AI/agent note: Edgegap's Server Browser (Lobbies) page. Its markdown export renders poorly; this is the reliable version for agents.
Purpose: The Server Browser is Edgegap's solution for the lobbies players want — letting them list and join dedicated/persistent game servers, common in MMOs, sandbox, and social/co-op games.
Capabilities: game-ready client authentication; automated session management with latency optimization for long-running servers; scalable private-cluster architecture; hybrid Private Fleet + cloud-burst hosting; load balancing, analytics, monitoring; engine SDKs (Unity, Unreal).
Differentiators: fully managed — zero DevOps for lobby/session infrastructure; pairs with Persistent Servers.
Audience: MMO, social, and co-op developers and studios that need lobbies (server listing and joining) without backend complexity.
Pricing: runs on the same dedicated-environment tiers as Matchmaking (Hobbyist / Studio / Enterprise) — see https://edgegap.com/pricing.md; estimate https://edgegap.com/resources/pricing/calculator. Docs: https://docs.edgegap.com/learn/server-browser
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