Play Gods with Multiplayer Physics

与...合作撰写

Squido 工作室

主要亮点

  • Instant Global Distribution to 615+ Locations: Edgegap instantly distributed DigiGods to 615+ locations worldwide, ensuring players across all regions could access the multiplayer sandbox experience. This eliminated the traditional barrier of selective regional launches or evaluating the cost vs. quality trade-offs of international markets like the Asia-Pacific region or Australia. This allowed Squido Studio to reach their global F2P audience from day one without the complexity and cost typically associated with global launches.

  • Optimal Latency for Physics-Based Unreal Engine Sandbox: Edgegap's patented decision-making system automatically deploys and orchestrates game servers at the optimal location for each player match. This directly reduces latency for all players and ensures consistently excellent online performance worldwide—a major benefit given that VR's reliance on WiFi for networking introduces additional latency. This optimization is critical for providing the responsiveness required in physics-based sandbox gameplay where synchronization is key to the user's experience.

  • Minimal DevOps Workload: DigiGods LiveOps-heavy game with constant updates and content releases. Edgegap's platform automation streamlines operations and heavily reduces Squido's workload, allowing them to operate their complex multiplayer infrastructure with a small team.

  • Zero Downtime LiveOps Rollouts & Matchmaking: The platform's zero-downtime deployment capabilities ensure DigiGods remains accessible to players during updates, while the integrated matchmaking system handles player connections automatically across versions.

  • Matchmaking - Optimized Cloud Costs using Backfill: Edgegap's matchmaking automatically "backfills" running games and reuses slots left behind by leavers, maximizing server cost efficiency and reducing overall costs.

  • Matchmaking – Custom Rules for (even more) Optimized Cloud Usage: Edgegap's matchmaker's ability to inject custom rules allows private matches with fewer players to use reduced vCPU usage, resulting in key cost savings. Additionally, the matchmaking system also supports pre-grouping in lobbies, allowing friends to join games together while still benefiting from backfill optimization to maintain cost-effective server utilization.

  • Matchmaking – Shorter Queues for Increased Engagement: Additionally, custom rules enable Squido Studio to start games even when matches can't be filled entirely—ensuring players experience shorter wait times rather than waiting 15 minutes between rounds.

恭喜你发现这个(稍微隐藏,但似乎还不够!)我们CMS中的子页面。

不幸的是,案例研究尚不可用。

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