Automated & Distributed Game Server Orchestration on the World's Largest Public Edge Computing Infrastructure
Automated & Distributed Game Server Orchestration on the World's Largest Public Edge Computing Infrastructure
For Flawless Multiplayer
Near Zero Latency, Limitless Rapid-Scaling & Instant Global Deployments
Near Zero Latency, Limitless Rapid-Scaling & Instant Global Deployments
Near Zero Latency, Limitless Rapid-Scaling & Instant Global Deployments
+58%
+58%
Latency Reduction vs
Public Cloud
Latency Reduction vs
Public Cloud
550+
550+
Locations
Worldwide
Locations
Worldwide
Scaling &
Concurrent Players
~3s
Game Servers Deployment
to All Locations
0
Dev Ops Engineers to Manage your Backend
99.99%
Availability
+58%
Latency Reduction vs
Public Cloud
550+
Locations
Worldwide
Scaling &
Concurrent Players
~3s
Game Servers Deployment
to All Locations
0
Dev Ops Engineers to Manage your Backend
99.99%
Availability
+58%
Latency Reduction vs
Public Cloud
550+
Locations
Worldwide
Scaling &
Concurrent Players
~3s
Game Servers Deployment
to All Locations
0
Dev Ops Engineers to Manage your Backend
99.99%
Availability
How We Make It Possible
How We Make It Possible
Edgegap
Leading Competitor
Edgegap
Leading Competitor
Edgegap
Leading Competitor
Game Servers Deployed on the World's Most Distributed Network
Reduce Latency by 58% for your Game
Edgegap caches game servers to its distributed network of 550+ global locations across 17+ providers, 5x times more locations than its competitors.
On-demand & just-in-time, Edgegap's orchestration automatically deploys the ideal game server location nearest to players as to reduce latency by up to 58% and delivers up to 78% “real-time” latency (sub-50 ms) vs. traditional public cloud.
The 2022 Online Gaming Connectivity Report explores the current state of the online gaming ecosystem from the player’s perspective; how do the players experience connectivity and latency, and how do they react when issues occur.
Download Report
Download Report
Solutions for Every Project
Authoritative Servers
The ultimate level of control, quality and performance; ideal for competitive games or projects that require perfect player experience.
Distributed Relays
Flexible solution to match your multiplayer ambitions and improve from the limited, baseline peer-to-peer networking solution.
Flexible solution to match your multiplayer ambitions and improve from the limited, baseline peer-to-peer networking solution
Solutions for Every Project
Authoritative Servers
The ultimate level of control, quality and performance; ideal for competitive games or projects that require perfect player experience.
Distributed Relays
Flexible solution to match your multiplayer ambitions and improve from the limited, baseline peer-to-peer networking solution.
Automated Orchestration that Leverage the World's Most Distributed Edge Network
Fully Managed
Game Servers
Deploy Globally
in Seconds
Limitless
Scale
Edgegap manages the full lifecycle, including multi-cloud deployment, scaling as required, and closing sessions to make it easy for devs
Sub-3 seconds, on-demand deployment of game servers worldwide automatically - all regions, no ops required.
Designed to scale seamlessly, our orchestration handles any traffic volume through automation & rapid-scaling of 17+ providers.
Always Online: 99.99% Availability
Always Online: 99.99% Availability
Always Online: 99.99% Availability
Eliminate risks related to launch planning & server provisioning with automated, on-demand and instant rapid scaling across 17+ providers.
Eliminate risks related to launch planning & server provisioning with automated, on-demand and instant rapid scaling across 17+ providers.
Includes automated DDoS attack protection for total security & peace of mind
Includes automated DDoS attack protection for total security & peace of mind
Uptime
(Last 90 days)
API
100.00%
Console
100.00%
Overall uptime
100.00%
Last 24 hours
100.00%
Last 7 days
100.00%
Last 30 days
100.00%
Last 90 days
Compatible &
Cross-Platform
Compatible &
Cross-Platform
Edgegap’s platform is compatible with the game engine, netcode, game tools and services you use every day to make your game possible.
