Facile à intégré & peu onéreux, les serveurs sont idéals pour les développeurs indépendant

Rédigé en collaboration avec

NS7

Points clés

  • Server-Side Physics with Competitive Play Worldwide: Puck’s competition-focused architecture requires the use of multiple locations nearest players to ensure it can enable highly competitive, low-latency online gameplay to players. The infrastructure and human cost of managing such distributed architecture are only possible, and viable, thanks to Edgegap’s patented orchestration.

  • Regionless Global Distribution to 615+ Locations: Puck’s F2P monetization model means it needs to be available, and deliver on its low-latency online gameplay experience, worldwide to reach a global player base of hockey fans. Edgegap’s regionless edge network is the only one providing game developers with instant access to the world’s largest multi-cloud network with 615+ locations, on-demand.

  • Fully Automated: NS7 is an indie studio with limited developer resources. Using Edgegap’s automated platform allowed him to focus on what matters, the game, leaving Edgegap’s platform and team to manage the infrastructure and players’ online experience.

  • Instant Game Server Deployments: Edgegap’s architecture allows for real just-in-time deployment; NS7 does not have pre-warm/pre-start server instances which are waiting and standing by (while still being charged even if not used by players) like in traditional, fleet-based orchestration. As such, NS7 is able to start a game server within 2 seconds, making this the best option to keep the OPEX cost aligned with the game’s F2P monetization model and target ARPU.

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