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Diarkis

Diarkis is a server and client software engine, for handling client to server real-time communication, scaling large-scale multiplayer games. It is designed to work on top of Kubernetes.

Diarkis is equipped with necessary functions for multiplayer games such as matchmaking, room-style multiplayer communication, MMO-style functions, and more so that you are able to jump-start your multiplayer game development right away.

With Diarkis, the server cluster is made simple. It is designed to auto-scale your Diarkis game servers using Kubernetes. Diarkis server cluster operates autonomously and deploying a new version of your Diarkis game server will not interrupt your game at all allowing you to update the game servers on the fly.

Room

Diarkis Room implements a MO-style setup for your multiplayer game that provides the foundation for games such as multiplayer FPS, battle royale, dungeon-crawling, etc.

Diarkis Room implements a MO-style setup for your multiplayer game that provides the foundation for games such as multiplayer FPS, battle royale, dungeon-crawling, etc.

Group

Diarkis Group implements a large-scale grouping of players that allows chats and messaging between a large number of players.

Diarkis Group implements a large-scale grouping of players that allows chats and messaging between a large number of players.

Matchmaker

Diarkis MatchMaker is a very unique matchmaking system where the player is able to search for other players with flexible conditions in real-time on an extremely large scale.

Diarkis MatchMaker is a very unique matchmaking system where the player is able to search for other players with flexible conditions in real-time on an extremely large scale.

Field

Diarkis Field synchronizes remote players that are within the field of each other's view in a single universe where all players share the time and space together.

Diarkis Field synchronizes remote players that are within the field of each other's view in a single universe where all players share the time and space together.

P2P

Diarkis P2P uses the Diarkis server cluster as STUN and TURN to enable smooth peer-to-peer communication suitable for multiplayer games sensitive to network latency.

Diarkis P2P uses the Diarkis server cluster as STUN and TURN to enable smooth peer-to-peer communication suitable for multiplayer games sensitive to network latency.

Decentralized

The decentralized architecture of Diarkis enables multiplayer games to scale horizontally within its server cluster.

The decentralized architecture of Diarkis enables multiplayer games to scale horizontally within its server cluster.

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Get Your Game Online, Easily & in Minutes

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