Edgegap vs i3D
i3D is a global game hosting provider that focuses on delivering high-performance, low-latency game servers across its worldwide network of data centers. i3D offers dedicated game servers, server management, and scaling capabilities. The platform primarily targets large-scale game developers and publishers, aiming to provide a stable and robust infrastructure to host and manage their game servers.
Edgegap, on the other hand, is a platform that utilizes edge computing and a multi-cloud infrastructure to deliver an optimized gaming experience with minimal latency. It supports various game engines, and its features include a built-in matchmaker optimized for latency and player preferences, automatic edge location configuration for optimal latency, and compatibility with multiple cloud providers worldwide, including AWS, GCP, and Azure. Edgegap's infrastructure is designed to turn server costs off when not in use, allowing for more cost-effective scaling.
In summary, i3D is a global game hosting provider that delivers high-performance game servers and infrastructure management services for large-scale game developers and publishers. Edgegap offers a more versatile solution with edge computing, multi-cloud support, and a built-in matchmaker, catering to a broader range of game engines and developers looking for an optimized, cost-effective multiplayer gaming infrastructure.
Initial setup
When comparing the initial setup process of Edgegap and i3D, it's essential to consider each platform's unique features and ease of integration. Edgegap offers a streamlined setup process, making it easy for developers to get started with their gaming infrastructure. With Edgegap, you don't need to worry about configuring edge locations for latency optimization, as the platform does this automatically. The built-in matchmaker simplifies the setup further, allowing developers to quickly integrate it into their game's workflows and benefit from latency-optimized matchmaking.
i3D, on the other hand, focuses more on providing high-performance game servers through its global network of data centers. The initial setup process for i3D requires developers to select specific locations for deploying their game servers and manage server infrastructure more directly. This can be a more complex process, as developers need to consider factors such as server capacity, scaling, and location management. i3D's setup process may involve manual configuration and integration with the game's existing architecture.
Edgegap's initial setup is more streamlined and user-friendly, with automatic edge location configuration and a built-in matchmaker, making it easier for developers to get started with their gaming infrastructure. i3D, however, focuses on providing high-performance game servers across its global data centers, requiring developers to manage server infrastructure more directly and engage in a potentially more complex setup process.
Products
Edgegap offers every game servers solution for any game types.
Authoritative servers are the golden standard for gaming, The ultimate level of control, quality & performance; ideal for games that require perfect player experience. Like Hathora, Edgegap offers the option to add Bare Metal for Hybrid orchestration.
Distributed Relays (or “Network of Relays”) are a flexible solution that improves on limited peer-to-peer networking.
Fleets are automated, self-optimizing global server management for persistent instances. The Session Manager is available too.
A no-code, fully managed matchmaker that's highly scalable and is the sole matchmaker with latency-based rules.
i3D's game services include anti-cheat and game server orchestration.
Connectivity
Edgegap leverages edge computing and a multi-cloud infrastructure to optimize connectivity for players. The platform utilizes multiple cloud providers worldwide, including AWS, GCP, and Azure. This approach allows Edgegap to provide a more distributed and flexible network, enabling game servers to be deployed closer to players and ensuring lower latency. The automatic edge location configuration feature optimizes server deployment based on player locations, further improving the gaming experience by reducing lag and latency.
i3D, on the other hand, focuses on providing high-performance, low-latency game servers through its global network of data centers. The platform operates its worldwide network infrastructure, allowing it to maintain direct control over server deployment and connectivity. This approach enables i3D to deliver a stable and robust infrastructure to host and manage game servers. However, the connectivity depends on i3D's data center locations, which may not be as widely distributed as Edgegap's multi-cloud infrastructure.
Performance
Edgegap focuses on utilizing edge computing and a multi-cloud infrastructure, which allows game servers to be hosted closer to players. This helps to reduce latency, improving the overall gaming experience. Edgegap's infrastructure also benefits from the combined resources of multiple cloud providers worldwide, including AWS, GCP, and Azure. This results in a more distributed network, which can help to mitigate potential performance bottlenecks and provide a more consistent gaming experience across various regions.
i3D, on the other hand, relies on its global network of data centers to deliver high-performance, low-latency game servers. Their infrastructure is designed to provide a stable and powerful environment for hosting and managing game servers. However, i3D's performance is limited to the locations of their data centers, which may not provide the same level of latency optimization as Edgegap's edge computing approach. Additionally, i3D's performance is dependent on the resources within their own data centers, whereas Edgegap can leverage resources from multiple cloud providers.