Python
import os
import requests
from dotenv import load_dotenv
from flask import Flask, request, jsonify
load_dotenv()
# Getting our settings from env
ARBITRIUM_TOKEN = os.getenv("ARBITRIUM_TOKEN")
APPLICATION = os.getenv("APPLICATION")
VERSION = os.getenv("VERSION")
app = Flask(__name__)
@app.route('/servers', methods=['POST'])
def start_server():
# How you access the user's IP is unimportant for us, but you will need it to create a deployment.
# Here the user sent its IP in the request to get the TODO application, along with its username.
# We will inject it into the environment variables of our deployment.
data = request.get_json()
ip = data.get("ip")
username = data.get("username")
headers = {
"Content-Type": "application/json",
"Authorization": ARBITRIUM_TOKEN
}
# Building request body from the API specifications (/v1/deploy)
deployment_request = {
# These are mandatory to create a deployment
"app_name": APPLICATION,
"version_name": VERSION,
"ip_list": [
ip
],
# These are not mandatory, but recommended
"env_vars": [
{
"key": "message",
"value": f"Welcome {username} to your personal TODO application!"
}
],
# Arbitrium will make a POST request to this URL once the deployment container is accessible.
"webhook_url": "https://your-api.com/webhooks"
}
# Sending the request to Arbitrium to create a deployment
response = requests.post("https://api.edgegap.com/v1/deploy", json=deployment_request, headers=headers)
# Getting the Request ID from our request
request_id = response.json().get("request_id")
# Sending the Request ID to our client. Not mandatory, but it can be helpful to retrieve the deployment.
return jsonify({"request_id": request_id}), 200
@app.route('/webhooks', methods=['POST'])
def webhook_route():
# Accessing the data we need to forward to our client.
data = request.get_json()
request_id = data.get("request_id")
# This is the URL that our client needs to connect to access the TODO application online.
# Port 3000 is the one we set in our Dockerfile and our version
connection_url = data.get("ports", {}).get("3000", {}).get("link")
connection_data = {
"request_id": request_id,
"connection_url": connection_url
}
# Notifying our client of the connection informations
requests.post("https://your-route-to-notify-user-client.com", json=connection_data)
return 204
if __name__ == '__main__':
app.run()
Python
import os
import requests
from dotenv import load_dotenv
from flask import Flask, request, jsonify
load_dotenv()
# Getting our settings from env
ARBITRIUM_TOKEN = os.getenv("ARBITRIUM_TOKEN")
APPLICATION = os.getenv("APPLICATION")
VERSION = os.getenv("VERSION")
app = Flask(__name__)
@app.route('/servers', methods=['POST'])
def start_server():
# How you access the user's IP is unimportant for us, but you will need it to create a deployment.
# Here the user sent its IP in the request to get the TODO application, along with its username.
# We will inject it into the environment variables of our deployment.
data = request.get_json()
ip = data.get("ip")
username = data.get("username")
headers = {
"Content-Type": "application/json",
"Authorization": ARBITRIUM_TOKEN
}
# Building request body from the API specifications (/v1/deploy)
deployment_request = {
# These are mandatory to create a deployment
"app_name": APPLICATION,
"version_name": VERSION,
"ip_list": [
ip
],
# These are not mandatory, but recommended
"env_vars": [
{
"key": "message",
"value": f"Welcome {username} to your personal TODO application!"
}
],
# Arbitrium will make a POST request to this URL once the deployment container is accessible.
"webhook_url": "https://your-api.com/webhooks"
}
# Sending the request to Arbitrium to create a deployment
response = requests.post("https://api.edgegap.com/v1/deploy", json=deployment_request, headers=headers)
# Getting the Request ID from our request
request_id = response.json().get("request_id")
# Sending the Request ID to our client. Not mandatory, but it can be helpful to retrieve the deployment.
return jsonify({"request_id": request_id}), 200
@app.route('/webhooks', methods=['POST'])
def webhook_route():
# Accessing the data we need to forward to our client.
data = request.get_json()
request_id = data.get("request_id")
# This is the URL that our client needs to connect to access the TODO application online.
# Port 3000 is the one we set in our Dockerfile and our version
connection_url = data.get("ports", {}).get("3000", {}).get("link")
connection_data = {
"request_id": request_id,
"connection_url": connection_url
}
# Notifying our client of the connection informations
requests.post("https://your-route-to-notify-user-client.com", json=connection_data)
return 204
if __name__ == '__main__':
app.run()
Low Code
Integration takes minutes!
No need to integrate libraries or learn a new product. Get your game server up and running through a simple integration of sending a RESTFUL API call.
