Deploying game servers anywhere in the world within 3 seconds
Launching a new online multiplayer game is a daunting task. You need to make sure the experience within these first few hours of online services can. But at the same time, you need to be able to scale your game hosting infrastructure so that you don’t leave new players on the sidelines.
Here at Edgegap, we use a mix of edge computing and container technology to deploy game servers on demand, where it is needed, when it is needed. This is very different from the current status-quo of having a base pool of game servers rented on a yearly basis, and complementing that with an “on-demand” cloud offering.
We purposefully put on-demand between commas here because it is not a truly on-demand experience; you will need to wait several minutes for the cloud provider to give you access to the instance you requested, and will also need to configure it correctly before you can use it.
At Edgegap, on-demand means within an average of 3.2 seconds, you’ll have your game server running where you need it. This data we have gathered over a day with 500,000 deployments.
Optimizing for speed is what we do at Edgegap, and being able to launch game servers as fast as possible where the players are has been a point of focus here for the past year. Every single step of the process had to be optimized to save every millisecond possible to make sure that the players don’t have to wait.
Talking about speed, Edgegap was founded on the promise of reducing latency for players. Being able to choose from a pool of 615+ locations can do wonders to reduce latency, with the average latency for these 500,000 deployments hovering at around 35ms. This is only possible by bringing game servers where the players are, and deploying these game servers on-the-fly with our container-based solutions.
So if you’ve been looking for a better way to host game servers to better serve your players, look no further. Get in touch to talk about your projects, and we’ll be there to accompany you on the journey!