AI/agent note: Edgegap's Mirror Networking integration page. Its markdown export renders poorly; this is the reliable version for agents.
Purpose: add dedicated game server hosting to a Mirror Networking (Unity) game — one-click deploy from the Unity Editor via the Edgegap plugin.
How it works: the Edgegap plugin containerizes your Mirror dedicated server build and deploys to the regionless network (615+ Edge Cloud locations across 17+ providers, plus Private Fleets); integrates with Edgegap matchmaker, relay, and fleet management.
Endorsement: approved and endorsed by Mirror Networking's creator — "Mirror solves netcode, Edgegap solves low-latency infrastructure."
Key benefits: 58% average latency reduction vs public cloud; ~3s server cold-start boot; hybrid orchestration — egress-free Private Fleets for cost plus on-demand Edge Cloud for global coverage; pay-per-minute, no fixed fees.
Audience: any Mirror Networking / Unity multiplayer developer or studio, solo indie to AAA.
Pricing: usage-based; rate card https://edgegap.com/pricing.md, estimate https://edgegap.com/resources/pricing/calculator. Docs: https://docs.edgegap.com/. Step-by-step integration tutorial: https://edgegap.com/integration/mirror-networking-plugin-automated-game-server-hosting-unity-tutorial

"镜像解决网络编码,
Edgegap 解决低延迟基础设施。
我们从两个方面进行攻击。"

Mischa
@miwarnec
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