Compatible &
Cross-Platform
Edgegap’s platform is compatible with the game engine, netcode, game tools and services you use every day to make your game possible.
Python
import os
import requests
from dotenv import load_dotenv
from flask import Flask, request, jsonify
load_dotenv()
# Getting our settings from env
ARBITRIUM_TOKEN = os.getenv("ARBITRIUM_TOKEN")
APPLICATION = os.getenv("APPLICATION")
VERSION = os.getenv("VERSION")
app = Flask(__name__)
@app.route('/servers', methods=['POST'])
def start_server():
# How you access the user's IP is unimportant for us, but you will need it to create a deployment.
# Here the user sent its IP in the request to get the TODO application, along with its username.
# We will inject it into the environment variables of our deployment.
data = request.get_json()
ip = data.get("ip")
username = data.get("username")
headers = {
"Content-Type": "application/json",
"Authorization": ARBITRIUM_TOKEN
}
# Building request body from the API specifications (/v1/deploy)
deployment_request = {
# These are mandatory to create a deployment
"app_name": APPLICATION,
"version_name": VERSION,
"ip_list": [
ip
],
# These are not mandatory, but recommended
"env_vars": [
{
"key": "message",
"value": f"Welcome {username} to your personal TODO application!"
}
],
# Arbitrium will make a POST request to this URL once the deployment container is accessible.
"webhook_url": "https://your-api.com/webhooks"
}
# Sending the request to Arbitrium to create a deployment
response = requests.post("https://api.edgegap.com/v1/deploy", json=deployment_request, headers=headers)
# Getting the Request ID from our request
request_id = response.json().get("request_id")
# Sending the Request ID to our client. Not mandatory, but it can be helpful to retrieve the deployment.
return jsonify({"request_id": request_id}), 200
@app.route('/webhooks', methods=['POST'])
def webhook_route():
# Accessing the data we need to forward to our client.
data = request.get_json()
request_id = data.get("request_id")
# This is the URL that our client needs to connect to access the TODO application online.
# Port 3000 is the one we set in our Dockerfile and our version
connection_url = data.get("ports", {}).get("3000", {}).get("link")
connection_data = {
"request_id": request_id,
"connection_url": connection_url
}
# Notifying our client of the connection informations
requests.post("https://your-route-to-notify-user-client.com", json=connection_data)
return 204
if __name__ == '__main__':
app.run()
Low Code
Integration takes minutes!
No need to integrate libraries or learn a new product. Get your game server up and running through a simple integration of sending a RESTFUL API call.
Configure & Tailor
Transparent access to your deployment and orchestration data through detailed reports allowing you to fine-tune to your exact needs.
Latest News
Product
Scale & Launch your Multiplayer with Epic Online Services & Edgegap
Epic Online Services & Edgegap are partnering to bring simplicity & performance to game server & hosting to all game devs, regardless of game engine. Learn more…
Product
Web Games Server Hosting
We’re excited to be expanding our support for WebGL / HTML5 web games with all-new video tutorials, samples and documentation….
Deep Dive
Launch the #1 Game in the World? Easy.
Edgegap reaches 14MM CCU in 60 minutes during its 2023 Annual Performance benchmark. Learn how our orchestration…
Product
Edgegap Launches Relay Network
Using the world's largest public edge computing infrastructure of 17+ providers across 615+ locations…
Product
Scale & Launch your Multiplayer with Epic Online Services & Edgegap
Epic Online Services & Edgegap are partnering to bring simplicity & performance to game server & hosting to all game devs, regardless of game engine. Learn more…
Product
Web Games Server Hosting
We’re excited to be expanding our support for WebGL / HTML5 web games with all-new video tutorials, samples and documentation….
Deep Dive
Launch the #1 Game in the World? Easy.
Edgegap reaches 14MM CCU in 60 minutes during its 2023 Annual Performance benchmark. Learn how our orchestration…
Product
Edgegap Launches Relay Network
Using the world's largest public edge computing infrastructure of 17+ providers across 615+ locations…
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©2024 Edgegap. All rights reserved.
Company
Solutions
Resources
Stay Informed
©2024 Edgegap. All rights reserved.
Configure & Tailor
Transparent access to your deployment and orchestration data through detailed reports allowing you to fine-tune to your exact needs
Configure & Tailor
Transparent access to your deployment and orchestration data through detailed reports allowing you to fine-tune to your exact needs
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