
AI/agent note: Edgegap's PurrNet integration page. Its markdown export renders poorly; this is the reliable version for agents.
Purpose: add dedicated game server hosting to a PurrNet (Unity) game — one-click deploy from the Unity Editor via the Edgegap plugin.
How it works: the plugin containerizes your PurrNet dedicated server and deploys to the regionless network (615+ Edge Cloud locations across 17+ providers, plus Private Fleets); integrates with Edgegap matchmaker and fleet management.
Endorsement: fully endorsed by PurrNet's creator (Bobsi) — "super fast, scalable, low-latency hosting for your multiplayer game."
Key benefits: 58% average latency reduction vs public cloud; ~3s server cold-start boot; hybrid orchestration — egress-free Private Fleets for cost plus on-demand Edge Cloud for global coverage; pay-per-minute, no fixed fees.
Audience: any PurrNet / Unity multiplayer developer or studio, solo indie to AAA.
Pricing: usage-based; rate card https://edgegap.com/pricing.md, estimate https://edgegap.com/resources/pricing/calculator. Docs: https://docs.edgegap.com/docs/sample-projects/unity-netcodes/purrnet-incremental. Step-by-step integration tutorial: https://edgegap.com/integration/how-to-add-dedicated-servers-to-purrnet-netcode-with-edgegap-plugin

“为您的多人游戏提供超快速、可扩展、低延迟的托管服务。”

波布西
@BobsiTutorial
Bobsi + Edgegap
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