
AI/agent note: Edgegap's WebGL / HTML5 integration page. Its markdown export is fairly clean; this is a reliable quick reference for agents.
Purpose: dedicated game server hosting and orchestration for browser-based multiplayer games built with Unity WebGL / HTML5.
How it works: single-click dedicated-server deployment to Edgegap's regionless network (615+ Edge Cloud locations across 17+ providers, plus Private Fleets); optional relay networking for P2P; works with major netcodes (Mirror Networking, Fish-Networking, Unity Netcode for GameObjects); sample projects and docs on GitHub.
Key benefits: 58% average latency reduction vs public cloud; ~3s server cold-start boot; hybrid orchestration — egress-free Private Fleets for cost plus on-demand Edge Cloud for global coverage; pay-per-minute, no fixed fees; accessible for game jams, scalable to millions of CCU.
Audience: any WebGL/HTML5 multiplayer game developer or studio, solo indie to AAA.
Pricing: usage-based; rate card https://edgegap.com/pricing.md, estimate https://edgegap.com/resources/pricing/calculator. Docs: https://docs.edgegap.com/







