1047 Games on Edgegap: A Smooth Migration and Launch

Written in collaboration with

1047 Games

Key Highlights

A live migration, done smoothly

A live migration, done smoothly

Moving a live game onto new orchestration is a tricky thing to take on, because any hiccup lands straight on players. Bringing Splitgate: Arena Reloaded onto Edgegap went smoothly, with a straightforward integration and migration.

A clean launch for a new title

A clean launch for a new title

Empulse launched on Edgegap's Edge Cloud with fast, global, on-demand deployments. Hosting scaled with players from day one.

Support available throughout

Support available throughout

Edgegap's engineers stayed reachable in a shared channel the whole way, on hand for the migration and the launch whenever a question came up.

The Studio

1047 Games is the studio behind the Splitgate franchise. Over roughly ten years, more than 25 million people have played their games, a fast, movement-driven take on the arena shooter that built a dedicated community.

Their titles, including Splitgate, Splitgate: Arena Reloaded, and Empulse, are all built in Unreal Engine. When it came time to move their server hosting, they chose Edgegap.

The Challenge

1047 set out to do two demanding things in a short time frame. They wanted to bring Splitgate: Arena Reloaded onto new orchestration, and they wanted to launch Empulse. Both needed dedicated server hosting and orchestration they could rely on for a live, global player base.

Each one puts real pressure on infrastructure. A migration has to happen without disrupting the players already in the game. A launch has to hold up the moment players arrive, wherever they are in the world. 1047 wanted a platform that could carry both, so hosting stayed in the background where it belongs.

The Solution

Orchestration on Edgegap's Edge Cloud

1047 chose Edgegap for its game server hosting and orchestration. Edgegap deploys dedicated servers just-in-time as containers, regionlessly, across 615+ locations worldwide. Deployments follow real player demand rather than a pre-provisioned, per-region fleet, and for studios that want reserved capacity, hybrid Fleets are available as well.

For Splitgate: Arena Reloaded, integrating and migrating the live game onto Edgegap was straightforward, without the friction a platform change usually brings.

"Getting onto Edgegap was smoother than a migration like that usually goes." - Nicholas Bagamian, Co-Founder & CTO, 1047 Games

For Empulse, it meant a clean launch. Servers deployed fast and close to players, and hosting scaled as expected of Edgegap.

"When Empulse launched, the servers just worked." - Nicholas Bagamian

Through both, Edgegap's team stayed reachable in a shared channel.

"Whenever we ran into something, Edgegap's team was right there with us." - Nicholas Bagamian

Conclusion

1047 Games put Edgegap to work across a migration and a launch, and in both cases hosting did exactly what good infrastructure should do. It stayed reliable, scaled with players, and got out of the way so the team could focus on the game.

"If we were running a live service game at scale again, Edgegap is who we'd want handling orchestration." - Ian Proulx, Co-Founder & CEO, 1047 Games

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