
Edgegap vs i3D.net: Game Server Hosting & Orchestration comparison
Edgegap and i3D.net both offer infrastructure for dedicated game servers. i3D.net, a Ubisoft company, sells bare metal servers and network services, and runs the ONE Game Hosting Platform, which places game servers on i3D.net bare metal and bursts into public cloud at peaks. This comparison covers that setup: the ONE platform on i3D.net bare metal.
Both pair bare metal with cloud. The difference is orchestration: ONE scales game servers within regions the studio configures, while Edgegap's orchestrator selects the location for each deployment from player location, across 615+ locations deployed on demand.
What sets them apart?
Comparison - At a Glance Table
Edgegap | i3D.net | |
|---|---|---|
Orchestration | Hybrid orchestration, no game server SDK required: | Hybrid bare metal and cloud: i3D.net's ONE Game Hosting Platform runs game servers on "a static base of allocated bare metal servers" and can "burst into multiple cloud accounts of your choice including GCP, AWS, and Azure"; "Deployment of game servers first occurs on Bare Metal servers", with minimum and maximum game instances set per region |
Infrastructure |
| i3D.net bare metal in 60+ locations worldwide, plus public cloud bursting to AWS, Azure, Google Cloud and Tencent Cloud; ONE regions are limited: "The amount of DeploymentRegion elements you can create is limited by the amount of i3D.net data center locations" where the studio rents bare metal |
Hardware |
| Dedicated bare metal instance types listed on its bare metal page, from Intel Xeon E-2278G (8 cores / 16 threads @ 3.4 GHz, 32 GB) to AMD EPYC 9354P (32 cores / 64 threads, 256 GB); public cloud VMs when bursting |
Placement |
| Studio defines deployment regions, each "a geographical region that contains one or more i3D.net data center (dc) locations"; the matchmaker allocates by API with region and fleet filters: "Using the regionId and fleetId filters will ensure that you are directed to the correct servers." |
Pricing | Bare metal from $95/month (8 cores, 32 GB), "Monthly pricing, in USD, starting at the indicated price which varies per region"; bare metal egress $0.0021 to $0.0468 per GB by region (included traffic not stated; egress on cloud burst capacity not published); ONE platform pricing not published (game hosting page offers "Get a Demo"); cloud bursting rates not published (Cloud Usage docs) | |
Scalability |
| No load-test, CCU or deployment-rate figure published for the ONE platform (as of Q4 2026); the orchestrator scales "individual combinations of region + DC location" between a set minimum and maximum, and bursts to cloud because "Ordering additional bare metal servers to increase capacity may take too long" |
Integration |
| ONE Game Hosting SDK (C++): "We provide Unity and Unreal plugins that contain our Game Hosting SDK."; dynamic scaling requires a matchmaker that allocates servers or a management protocol (ONE docs); integrations with Amazon GameLift Anywhere on i3D.net bare metal and Idem matchmaking; no first-party matchmaker listed |
Support | "i3D.net’s technical support is available 24 hours per day, 7 days per week, year-round with direct access to our experts."; support@i3d.net and a ticket portal; support pricing and response times not published; uptime commitments only through an SLA agreed in the quotation | |
Latency | 58% average reduction vs. public cloud (Edgegap case study) | No latency measurements published for game servers on the ONE platform (as of Q4 2026); ONE can deploy utilities that "provide ping-sites" next to game servers |
Track Records | Founded in 2002; Ubisoft announced its acquisition of i3D.net on November 30, 2018; i3D.net "hosts a variety of AAA games, including game titles from EA, Epic Games and Ubisoft" |
Comparison - Insights Summary
Edgegap
Edgegap offers a modern, highly optimized, multicloud game server orchestration on a distributed network of 615+ locations, which enables multiplayer game developers to:
Ensure consistent end user experience with instant, regionless access to Edgegap's 615 locations worldwide (and counting) on-demand;
Edgegap's Private Fleet provide the option to use hybrid orchestration which optimizes bare metal and cloud usage to further optimize costs for game studios while keeping end-user performance ideal.
Deliver low latency online experience for its players with a 58% average reduction vs. public cloud (Edgegap case study);
Rapid scaling with a confirmed, consistent 40 deployments per second for 60 minutes reaching 14 million concurrent users ("CCU") in that time span. 40 deployments per second is the standard rate for each game, with higher rates available on request;
High resiliency with the ability to instantly redirect deployments across its 17+ providers (cloud and bare metal) with a 99.99% availability commitment.
