Discover how a Korea-based Indie Studio launched it multiplayer worldwide!

Rédigé en collaboration avec
Game Changer Worldwide
Points clés
Great Toy Showdown earned industry recognition at the Korea Indie Game Festival (BIC2024), validating the studio's ambition to compete on the global stage straight from Seoul.
For a Korean-speaking indie team, clear communication is as important as clean documentation. Edgegap's team provided hands-on Discord support in Korean, removing the friction that language barriers typically create for non-English-speaking studios trying to integrate Western infrastructure platforms.
The Studio
Sandy Floor is a Korean indie game studio behind Great Toy Showdown, a casual, free-to-play team battle royale where eight animal toys compete in action-packed matches across shared maps. Players team up to hunt monsters, level up, and outlast rival toy squads in a colorful, low-spec-friendly experience available on Steam. The game was is a cross-platform release on mobile and Nintendo Switch, and made its international showcase debut at both Gamescom Asia 2024 and Thailand Game Show 2024.
The Challenge
As a small Korean indie team building a global multiplayer experience, Sandy Floor needed game server infrastructure that could reach players worldwide without demanding backend expertise they didn't have, or support that required fluent English to navigate.
The Solution
Edgegap's regionless orchestration gave the studio instant access to 615+ locations worldwide at a single price, ensuring players across Asia and beyond could connect with low latency from day one. Just as importantly, Edgegap's team engaged with Sandy Floor directly in Korean over Discord, turning what is often a frustrating integration process for international studios into a smooth, collaborative one.
For a small team whose energy was best spent on gameplay, that combination of global reach and accessible human support made all the difference!








