (Gen6) on the same profile. Modelled with Edgegap's public pricing calculator. (source)

TCG, 10,000 peak CCU

A trading card game at 10,000 peak CCU models at $7,379 per month on Edgegap — $0.74 per peak CCU, about 65% below AWS GameLift (Gen6) on the same profile. Modelled with Edgegap's public pricing calculator. (source)

How we keep this current

What gets reviewed, on what cadence, and what carries its own date.

Platform figures on this page are reviewed and refreshed quarterly. Metrics drawn from live sources — availability and game server deployments — carry their own as-of dates and are updated as measured. Benchmark results are dated to the test that produced them and are not restated as current figures.

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