Edgegap's platform is accessible to anyone and can be tested with a free account which includes the essential resources to help game developers get started.
Edgegap's approach enables game studios to deploy to its cloud locations worldwide at a single, universal price based on 100% compute usage.
Edgegap also offers an easy-to-integrate, fully managed matchmaking system.
Edgegap integrates where game developers build, starting with AI development workflows: its MCP server and agent skills let AI coding assistants such as Claude Code, Cursor, VS Code or Codex containerize, deploy and debug game servers on Edgegap, and add matchmaking. Edgegap also offers plugins for major game engines (Unity, Unreal, Godot) and integrations with the tools most used by game developers (e.g., Heroic Labs Nakama, Mirror Networking, PlayFab, Photon Fusion; often endorsed by their original creators). Edgegap's game server SDK is optional; studios can integrate directly through Edgegap's API.
Edgegap is constantly updated, with releases every two weeks on average including new features, platform improvements and bug fixing.
i3D.net
i3D.net's game hosting page describes the ONE platform as a "hybrid solution of bare metal and multi-cloud scaling flexibility". i3D.net is a Ubisoft company: Ubisoft announced the acquisition on November 30, 2018.
Game servers run on bare metal that the studio allocates per region. When that capacity is full, ONE bursts into public cloud: "Deployment of game servers first occurs on Bare Metal servers", and cloud is added for AWS, GCP, Azure or Tencent Cloud (Cloud Usage docs).
ONE regions follow i3D.net's own data centers: "The amount of DeploymentRegion elements you can create is limited by the amount of i3D.net data center locations" in which the studio rents bare metal servers.
i3D.net publishes monthly bare metal prices from $95 per month, varying by region. It does not publish pricing for the ONE platform; the game hosting page offers "Get a Demo".
Game servers integrate i3D.net's Game Hosting SDK or another way for the platform to track them: for dynamic scaling, "you must meet one of the following requirements", a matchmaker that allocates game servers or a management protocol.
As of Q4 2026, i3D.net publishes no uptime percentage, latency measurements or deployment rate for the ONE platform. Its terms and conditions tie availability commitments to an SLA agreed in the quotation.
Methodology
This comparison uses only information published by each company on its own website, documentation, and pricing pages, linked inline. Where a figure is Edgegap's own measurement, it is labeled as such.
If you notice any accidental discrepancies or errors, contact us and we will review and correct it.
Comparison - Deep Dive
Initial Setup & Integration
Edgegap
Edgegap is built to be integrated from an AI development workflow. Its MCP server and agent skills let AI coding assistants such as Claude Code, Cursor, VS Code or Codex containerize a game server, deploy and debug it on Edgegap, and add matchmaking (MCP documentation). For developers who prefer to integrate by hand, Edgegap's documentation and videos cover each step.
Edgegap provides integration processes for Unity Engine, Unreal Engine, and Godot Engine. For Unity and Godot, it offers a dedicated servers quickstart plugin (Unity, Godot) that containerizes and deploys a game server directly from the editor. Edgegap's "build from container" integration process for Unreal Engine does not require building Unreal Engine from source, the typical dedicated game server integration process for this engine.
Edgegap's integrations page lists samples and integration guides across major netcodes, including Mirror Networking, Unity's Netcode for GameObjects (NGO), Photon Fusion, Fish-Networking ("FishNet"), PurrNet and netfox, and game services and backends such as Heroic Labs' Nakama, Microsoft's PlayFab, Epic Games' Epic Online Services, Unity Gaming Services (UGS) Matchmaking, Colyseus, Steam Lobbies, Pragma Engine, and Beamable.
Edgegap lets game developers choose their container registry, including Edgegap's own container registry and external solutions such as Docker Hub, GitLab, Google Cloud's Registry, and Amazon Elastic Container Registry (ECR).
Once a game server is deployed, every user can oversee its deployments on the dashboard. Edgegap's Analytics dashboard shows live server count per version, CPU and memory usage, and networking insights to detect inefficient networking patterns and optimize netcode performance.
i3D.net
i3D.net's ONE platform has no published self-serve sign-up. Its game hosting page invites studios to "Get a Demo", and i3D.net offers a free test server through a request form.
According to i3D.net's orchestrator documentation, studios set their deployment regions during setup, along with their bare metal instance types and cloud providers. Each deployment region is "a geographical region that contains one or more i3D.net data center (dc) locations", with a minimum and maximum number of game instances per region.
