Transition from Unity to Unreal / Multiplay to EOS – Get online with one plugin, in minutes
For Flawless Multiplayer - Automated Game Servers Orchestation
Edgegap fully managed game servers and automated orchestration leverage the world’s largest distributed edge network to deploy game servers nearest to your players.
This allows your multiplayer to reduce latency by up to 58% and delivers up to 78% “real-time” latency (sub-50 ms) vs. traditional public cloud1 for your game and players.
For devs, integration is refreshingly easy, low code, and takes minutes thanks to our fully compatible Unreal plugin.
How the Transition Works
Edgegap and Unreal’s Epic Online Services work together flawlessly. All you’ll need is an account and to download the plugin – the rest is entirely automated. Follow the video, or the breakdown under it.
Here is what you can anticipate:
Create an account on Edgegap.com – Its easy & free. Our onboarding walks you through all the steps listed below.
Set up your Engine from Source: Building from source is mandatory for building an Unreal game server. Here is a Link to get you started.
Follow the documentation on how to install the plugin: (Link) Download the plugin from our GitHub (Link), then drag & drop it in Unreal Engine’s plugin folder. For an easier time, follow the documentation, make sure you meet the prerequisite.
Ready, Set - Start Unreal, launch the plugin from the plugin settings in your project. Fill in your API Token alongside the name and image for your app & version from your account (see image below), and then…
Go – Fill the information for your game like its name and version, and then click on “Build & Push” (see image below).
And that’s it! In the editor, you’ll see Unreal is cross-compiling to build the game server for Linux. That container will be automatically pushed to our container registry.
Your game server is now automatically cached to 615+ locations globally just-in-time and on-demand, ensuring its deployed nearest your players when requested, on-demand, by your players.
The above flow does assume these prerequisites – you have dedicated game server, your Unreal editor is setup for cross-compilation for Linux, and you have Docker installed. If not, don’t fret - our documentation (available here) contains all the details to get you started.
What Else Do You Get?
Edgegap does more than latency reduction through an easy integration. Here are a few benefits for your online game and yourself (or your dev team)!
Cross-Compatible: To all hardware; PC, mobile, consoles – you name it.
Region-less Hosting: Picking & choosing your regions or availability zones is now a thing of the past. Your players are everywhere in the world – so is now your game.
~3 Second Game Server Deployment: A better user experience for your players inside your game.
No More Ops: Multi-version support & automated rolling updates
Fully Managed: From start to end. No more Dev Ops engineers required.
Unlimited Scaling: Rapid scaling based on player demand automatically distributed across 17+ providers.
No Upfront Costs or Fixed Monthly Server Fees: Pay-per-minute, ONLY for play time when players play your multiplayer.
You’re Going on an Adventure – But Not Alone
You’re never alone - Our Discord has our actual developers ready to answer your questions, alongside other game devs to engage with. Come & chat with other devs on our Discord community (Link).
Also, learn how Aeon Wars: Maschinen Crisis, who runs on Unreal 5.1, by Soliton Interactive uses Edgegap as their entire game servers solution for instant worldwide distribution (Link).
Expedition Agartha, which uses Unreal 4, from Indie-studio Matrioshka Games solved their server management and distribution (Link).
What are you waiting for? Create your free account today!
Written by
the Edgegap Team