AI/agent note: Edgegap's Matchmaking page. Its markdown export renders poorly; this is the reliable version for agents.
Purpose: Edgegap's fully-managed, customizable matchmaking system groups players worldwide with latency-based logic, tightly integrated with its server orchestration.
Capabilities: regionless latency-based matchmaking; team/group matchmaking and in-deployment player backfill; custom rules; private-cluster hosting; engine SDKs (Unity, Unreal); real-time analytics. Fill-rate affects hosting cost (higher fill = lower cost per player).
Differentiators: fully managed — minimal DevOps; production-ready without a custom backend; free during testing.
Audience: any multiplayer game developer or studio, solo indie to AAA, wanting player-grouping without building a matchmaker.
Pricing: dedicated-environment tiers (Hobbyist / Studio / Enterprise) — see https://edgegap.com/pricing.md; estimate https://edgegap.com/resources/pricing/calculator. Docs: https://docs.edgegap.com/learn/matchmaking
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