Game servers connect to the platform through i3D.net's SDK, built on its Arcus protocol (SDK overview), which ships as a C/C++ library with Unity and Unreal plugins (SDK page). For dynamic scaling, i3D.net's documentation states that "you must meet one of the following requirements": a matchmaker that allocates game servers, or a management protocol the platform can query. Game status can be read "provided you have integrated a query protocol such as A2S into your game servers".
Products
Edgegap
Beyond dedicated game servers, Edgegap offers a range of solutions to help multiplayer game developers, including:
Matchmaking: Group players easily and launch games instantly. A fully managed, infinitely customizable matchmaking system to optimally group players worldwide.
Server Browser: A lobby-like system that lets players discover, browse, and join available game servers directly.
Extensible Relays: A relay running on a dedicated server, such as LightNet, that can be extended with game logic into a multi-room server. It hides player IP addresses, avoids most NAT issues, and keeps the route, locations and code under the studio's control (guide to game server types).
Managed Clusters: Managed Clusters make hosting self-managed game services and game backend easy and fast.
Managed Infrastructure: Easily and cost-effectively run all backend services in Edgegap's fully managed clusters including managed Kubernetes, managed databases and storage, and real-time CDN.
Container Registry: Edgegap's registry includes 10 GB, with external registry integration available.
Analytics: Generate insights to optimize your game server, usage and orchestration experience.
Private, Always Online Deployments: Learn how to enable persistent worlds with 24/7 always online deployments. Ideal for multiplayer experiences such as social games and MMOs.
China Deployments: Leverage the same platform worldwide. Availability is pending regulatory, country-specific compliance in this market.
Hybrid Orchestration (Bare Metal + Cloud): For committed studios with predictable traffic, leverage Bare Metal for low tide traffic to optimize costs, and seamlessly scale with Cloud for traffic spikes.
Private Fleets: Edgegap's Private Fleets enable game developers to both 1. add persistent servers without Egress that help developers optimize costs at each of the selection locations and 2. add 24/7 persistent servers which are useful games as MMOs, social, survival, etc.
Edgegap offers a fully managed matchmaking system as part of its platform, alongside compatibility with matchmaking services, including UGS Matchmaking, Heroic Labs' Nakama, PlayFab, and more.
i3D.net
i3D.net's game-related products, per its gaming industry page and game hosting page, include:
ONE Game Hosting Platform: orchestration of game servers on i3D.net bare metal with bursting into public cloud.
Bare Metal servers: dedicated servers with published monthly prices.
Bare Metal Cloud (FlexMetal): bare metal billed hourly on demand or on committed capacity, managed through an API and Terraform.
GLAD Anti-DDoS and FairFight server-side anti-cheat (game hosting page).
Content delivery network for game files and builds (gaming industry page).
i3D.net does not list a first-party matchmaker. It integrates with Idem, a third-party matchmaking service, and since August 21, 2024 supports Amazon GameLift Anywhere on its bare metal, so GameLift customers can add i3D.net servers to their GameLift queues.
Performance (Distribution, Latency Reduction, Scalability & Resilience)
Distribution
Edgegap
Distribution
Edgegap's modern, regionless orchestration platform is built from the ground up to provide a fully gated multi-tenant environment. Multiple studios can run on the same server, but each deployment is gapped in its own isolated container that cannot exceed its requested resources, so no container's usage can overlap another's on a shared server and no noisy-neighbor effect is possible. Resources are reserved per deployment, with Edgegap billing per dedicated vCPU, fractionable down to 1/4 vCPU.
This co-tenancy is an advantage. Private, traditional fleets carry wasted capacity because not every server is fully used at the same time: basic factors like location and time of day leave capacity idle, and the onus of optimizing that usage falls on each individual studio. With Edgegap's on-demand Edge Cloud, that wasted capacity and the per-location optimization workload are removed entirely. For studios that still want fleets for their specific benefits, such as persistent servers or egress-free hosting, hybrid orchestration offers the best of both, and Edgegap automatically optimizes across on-demand and fleet capacity.
Edgegap prides itself on leveraging its patented orchestrator on a distributed network built for multiplayer game server hosting. It includes, as of Q1 2026, 615 locations worldwide across 17+ cloud and bare metal providers, available to deploy game servers on-demand.
