Strikers Club Scales F2P Demand with Hybrid Orchestration

Written in collaboration with
Oddshot Games
Key Highlights
Strikers Club started with 350,000 players over launch weekend alone. Edgegap scaled capacity to meet every wave since, and the team even helped Oddshot fine-tune scaling across its own internal stack.
Private Fleets run the steady day-to-day player base on cheaper dedicated capacity. When updates and events drive spikes, deployments overflow seamlessly into Edgegap's Edge Cloud.
Scaling and new game regions run behind the scenes. Oddshot's team stays focused on building the game, not running servers.
The Studio
Founded in 2020, Oddshot Games is an indie game development and publishing studio headquartered in Belgium, with a team that has quickly grown across the world. The studio builds community-driven games that encourage cooperation, competition, and communication.
Oddshot first made its name with Slapshot: Rebound, a competitive hockey game. For its next title, the studio chose Edgegap.
That title is Strikers Club, a free-to-play multiplayer football game where every player on the pitch is a real person. You control one player, pick any position (goalkeeper included), and win through teamwork and individual skill alone. No luck, no randomness. Since launch, Oddshot has kept the game moving with regular updates, competitive seasons, and new content.
The Challenge
Free-to-play games follow a demanding curve. A huge wave of players arrives at launch, drops off sharply after the first few days, then settles into a baseline. Every major update or event sends it climbing again. Oddshot needed infrastructure that could follow that curve up and down without overpaying for idle servers in between.
Location mattered just as much. The studio needed to deploy in specific locations and spin up new game regions quickly as player demand appeared around the world.
For a small studio, building all of that in-house means time not spent on the game.
“These issues are not trivial to solve on your own, especially as a small studio that would prefer to work on their game instead of creating and managing game server infrastructure.” - Gilles Duplouy, Studio Director & Tech Lead, Oddshot Games
The Solution
Scaling Behind the Scenes
Edgegap’s orchestration deploys game servers on demand, close to players, and scales capacity with real player traffic. Oddshot never has to provision servers ahead of a spike or tear them down afterward.
“Edgegap solves these issues by running the scaling behind the scenes. We don’t have to think about the underlying infrastructure at all.” - Gilles Duplouy
Hybrid Orchestration with Private Fleets and Edge Cloud
Strikers Club runs on Edgegap’s hybrid orchestration. Private Fleets handle the predictable baseline on cost-effective dedicated capacity. When player counts climb past it, deployments burst instantly into Edgegap’s Edge Cloud, a regionless network of locations worldwide, all at the same universal price. Oddshot pays less for its everyday traffic and never runs out of room on big days.
“Their private fleets feature lets us get cheaper capacity for our baseline which then seamlessly scales into the cloud for unpredicted peaks.” - Gilles Duplouy
A Launch Bigger Than Expected
Launch weekend brought 350,000 players, far more than Oddshot had planned for. Edgegap’s orchestration scaled to match. Edgegap’s team also worked directly with the studio to smooth out scaling in its own internal stack.
“They were easily able to keep up with a much bigger than expected launch and even helped us figure out scaling in our internal stack to get it running smoothly!” - Gilles Duplouy
Conclusion
Strikers Club has now passed 1 million players and keeps growing, with new seasons, events, and updates on the way. Each one brings a fresh wave of players, and the servers are ready for every one of them. Oddshot gets to focus on what matters most: making the game. See you on the field!
PC / Console

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