重要说明

预设: 我们强烈建议使用预设,除非您已掌握确切的服务器性能指标

预设: 我们强烈建议使用预设,除非您已掌握确切的服务器性能指标

预设: 我们强烈建议使用预设,除非您已掌握确切的服务器性能指标

实时流量:对于直播游戏,请联系我们,我们将根据您的流量和地理分布提供定制化估算。

实时流量:对于直播游戏,请联系我们,我们将根据您的流量和地理分布提供定制化估算。

实时流量:对于直播游戏,请联系我们,我们将根据您的流量和地理分布提供定制化估算。

上线峰值 ≠ 月度成本: 联系我们,获取包含从第1个月到第2个月及之后留存情况的定制化估算。

发布峰值 ≠ 每月成本: 联系我们,获取从第1个月到第2个月及之后留存情况的定制估算。

发布峰值 ≠ 每月成本: 联系我们,获取从第1个月到第2个月及之后留存情况的定制估算。

Metrics
Presets
Calculation Type
Game Genre
Estimated Monthly Matches
Custom Metrics
vCPU Usage per Instance
vCPU
Players per Match
Egress per Player (KB/s)
KB/s
Peak CCU
Low Tide CCU
Hybrid Orch. Ratio
%
0%50%100%
Persistent Servers
Off
Cost Estimate
Edgegap
Estimated Monthly Cost
$—/month
$—/month
Estimated Savings
Cost per Peak CCU
Estimated Instances & Deployments - Weekly Breakdown
Private Fleet Host (Used Hosts)
Private Fleet Instances ("Wasted" Hosts)
Cloud Instances
Est. Deployments
Disclaimers
Each game’s resource usage is unique. The following calculator provides a ballpark estimate based on weekly historical data from our platform. It is not expected to be perfectly accurate to your game’s exact traffic.
Games vary in player base over time. Make sure to avoid estimating monthly costs based on your initial peak CCU.
For “month 1” estimates, we suggest investigating comparable games to estimate realistic retention decay in the first month after release.
Games with multiple game modes may require a combination of estimates.
How the Estimate Works
This model is built on Edgegap’s real traffic data across hundreds of games and millions of matches, used to establish what an “average week” of player activity looks like for every minute of that model week. Starting from your expected peak concurrent users, the model applies a usage curve to every minute of a full 7-day week, scaling based on historical time-of-day and day-of-week patterns.
It uses your game’s metrics (vCPU per server and players per session) to calculate how many game servers need to be running at each minute to meet demand, including both ongoing sessions and new ones spinning up. Assumptions include a fill rate of 100%, alongside dynamic active session ratio, peak users, and session duration usage variables based on historical data. It applies pricing (compute and egress) across both Cloud and Private Fleet capacity at each minute, producing the cost estimate above using a Cloud rate of $0.00115/vCPU-min, egress rate of $0.10/GB, and Private Fleet hosts at $250/month (13.6 vCPU available) with 5 TB egress included per host.
The full spreadsheet model (over 210,000 formulas across 10,080 data points) has been simplified into a JavaScript implementation for this calculator. Due to rounding in the simplification, estimates here may run ±3% than the full model. Contact us for an estimate outside these assumptions, or if you have further enquiries about how the model functions.

如果您发现任何意外的不一致或错误,请联系我们!我们会尽快修复!

比较

目前在移动设备上不可用。请使用桌面模式。

编排 - 关键特性

Edgegap

AWS Gamelift

无区域托管

是的,可按需提供至全球所有地点

No. Pay-per-region only

地点

615+

99

定价 - 云

全球统一价格

Variable pricing per region

自动快速扩展

是的,最高可达 14M CCU

Yes, but requires custom setup

服务器启动时间(冷启动)

1 秒平均

Slower (fleet-based)

延迟降低

平均延迟降低 58%,相比公有云

None

多云编排

是的,17+ 家提供商

No, AWS only

裸金属和持久服务器

No. Needs other products

可用性

99.99%

99.99%

附加功能与优势

免费集成支持

是的,可通过 DiscordSlack 或电子邮件

No, documentation only

24/7 真人游戏支持

是的,免费 (请参见 SLA)

No. Needs additional products ($)

對局配對

No. Needs other products ($)

适用于 Unreal Engine 和 Unity 的 SDK

Unity & Unreal only, no other samples or plugins

自动化运维

No

跨平台游戏服务器

Yes

托管集群

No. Needs other products ($)

免费的容器化构建工具

No

编排 - 关键特性

Edgegap

AWS Gamelift

无区域托管

是的,可按需提供至全球所有地点

No. Pay-per-region only

地点

615+

99

定价 - 云

全球统一价格

Variable pricing per region

自动快速扩展

是的,最高可达 14M CCU

Yes, but requires custom setup

服务器启动时间(冷启动)

1 秒平均

Slower (fleet-based)

延迟降低

平均延迟降低 58%,相比公有云

None

多云编排

是的,17+ 家提供商

No, AWS only

裸金属和持久服务器

No. Needs other products

可用性

99.99%

99.99%

附加功能与优势

免费集成支持

是的,可通过 DiscordSlack 或电子邮件

No, documentation only

24/7 真人游戏支持

是的,免费 (请参见 SLA)

No. Needs additional products ($)

對局配對

No. Needs other products ($)

适用于 Unreal Engine 和 Unity 的 SDK

Unity & Unreal only, no other samples or plugins

自动化运维

No

跨平台游戏服务器

Yes

托管集群

No. Needs other products ($)

免费的容器化构建工具

No

轻松几分钟,让您的游戏上线

立即开始集成!

轻松将你的游戏上线
& 并在几分钟内完成