Edgegap's platform instantly distributes multiplayer games worldwide without the need to select regions as required in traditional orchestration platforms.
Edgegap also offers Private Fleets, available across 58 sites (as of July 2026), which let studios run persistent, always-online servers and egress-less servers, either standalone or combined with cloud through hybrid orchestration.
i3D.net
60+
locations
i3D.net bare metal locations; ONE regions limited to data centers where the studio rents bare metal
i3D.net bare metal page, Q4 2026
i3D.net's bare metal page states: "With 60+ locations worldwide, we can deploy standardized server configurations wherever you need it." Its press kit lists 4 privately owned data centers. Its locations page does not publish a total count.
On the ONE platform, capacity follows the studio's bare metal rentals: "The amount of DeploymentRegion elements you can create is limited by the amount of i3D.net data center locations" in which the studio rents bare metal servers. Cloud bursting adds public cloud capacity from AWS, Azure, Google Cloud and Tencent Cloud (Cloud Usage docs), with Tencent Cloud limited to i3D.net's own account: "At this time, we only support the i3D.net's Tencent Cloud account."
Latency
Edgegap
Latency
Edgegap's platform, using its patented decision-making algorithm and its network of 615+ locations, deploys game servers closest to users. This enables game developers to deliver:
Reduction of players' latency by "58% on average vs. public cloud";
"78% sub-50 milliseconds (i.e., 'real time') latency vs. 14% for public cloud," alongside "91% sub-100 ms latency (i.e. 'sweet spot' for non-eSports multiplayer) vs. 67% for public cloud."
Critically, this ensures a "95% improvement of players' experience" worldwide, which helps game developers maintain consistent end-user experience including traditionally challenging markets such as Oceania and Asia.
Additionally, it helps game developers avoid static, region-locked matchmaking, which helps increase match quality for players.
In Edgegap's collaboration with a AAA publisher, using traffic from 600,000 transactions, average latency fell from 116 milliseconds to 48 milliseconds (Edgegap case study).
i3D.net
Not published
Latency measurements for game servers on ONE
As of Q4 2026
As of Q4 2026, i3D.net does not publish latency measurements for game servers on the ONE platform. ONE can deploy utilities next to game servers that "provide ping-sites". Matching players to a region is done by the studio's matchmaker, which allocates servers with region and fleet filters (matchmaker allocation docs).
Scalability
Edgegap
Scalability
Edgegap's performance benchmark proves its orchestration can consistently scale at 40 deployments per second, sustained for 60 minutes, for a total of 14 million concurrent users (“CCU”) of players worldwide. Per Edgegap's platform data, 40 deployments per second is the standard rate for each game from confirmed studios with live traffic, and higher rates are available on request. In a load test ahead of a client's launch (October 2026), deployments peaked at 70 per second, and 99.946% of the 94,995 deployments requested succeeded. Thanks to its patented decision-making and rapid-scaling technology. Stacking two of such instances on Edgegap's platforms allow game developers to manage as much traffic as Fortnite had during their peak launch (100 req. per seconds).
This allows game developers using Edgegap's orchestration to scale and ensure to succeed the biggest scaling challenge of orchestrators; namely meeting player's demand over a short period of time such as a midnight launch, a game's addition to a subscription service, or a “streaming sensation” overnight popularity.
As of November 2026, Edgegap has orchestrated 140M LTD deployments since February 2019. The count includes deployments that failed to start.
Edgegap's median server deployment time is 2 seconds from cold start, provisioned from scratch rather than allocated onto an already-running server and measured to container ready (Edgegap platform data, as of September 2026).
i3D.net
Not published
Load test or deployment rate for ONE
As of Q4 2026
As of Q4 2026, i3D.net does not publish a load test, CCU figure or deployment rate for the ONE platform.
Its orchestrator documentation states that "The scaling mechanism always operates on individual combinations of region + DC location". Each region keeps game instances between a set minimum and maximum, with a buffer of free servers; when demand drops, "the scaling mechanism will start removing unused instances".
Bare metal is used first, and cloud capacity covers peaks because "Ordering additional bare metal servers to increase capacity may take too long".
The closest published benchmark is a customer story, not a ONE platform figure: Ubisoft's RKS team, running its own Kubernetes clusters on i3D.net's FlexMetal bare metal cloud, "Achieved 99.97% success rate at 12 bare metal game server deployments per second". For reference, Edgegap's standard rate is 40 deployments per second per game, with higher rates on request.