Scalability
Edgegap's scalability is based on its edge computing and multi-cloud infrastructure, which allows the platform to automatically scale based on usage. Edgegap's architecture is designed to turn server costs off when not in use, making scaling more cost-effective for developers. By leveraging a variety of cloud providers worldwide, Edgegap ensures optimal latency and resource availability, responding to fluctuations in player numbers and demands with ease.
i3D, on the other hand, offers scalability through its global network of data centers, providing high-performance game servers that can be scaled up or down as needed. While i3D's infrastructure is designed to handle growing demands, the scalability process may require manual intervention for optimal scaling. This means that developers may need to monitor and adjust their resource allocation to accommodate changes in player numbers and server loads.
Pricing
When comparing the pricing differences between Edgegap and i3D, it's essential to consider the specific characteristics of each platform. Edgegap employs a usage-based pricing model that focuses on cost efficiency. The platform is designed to turn server costs off when not in use, ensuring you only pay for the resources your game utilizes. This approach allows for more cost-effective scaling and reduced costs during periods of low demand or idle servers.
On the other hand, i3D primarily offers a resource-based pricing model, where costs depend on factors such as resource usage, data center locations, and specific service requirements. While i3D provides high-performance, low-latency game servers, the platform may require manual intervention for optimal scaling, which could result in additional costs. Moreover, since i3D's pricing is not specifically tailored to turn off unused servers, you may end up paying for resources that are not actively being used (named "wasted capacity"), especially during periods of low demand.
Edgegap focuses on cost efficiency by automatically scaling resources based on usage and turning off unused servers, leading to potential cost savings. Meanwhile, i3D offers a resource-based pricing model that may result in higher costs, particularly if resource management and scaling are not optimized. The most suitable pricing model for your game will depend on factors such as resource utilization, anticipated player demand, and desired performance levels.
Switching from i3d to Edgegap
Switching from i3D to Edgegap should be manageable, as both platforms provide multiplayer gaming infrastructure and support various game engines. However, some specific steps and considerations must be taken into account during the migration process. Here's a general outline of the steps to switch from i3D to Edgegap:
Analyze your current i3D implementation: Understand the architecture, features, and services used within your i3D setup. This will help you identify the necessary components to migrate to Edgegap.
Familiarize yourself with Edgegap's features and services: Review Edgegap's documentation and features, including matchmaking, edge computing, and multi-cloud support. This will help you determine how to map your current i3D implementation to Edgegap's services.
Plan the migration: Create a detailed plan outlining the steps required to migrate your game from i3D to Edgegap. This may include reconfiguring your game server logic, updating your matchmaking system to use Edgegap's matchmaker, and setting up the necessary integrations with the Edgegap API.
Migrate game server logic: Adapt your game server logic to work with Edgegap's infrastructure. This may involve modifying server-side code or implementing new game server features to take advantage of Edgegap's unique offerings.
Update matchmaking: Replace i3D's matchmaking (if any) with Edgegap's matchmaker. Ensure that your game properly connects to Edgegap's matchmaking service and that the logic for creating and joining game sessions works as intended.
Test the migration: Thoroughly test your game after migrating to Edgegap, ensuring that all features and services are functioning correctly, and the performance meets your expectations.
Monitor and optimize: After successfully switching to Edgegap, monitor your game's performance and resource usage. Make any necessary optimizations to improve the gaming experience further.
Head-to-Head Comparison
Edgegap
i3D.net
Leverages edge computing through the world's multi-cloud network for optimized latency and performance.
High-performance, low-latency game servers.
Distributed edge computing deployments nearest to players to lower latency & improve multiplayer experience.
Low-latency network, but limited to i3D's data center locations.
Extensive global distribution with over 17+ providers with 615+ locations worldwide.
42 locations ("PoP") worldwide, focusing on major city centers.
Pay-as-you-go by the minute, paying only for active use and traffic, with precise costs calculations.
The price depends on resource usage and data center locations.
Plugins for native support within the Unity & Unreal editor, and support for Godot, Cocos. Soon available for Bevy.
Not tied to specific game engines.
Up to 14M CCCU with dynamic rapid-scaling of 40 deployments per seconds for 60 minutes sustained.
Scalable, but may require manual intervention for optimal scaling.
Comprehensive documentation, dashboard, and 24/7 support for clients.
Documentation, dashboard and 24/7 support for clients.
"One click" plugins for major game engine (Unreal, Unity), alonside seamless SDK/API integration. Video tutorials for major engine, netcodes & more.
Complex to set-up, self-development to integrate applications with i3D's bare metal network.
Optimized, low-latency network due to the world's largest edge computing network built by Edgegap.
Promise of "low latency connectivity".
17+ providers, including public cloud and Bare Metal, for multi-cloud to ensure automatic rerounting of traffic for the ultimate resilience.
i3D's global network of data centers.