Resilience
Edgegap
Resilience
Edgegap's vast network telemetry allows it to detect issues with sites or providers, such as outages, and instantly redirect deployments across its 17+ providers across cloud and bare metal.
Edgegap's platform has been running live 24/7 since February 2019, with a 99.99% availability commitment and 99.999% measured uptime over the trailing 90 days (as of October 21, 2026).
i3D.net
Not published
Uptime % for ONE; SLA only by quotation
i3D.net terms and conditions, Q4 2026
i3D.net does not publish an uptime percentage for the ONE platform. Its terms and conditions (version 3.0, 2023) apply service levels only where agreed "in the quotation by means of a Service Level Agreement (SLA)". Its bare metal page describes hardware with "up to 99.99% uptime", without SLA terms.
i3D.net runs a public status page covering its systems, products and data centers.
Platforms & Adoption
Edgegap
Edgegap's dedicated game server and various integrations ensure the platform supports all game hardware types, such as PC, consoles (PlayStation, XBOX, Nintendo Switch), VR, mobile, web-based (HTML5, WebGL, etc.) alongside new devices such as extended reality ("XR") devices including Apple's Vision headsets, and META's AI glasses such as Ray-Ban Meta and Meta Ray-Ban Display.
Edgegap is part of Nintendo's Switch developer portal alongside PlayStation's Partner Program.
Edgegap is the sole orchestrator endorsed by Epic Games, makers of Unreal Engine, through its Epic Online Services.
In terms of games, Edgegap supports titles from AAA to indie projects alike. Games that have run on Edgegap in 2026 include two mobile publishers among the top 10 by downloads and revenue, PAYDAY 3, the 7 Days to Die franchise, The Isle (an Unreal Engine survival MMO running on Edgegap Private Fleets, with an all-time peak of 27,965 concurrent players on Steam on August 30, 2026 per SteamDB), Loftia (Qloud Games' cozy MMO), 1047 Games, a KRAFTON title, Halfbrick Studios, Sinn Studios, and MegaBits Publishing, alongside challengers such as top-10 CrazyGames multiplayer "Drift.io" by Slipstream Games and the #1 MENA-region application "WOLF Qanawat." Case studies for certain of these games are available to read.
Edgegap publishes 44 customer case studies with named studios and outcomes (as of October 2026).
i3D.net
i3D.net's Game Hosting SDK is C++, and "We provide Unity and Unreal plugins that contain our Game Hosting SDK." Its SDK overview lists tested platforms as Windows 10 Pro and Ubuntu 18.04.
i3D.net names these customers in connection with game server hosting:
Massive Entertainment (part of Ubisoft) for Tom Clancy's The Division 1 and 2.
Psyonix, whose server engineer is quoted on the game hosting page about servers in the Middle East and South America.
Ubisoft's RKS team, which runs Kubernetes game server nodes and control planes on i3D.net's FlexMetal bare metal cloud.
In its Ubisoft Hosting Services announcement, i3D.net states that it "hosts a variety of AAA games, including game titles from EA, Epic Games and Ubisoft".
Development
Edgegap
Edgegap, based in the region of Montréal, Canada, promotes its high-quality development and operations. Its product, development, and operations teams employ robust processes, including roadmap strategy, agile methodology, QA, and strict code reviews. Its CI/CD pipeline spans development, staging, and production environments, resulting in a high-quality platform with strong availability. The orchestrator's production is entirely in-house from Edgegap's office in the region of Montréal by a cohesive engineering team.
Edgegap consistently releases updates through sprints, maintaining a cadence of a release every two weeks on average, introducing new features, improvements, and bug fixes each time. All listed in its release notes.
i3D.net
The most recent dated game hosting announcement on i3D.net's site is the Amazon GameLift Anywhere integration of August 21, 2024, more than two years ago (as of November 3, 2026). Before that, i3D.net added Tencent Cloud support to ONE on August 22, 2023.
i3D.net's documentation changelog, which starts April 3, 2026, lists nine updates through October 21, 2026, all for networking, Anti-DDoS and FlexVM. None covers the ONE Game Hosting Platform.
In 2023, i3D.net integrated Ubisoft Hosting Services, Ubisoft's internal hosting organization, with "two privately-owned data centers, ten thousand servers"; the integration was finalized on May 1, 2023.
Security & Support
Security
Edgegap
Security
Edgegap advertises its automated protection against hackers with instant DDoS attack protection.
Whenever Edgegap detects abnormal traffic patterns indicative of DDoS attacks in real time, the platform automatically redirects traffic away from the targeted server, disperse the malicious traffic, and even scale up resources if needed.
i3D.net
i3D.net's game hosting page lists GLAD Anti-DDoS protection and the FairFight server-side anti-cheat system. Its bare metal page describes DDoS mitigation across its PoPs with inline filtering through Warden. Its documentation changelog shows Anti-DDoS updates through October 16, 2026.
Support
Edgegap
Support
Edgegap's client support is free and includes 24/7 on-call engineers for games with live traffic. It has a client support dashboard.
For integration support, or ongoing conversations with clients, Edgegap has a public Discord server, and supports clients via Slack or the ability to contact the team via email.
Edgegap also provides SLAs on a case-by-case basis.
i3D.net
i3D.net's game hosting page states: "i3D.net’s technical support is available 24 hours per day, 7 days per week, year-round with direct access to our experts." Its documentation lists support@i3d.net and a ticket portal.
As of Q4 2026, i3D.net does not publish support plans, support pricing or response times. Under its terms and conditions, support hours and availability commitments follow the SLA agreed in each quotation.
Price
Your bill varies per rate and usage, which can vary per game type, player count and more.
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Pricing Calculator
Edgegap
Edgegap provides access to its platform with a free account. This includes a free trial with the essential resources to help game developers get started. No credit card is required.
Edgegap has a clear, transparent pricing for its game server orchestration that is solely based on usage. Namely, $0.00115/min per dedicated vCPU (which is fractionable) and $0.10/GB of monthly network egress as of Q4 2026. Edgegap's pricing is 100% for compute, unlike traditional orchestration which has wasted capacity.
Edgegap allows for vCPU fractioning, down to 1/4 vCPU. For game developers, optimizing their game server to 1/4 vCPU results in a final price of 25% * $0.00115 = $0.0002875/min.
Edgegap does not require a commitment, nor has upfront costs, nor does it require engineering support.
Edgegap offers hybrid orchestration (bare metal + cloud) through its Private Fleets, with two self-serve specifications: the Performance host at $280/month (16 vCPU, 32 GB RAM, up to 3.7 GHz, 6 TB egress included per host) and the Overdrive host at $320/month (up to 5.1 GHz, 64 GB RAM) for CPU-intensive games, both on a 12-month commitment as of Q4 2026. Shorter terms are available at higher rates, per Edgegap's Private Fleets documentation: Performance is $323.75/month (6-month) or $350/month (month-to-month), and Overdrive is $370/month (6-month) or $400/month (month-to-month).
Studios with established usage patterns that are looking to migrate to Edgegap are encouraged to contact us for a custom estimate based on their actual, historical deployment patterns.
For matchmaking, Edgegap has managed cluster tiers with clear "per-hour" pricing. Starting as low as $22 per month.
i3D.net
i3D.net does not publish pricing for the ONE Game Hosting Platform; its game hosting page offers "Get a Demo" and contact options. As of Q4 2026, its bare metal page lists:
Monthly server prices: "Monthly pricing, in USD, starting at the indicated price which varies per region", from $95 per month for bm7.std.8 (Intel Xeon E-2278G, 8 cores / 16 threads, 32 GB RAM) to $2,078 per month for a GPU server
Data transfer (egress), listed in the bare metal page's network section: $0.0021 per GB in Europe, $0.0030 in North America, $0.0107 in Latin America, $0.0118 in Asia-Pacific, $0.0176 in Oceania, $0.0334 in the Middle East and $0.0468 in Africa. The page does not state whether any traffic is included with a server, and i3D.net publishes no egress rates for cloud capacity used when ONE bursts (Cloud Usage docs). For a bare metal comparison, Edgegap's Private Fleets include 6 TB of egress per host per month
i3D.net's Bare Metal Cloud offers hourly on-demand and committed capacity, without published prices. For cloud bursting, i3D.net's Cloud Usage docs state that by default "you do not have to worry about cloud accounts, cloud credentials, cloud billing", but do not publish the rates charged for cloud capacity.
To estimate Edgegap costs for a specific game, use the pricing calculator or see Edgegap's platform data.
Migrating from i3D.net to Edgegap
A migration guide from i3D.net is coming soon. In the meantime, contact us and Edgegap's engineers will help plan and run the migration.














